Some visual assets in this game were created with the assistance of AI-generated imagery tools during production.
- Creator
- LinearGame Pte. Ltd.
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets in this game were created with the assistance of AI-generated imagery tools during production.
How does this game use generative AI? -Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes. -Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style.
AI was used for pre-production portrait references, which were then entirely redrawn by hand. No raw AI-generated content is used in the final game.
While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and polished to ensure the highest level of creative integrity and our personal touch.
Part of the promotional content uses generative ai.
all the pictures are generated by artificial intelligence.
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
Some visual assets used in the game’s store page and promotional materials were created with the assistance of generative AI tools. All gameplay content, writing, and narrative design are created by the developer.
Used for the mother's voice and the voice of Daniel's significant other.
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire. Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored. Music & Sounds: Specially created to build a unique and immersive atmosphere.
The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer.
The pic and music is generated by ai
AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game.
Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2. All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance. The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay.
Exhibit descriptions on the aquarium walls
AI was only used to generate game code and shader code. Everything else was made by people.
This game uses generative AI tools to assist with the translation of text from German to English, as well as for proofreading and editing written content. All AI-assisted outputs are reviewed and refined by the developers to ensure quality and consistency.
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency. Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project.
Voice synthesis. All informant dialogue is voiced using Google Cloud Text-to-Speech. Each of the 27 informants has a distinct voice selected to reflect their regional background. Story illustrations. Discovery images were generated using AI image generation and curated by the developer. Game content. Story text, discovery descriptions, and informant dialogue were drafted with AI assistance and edited by the developer. No AI-generated content is produced live during gameplay. All content is pre-rendered and reviewed before shipping.
Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI. We will replace these with manually created resources in the official version later
Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team.
Generative AI is used in the creation of some in-game assets such as textures.
This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session.
This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer.
AI was used for some of the narrative in this game.
This game uses AI for translations.
Luba's photo was created with AI.
Some card icon used AI
Generative AI was used to create the game's cover art.
We use AI to improve assets created by our team and vendors.
All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency.
Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.
This game uses AI-generated audio for select in-game dialogue, designed to achieve a synthetic, machine-like sound aesthetic. Certain in-game artwork, including hint posters and environmental paintings, was also created with AI generation tools.
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
AI was used to generate art for textures and voiceovers for this game
This game includes some AI-generated sound effects. All other content is human crafted.
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game.
all the pictures are generated by artificial intelligence.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Generative AI was used for some 3D models, images, and localization.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
民国诡事相簿 In-game content art | Some visual assets in this game were created with the assistance of AI-generated imagery tools during production. | LinearGame Pte. Ltd. | - | May 23, 2026 | |
Sylv and the Ancient Tree In-game content audioart | How does this game use generative AI?
-Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes.
-Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style. | Kelkorne | - | May 23, 2026 | |
Dendrophobia Dev only art | AI was used for pre-production portrait references, which were then entirely redrawn by hand. No raw AI-generated content is used in the final game. | Meowrizon Studio | - | May 23, 2026 | |
Lostbound Dev only | While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and polished to ensure the highest level of creative integrity and our personal touch. | Tenkarider | - | May 23, 2026 | |
Ultimate super boy 超级至尊男孩 Store/marketing art | Part of the promotional content uses generative ai. | WaterGames | - | May 23, 2026 | |
Visual novel: Dashing 90s Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 12 | May 23, 2026 | |
All Hallows In-game content audioart | Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers." | Aardvark Anteater Acoustics | - | May 23, 2026 | |
Condition Unknown In-game content art | Some visual assets used in the game’s store page and promotional materials were created with the assistance of generative AI tools. All gameplay content, writing, and narrative design are created by the developer. | Bizibee Interactive | - | May 23, 2026 | |
What Remains In-game content audio | Used for the mother's voice and the voice of Daniel's significant other. | Michael Lapinski | - | May 23, 2026 | |
DEAR SUSPECT - 亲爱的嫌疑人 Live AI text | This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better. | ELEGISTS STUDIO | - | May 23, 2026 | |
Kolchanovo: The Manor In-game content artaudio | 3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire.
Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored.
Music & Sounds: Specially created to build a unique and immersive atmosphere. | Mistborn Games | - | May 23, 2026 | |
Blue Hawaii Aniki's Small Celebration vol.2 In-game content art | The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer. | Kirishima Shoichi | - | May 23, 2026 | |
Bounce Rush 跟你爆了 In-game content artaudio | The pic and music is generated by ai | zeros | - | May 23, 2026 | |
巡怪警備 -The Cursed Security- In-game content artaudio | AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game. | Diabonobbu Game | 18 | May 23, 2026 | |
The Iron and the Oath In-game content artaudio | Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer. | FFire Studio | - | May 23, 2026 | |
Prison Glow In-game content textart | Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context. | KromiXX | - | May 23, 2026 | |
执念刑警之消失的证人 In-game content arttext | The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2.
All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance.
The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay. | 迷雾工作室 | 222 | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
Oar We There Yet? Dev only code | AI was only used to generate game code and shader code. Everything else was made by people. | V2 Games | - | May 23, 2026 | |
Elsie - A Fairy Tale In-game content text | This game uses generative AI tools to assist with the translation of text from German to English, as well as for proofreading and editing written content. All AI-assisted outputs are reviewed and refined by the developers to ensure quality and consistency. | Andrea Voggenreiter | - | May 23, 2026 | |
Veil Phane - Path to Redemption In-game content arttext | Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency.
Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation. | cc-gamedev | - | May 23, 2026 | |
Marginalia In-game content audio | AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay. | Worn Spine Studio | - | May 23, 2026 | |
Dispell In-game content codetext | This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability. | OneDown | - | May 23, 2026 | |
His Last Film In-game content text | Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project. | Static Frame | - | May 23, 2026 | |
Alien History In-game content audiotextart | Voice synthesis. All informant dialogue is voiced using Google Cloud Text-to-Speech. Each of the 27 informants has a distinct voice selected to reflect their regional background.
Story illustrations. Discovery images were generated using AI image generation and curated by the developer.
Game content. Story text, discovery descriptions, and informant dialogue were drafted with AI assistance and edited by the developer.
No AI-generated content is produced live during gameplay. All content is pre-rendered and reviewed before shipping. | Adam | - | May 23, 2026 | |
幻境奇旅 In-game content art | Regarding the use of AI, the game scenes images, character designs, and animations of monsters were generated using AI.
We will replace these with manually created resources in the official version later | OnWavelength Joy | - | May 23, 2026 | |
Frame by Frame Dev only code | Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team. | Michele Bissanti | - | May 23, 2026 | |
Animal Company In-game content art | Generative AI is used in the creation of some in-game assets such as textures. | Wooster Games | 691 | May 23, 2026 | |
Kidnapped Simulator Live AI text | This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session. | CRUNCHFEST | - | May 23, 2026 | |
Within In-game content artaudio | This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer. | Walus Game Studio | - | May 23, 2026 | |
Ground Floor In-game content text | AI was used for some of the narrative in this game. | SAK70Games | - | May 23, 2026 | |
Hotel Beresford In-game content text | This game uses AI for translations. | Dreamlight Games Studios SL | - | May 23, 2026 | |
LUBA Store/marketing art | Luba's photo was created with AI. | Ishmuhter | - | May 23, 2026 | |
Gods With Guns In-game content art | Some card icon used AI | Indiedges | - | May 23, 2026 | |
Unclaimed: Loot or Junk Store/marketing art | Generative AI was used to create the game's cover art. | NipoBox | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
记忆迷宫 Memory Maze In-game content art | All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency. | Director Liu | - | May 23, 2026 | |
Sector Scavengers: Signal & Salvage In-game content artcode | Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs. | HazelsHeroes | - | May 23, 2026 | |
Div Zero In-game content audioart | This game uses AI-generated audio for select in-game dialogue, designed to achieve a synthetic, machine-like sound aesthetic. Certain in-game artwork, including hint posters and environmental paintings, was also created with AI generation tools. | ImmersiveXLabs | - | May 23, 2026 | |
Road To Glory In-game content arttext | Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience. | UPLAY Online | - | May 23, 2026 | |
OBSERVE In-game content artaudio | AI was used to generate art for textures and voiceovers for this game | Chris Alvey | - | May 23, 2026 | |
Field Recordings In-game content audio | This game includes some AI-generated sound effects. All other content is human crafted. | DuskSoft | - | May 23, 2026 | |
Among The Sierra Nevada In-game content arttext | This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development.
All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision.
AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers.
We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game. | Genesis Machine Studios | - | May 23, 2026 | |
The Death Archive In-game content art | This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game. | Skyfire Studio | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
兽神 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
舌尖上的神兽 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
とぼとぼリカバリー In-game content arttext | One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools. | りんだ | - | May 23, 2026 |