The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
- Creator
- Boanerges Games
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay.
This game contains pre-generated AI content. Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer.
The only use of AI has been to translate the game subtitles and menus. The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages.
This game uses AI to generate some images.
This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team. Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay.
Some music uses AI
The development of Eldara incorporated AI-generated content. Specifically, AI image generation tools were used to create certain in-game visual assets, including monster portraits, pet illustrations, item icons, and character artwork. All AI-generated assets were manually reviewed, curated, and integrated by the developer before inclusion in the final product. No real-world copyrighted artwork was intentionally used as input to the AI generation process. No AI is used live during gameplay — all assets are pre-generated and shipped with the game. There is no live AI generation, AI dialogue, or AI-driven content while playing.
Art mainly generated by AI, then manually refined
The developing side of the game uses AI to communicate ideas to the Art side of the project, none of the AI generated images enter the game.
We used AI for the game store page. And AI tools for the game development.
AI tools were used during the localization process and then manually reviewed by a human. All in-game and promotional art was authored by a person and not made with generative AI.
AI as part of modern development workflows
Some UI icons, character and creature sprites, and other in-game graphics in Submission Saga were created with the assistance of generative AI image tools (including Pixellab.ai), and portions of the store page text were drafted with AI writing assistance. Portions of the game's source code were also written with the assistance of an AI coding assistant. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay.
Both manual coding and coding using generative AI is included in this game. Some UI images were developed using generative AI as well as some in level images in the final level. Store presence images were developed using generative AI.
AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.
Images displayed in the Steam library uses AI generated images.
Some artwork in Capyverse Odyssey was created with assistance from generative AI tools and further refined, polished, and modified by the studio’s artists and development team. Final gameplay systems, design, programming, and core game content are developed by Metazooie Studios.
This game uses generative AI to assist with the creation of pixel art assets (character sprites, projectiles, icons, capsule art) and to support code development. All generated content was reviewed, integrated, and finalized by the developer. No AI is used at runtime — every asset is pre-generated and baked into the build. No player data is sent to AI services during gameplay.
Used for Steam visuals.
As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, and level designs are entirely original, conceived long before AI tools entered the picture. The artwork combines hand drawn, stock, and AI generated assets, all of which have been further modified and animated by hand to fit the vision of the game.
Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay.
This game is a solo development project created entirely by one person. All ideas, level design, 3D models, animations, visual assets, images, and core coding were made by hand and mind of the developer. Artificial intelligence was used only in a supportive role, specifically to assist with minor coding tasks and to generate certain sound effects. The creative vision, gameplay systems, and all visual content are original works produced directly by the developer.
part of the images and videos generated by ai tools, there is no realtime ai in the game.
Partially. Galactic Tenebris Company believes in being transparent with the people who play our games. Here is an honest account of where AI tools contributed to this production: — Some icons and UI elements, including weapon icons — Organizing and structuring the scenario, narrative documents, and dialogue across the game's four regions — Translation from Mr. M.'s private family dialect into English. All 3D models were handcrafted by the developer. No textures were AI-generated. The music and sound effects were composed and not generated by AI tools. Our position as a company is simple — we use AI only where we have no other means or resources available. Where human craft was possible, human craft was used. Every creative decision — the story, the world, the characters, the quests, the writing — was made by the developer. The scenario and dialogues were authored by the developer and organised with AI assistance. The foundation of this game is firsthand experience. That part was not written by any tool. — Mr. M., Owner of Galactic Tenebris Company
The game to contain art assets generated by artificial intelligence
This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, gameplay design iteration, text drafting, translations, store descriptions and creative concepting. All AI-assisted content was reviewed, edited, selected, integrated and tested by the developer. The game does not use generative AI to create new images, audio, text or gameplay content in real time during normal gameplay.
Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer.
I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything. The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life.
For some textures — house windows, a backdrop with the city. For localization.
AI tools are used for translation
The texts were translated using artificial intelligence.
Game loading interface and game icon generated by AI
AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar comedic assets. The game’s logic, models, animations, gameplay systems, and other core production elements were created by humans.
AI is used when coding. All arts are hand-drawn.
Generative AI was used for the creation of parts of the soundtrack. No AI-generated visuals or gamplay assets are used.
GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactions, trading behavior, and temporary buffs may be generated in real time based on player conversations. All AI-generated content is moderated and restricted from generating inappropriate or harmful content.
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets. All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources.
Part of the assets on my store page are optimized with AI assistance.
This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters.
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
Some in-game artwork was initially drafted using AI tools, then edited and refined by the developer.
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
It uses small amount of AI for localization.
During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included.
AI-generated artifacts
We use generative AI tools in limited parts of the development process. Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer. Story support: AI tools were used to help brainstorm and refine story ideas. All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Age of Magellan: Sail the entire Planet In-game content text | The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created. | Boanerges Games | - | Jun 3, 2026 | |
Boom Rush: Desert OPS In-game content art | AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay. | mttsus | - | Jun 3, 2026 | |
Again:Loop In-game content art | This game contains pre-generated AI content.
Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer. | FASTx3 | - | Jun 3, 2026 | |
Uncle Otto's Mansion In-game content text | The only use of AI has been to translate the game subtitles and menus.
The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages. | Henano | 33 | Jun 3, 2026 | |
Anomalous Object In-game content art | This game uses AI to generate some images. | AIXLAB | - | Jun 3, 2026 | |
Midnight Hotel In-game content artaudio | This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team.
Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay. | Lousy Developers | - | Jun 3, 2026 | |
零区生还 In-game content audio | Some music uses AI | HongYe | - | Jun 3, 2026 | |
Eldara In-game content art | The development of Eldara incorporated AI-generated content. Specifically, AI image generation tools were used to create certain in-game visual assets, including monster portraits, pet illustrations, item icons, and character artwork.
All AI-generated assets were manually reviewed, curated, and integrated by the developer before inclusion in the final product. No real-world copyrighted artwork was intentionally used as input to the AI generation process.
No AI is used live during gameplay — all assets are pre-generated and shipped with the game. There is no live AI generation, AI dialogue, or AI-driven content while playing. | Eldara Games | 212 | Jun 3, 2026 | |
Band of Heroes In-game content art | Art mainly generated by AI, then manually refined | Mateo Moretti | - | Jun 3, 2026 | |
Engine Tales : Oblivious World Dev only | The developing side of the game uses AI to communicate ideas to the Art side of the project, none of the AI generated images enter the game. | 2percentstudio | - | Jun 3, 2026 | |
Auredis: Vaelen's Requiem Store/marketing | We used AI for the game store page. And AI tools for the game development. | AGE Zero | - | Jun 3, 2026 | |
Litmustest In-game content text | AI tools were used during the localization process and then manually reviewed by a human.
All in-game and promotional art was authored by a person and not made with generative AI. | Underwater Castle Inc. | - | Jun 3, 2026 | |
Blux Unclear | AI as part of modern development workflows | fat old bastards | - | Jun 3, 2026 | |
Submission Saga: The Jiu Jitsu RPG In-game content arttextcode | Some UI icons, character and creature sprites, and other in-game graphics in Submission Saga were created with the assistance of generative AI image tools (including Pixellab.ai), and portions of the store page text were drafted with AI writing assistance. Portions of the game's source code were also written with the assistance of an AI coding assistant. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay. | Nate Markham | - | Jun 3, 2026 | |
Playful Pursuit In-game content artcode | Both manual coding and coding using generative AI is included in this game. Some UI images were developed using generative AI as well as some in level images in the final level. Store presence images were developed using generative AI. | Ometecuhtli Entertainment | - | Jun 3, 2026 | |
Tomb Raider: Legacy of Atlantis Dev only arttext | AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team. | Crystal Dynamics | - | Jun 3, 2026 | |
Skybound Store/marketing art | Images displayed in the Steam library uses AI generated images. | Astralium Games | - | Jun 3, 2026 | |
Capyverse Odyssey In-game content art | Some artwork in Capyverse Odyssey was created with assistance from generative AI tools and further refined, polished, and modified by the studio’s artists and development team. Final gameplay systems, design, programming, and core game content are developed by Metazooie Studios. | Metazooie Studios | - | Jun 3, 2026 | |
Shadow Gates In-game content artcode | This game uses generative AI to assist with the creation of pixel art assets (character sprites, projectiles, icons, capsule art) and to support code development. All generated content was reviewed, integrated, and finalized by the developer. No AI is used at runtime —
every asset is pre-generated and baked into the build. No player data is sent to AI services during gameplay. | Facundo Morelli | - | May 23, 2026 | |
Hunt Asylum Together Store/marketing art | Used for Steam visuals. | cnsgames | 11 | May 23, 2026 | |
Dungeon Dash: Relic Of Binding In-game content art | As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, and level designs are entirely original, conceived long before AI tools entered the picture. The artwork combines hand drawn, stock, and AI generated assets, all of which have been further modified and animated by hand to fit the vision of the game. | Jeff Anderson | - | May 23, 2026 | |
QianNian XuanJian Store/marketing art | Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay. | 千年玄剑 | - | May 23, 2026 | |
Pangy: Into The City In-game content audiocode | This game is a solo development project created entirely by one person. All ideas, level design, 3D models, animations, visual assets, images, and core coding were made by hand and mind of the developer. Artificial intelligence was used only in a supportive role, specifically to assist with minor coding tasks and to generate certain sound effects. The creative vision, gameplay systems, and all visual content are original works produced directly by the developer. | Kwan NG | - | May 23, 2026 | |
Exiled Ark Store/marketing art | part of the images and videos generated by ai tools, there is no realtime ai in the game. | Crisen | - | May 23, 2026 | |
Jack Bonecroft 4 In-game content text | Partially. Galactic Tenebris Company believes in being transparent with the people who play our games. Here is an honest account of where AI tools contributed to this production:
— Some icons and UI elements, including weapon icons
— Organizing and structuring the scenario, narrative documents, and dialogue across the game's four regions
— Translation from Mr. M.'s private family dialect into English.
All 3D models were handcrafted by the developer. No textures were AI-generated. The music and sound effects were composed and not generated by AI tools.
Our position as a company is simple — we use AI only where we have no other means or resources available. Where human craft was possible, human craft was used.
Every creative decision — the story, the world, the characters, the quests, the writing — was made by the developer. The scenario and dialogues were authored by the developer and organised with AI assistance. The foundation of this game is firsthand experience. That part was not written by any tool.
— Mr. M., Owner of Galactic Tenebris Company | Galactic Tenebris Company | - | May 23, 2026 | |
Lizard Slayer In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | - | May 23, 2026 | |
FussyCraft Survival: Sandbox In-game content codetext | This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, gameplay design iteration, text drafting, translations, store descriptions and creative concepting.
All AI-assisted content was reviewed, edited, selected, integrated and tested by the developer. The game does not use generative AI to create new images, audio, text or gameplay content in real time during normal gameplay. | FussyCraft | - | May 23, 2026 | |
DeMon Researcher 2 In-game content artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer. | STUDIO C-illy_B | - | May 23, 2026 | |
Izaav:Darknes from Beyond In-game content art | I used AI tools only to generate some assets, giving me the raw material I needed to build my game. Every creative decision — the story, dialogues, characters, gameplay, mechanics, world design, visual style, and overall direction — was created and decided entirely by me. AI did not write, design, or choose anything.
The game is built from my own ideas, my own decisions, and my inspiration from the games I’ve loved throughout my life. | ULTRA | - | May 23, 2026 | |
Sabre Hunter: Keep On Moving In-game content arttext | For some textures — house windows, a backdrop with the city.
For localization. | untold.Soft | - | May 23, 2026 | |
Elsewhere In-game content text | AI tools are used for translation | Team Belladona | - | May 23, 2026 | |
Elven Huntress: Sunveil In-game content text | The texts were translated using artificial intelligence. | Sunveil | - | May 23, 2026 | |
哈基米的海上漂流 In-game content art | Game loading interface and game icon generated by AI | 哈基米 | - | May 23, 2026 | |
The Last Braincell: Escape In-game content audioart | AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar comedic assets. The game’s logic, models, animations, gameplay systems, and other core production elements were created by humans. | Jan Radtke | - | May 23, 2026 | |
Lang! Dev only code | AI is used when coding. All arts are hand-drawn. | Team Lang! | - | May 23, 2026 | |
Faybound In-game content audio | Generative AI was used for the creation of parts of the soundtrack.
No AI-generated visuals or gamplay assets are used. | GTGames | - | May 23, 2026 | |
GeneWorld Live AI text | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactions, trading behavior, and temporary buffs may be generated in real time based on player conversations. All AI-generated content is moderated and restricted from generating inappropriate or harmful content. | GeneWorld Studios | - | May 23, 2026 | |
Are You A Pilot In-game content art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored. | Carlos Fierro | - | May 23, 2026 | |
Ruin Blade In-game content artcode | This game includes some content created with the assistance of generative AI tools, including limited portions of code and certain visual assets.
All AI‑assisted content has been strictly reviewed, edited, and integrated by the developer to ensure quality, consistency and used only as supportive resources. | qwellk | - | May 23, 2026 | |
再战大极品+255 Store/marketing art | Part of the assets on my store page are optimized with AI assistance. | 再战大极品+255 | 77 | May 23, 2026 | |
Grinny’s Playhouse In-game content art | This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the 3D models of the animatronic characters. | Abnormal Studios | - | May 23, 2026 | |
The Trials of the Forsaken Knight In-game content artaudiocode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer. | Clown Logic Games | - | May 23, 2026 | |
ImpossibleBosses In-game content art | Some in-game artwork was initially drafted using AI tools, then edited and refined by the developer. | LEE HUI UNG | - | May 23, 2026 | |
Sarges Horror's In-game content audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted. | FPS Arms Studio | - | May 23, 2026 | |
Otpisani: Nightingale In-game content text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
Robot&Gun&Magic In-game content artaudio | During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. All AI-generated content has been reviewed and refined to ensure quality and consistency. The final product reflects my creative vision , and no illegal or infringing content is included. | PX Games | - | May 23, 2026 | |
Cozy Offroad Simulator Together Unclear | AI-generated artifacts | 11 Pet Studios | - | May 23, 2026 | |
駒山キリは全部やりにいく In-game content arttext | We use generative AI tools in limited parts of the development process.
Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer.
Story support: AI tools were used to help brainstorm and refine story ideas.
All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards. | ChiveGames | - | May 23, 2026 | |
Necrotel: No Checkout In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | May 23, 2026 | |
NIGHTMIST In-game content audio | I used AI for voice-over only and all generated audio assets are pre-rendered, fully vetted, and do not contain any illegal or infringing material. No AI content is generated live or dynamically during gameplay. | ULTRA RAGE GAMES | - | May 23, 2026 |