Public Steam disclosure research25,380 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay.
Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience.
We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds.
In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay.
Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience.
We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds.
In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools.