Some in-game artwork, including game logo, studio logo and final screen, were created using AI image generation tools.
- Creator
- Cronostase
- Reviews
- -
- Added
- May 23, 2026
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Some in-game artwork, including game logo, studio logo and final screen, were created using AI image generation tools.
This game makes extensive use of generative artificial intelligence tools during development from concepting, writing support, assets prototyping, animation and sound design. All AI-assisted content is curated, modified, refined, and integrated by the developer to ensure artistic cohesion, gameplay integrity, and thematic consistency. The final gameplay experience is not dynamically generated by AI at runtime. The game does not use generative AI to create player-specific content during live play, and no player data is used to train AI systems. Generative AI tools were used as creative and production accelerators within a human-directed development process.
Certain early-stage visual or audio assets were created using generative AI tools as part of the development workflow. All such content has been manually edited and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used to create certain 2D background assets within the game world. This includes some family group photographs used as props, visuals shown on in-game television screens, and decorative wall posters. These AI-generated elements are static environmental assets only and were not used for in-game cinematics, character models, or animations.
This project incorporates the use of artificial intelligence tools to assist in development. AI was used to help generate portions of the C# codebase, streamlining implementation and problem-solving, as well as to create some textures used within the game. All AI-generated content was reviewed, adapted, and integrated to fit the overall design and functionality of the project
Some visual assets were created with the assistance of AI image generation tools and subsequently edited and refined by the developer.
AI is used for translation purposes only. It has not been used in any way for graphics, 3D models, or other assets.
Some prop textures for 3D assets in the game were created with the assistance of AI tools.
Some images are generated using AI.
I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction. I also localized steam page using it to some languages.
Generative AI was utilized in the process of creating and optimizing UI background images and certain in-game text content, such as item descriptions and lore. All AI-generated assets were carefully reviewed, retouched, and edited by the developer to ensure they align with the game's unique atmosphere and artistic vision.
Some menu visuals were created using AI tools and refined by the developer.
Generative AI was used for localization.
The game uses generative AI for a fraction of the content, including gore 3d models, sounds (they are really good), and music.
I used AI assistance to create some of the promotional materials used outside the game.
Polish, Turkish, Simplified Chinese, Korean Translations
Chat GPT was used to generate the store art and title screen art.
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
Remember to Die was built solo with no official budget using AI as a creative instrument — not to replace the human decisions, but to handle the ones that would have made this game impossible otherwise. No jobs were lost, but a game was made possible.
All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game. Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets.
"Some of the character images were generated by AI, but then edited in photo editors."
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Generative AI was not used for in-game art, gameplay assets, systems, or core game content. AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor. The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue.
There is AI-generated audio used within the game. All AI-generated content is pre-rendered and static. No AI is used to generate visuals, gameplay content, or content at runtime.
This game uses AI-generated content in the following areas: 3D Models & Animations: We used Meshy AI to generate 3D character/object models and their animations. All assets were reviewed, adjusted, and integrated by our team to fit the game's visual style and quality standards. 2D Art: Background images in-game and certain store page visuals (such as screenshots/key art) were created with the help of generative AI image tools. Our team curated and edited the final outputs before shipping. All AI-generated assets were reviewed prior to release to ensure they comply with applicable laws and do not include infringing material. No live (runtime) generative AI is used during gameplay.
This game includes some AI-generated content: character illustrations.
This game uses generative AI for some NPC images and background music. These assets are reviewed and adjusted by the developer before being implemented in the game.
AI was used for voice acting.
Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay.
Some images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
This game includes limited use of AI-generated voice acting for background TV dialogue. All core gameplay, art, and story content were created by humans.
This game uses AI to generate some images.
Card images and the post are generated by AI
Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video.
Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay.
The achievement images are AI generated. Nothing else in the game uses generative AI
AI used for generating descriptions of game
As a micro independent team, we utilized AI tools to assist in creating minor graphical assets. This allowed our super limited resources to remain focused entirely on the core gameplay mechanics, coding, and storytelling that define the experience.
Voice Acting
Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team.
Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually.
Some of the images and artwork in this game were made with the help of generative AI tools.
Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer
Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork.
Some voices, prompted some cutscene backgrounds.
Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay.
- To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dispel Dark In-game content art | Some in-game artwork, including game logo, studio logo and final screen, were created using AI image generation tools. | Cronostase | - | May 23, 2026 | |
Nocturnal Terror In-game content artaudiotext | This game makes extensive use of generative artificial intelligence tools during development from concepting, writing support, assets prototyping, animation and sound design. All AI-assisted content is curated, modified, refined, and integrated by the developer to ensure artistic cohesion, gameplay integrity, and thematic consistency.
The final gameplay experience is not dynamically generated by AI at runtime. The game does not use generative AI to create player-specific content during live play, and no player data is used to train AI systems.
Generative AI tools were used as creative and production accelerators within a human-directed development process. | Whaabek | - | May 23, 2026 | |
Ionhaven: Battery Heist In-game content artaudio | Certain early-stage visual or audio assets were created using generative AI tools as part of the development workflow. All such content has been manually edited and integrated by the developer. The game does not generate AI content during gameplay. | NullFusion | - | May 23, 2026 | |
Ashes of Torment In-game content art | Generative AI was used to create certain 2D background assets within the game world. This includes some family group photographs used as props, visuals shown on in-game television screens, and decorative wall posters. These AI-generated elements are static environmental assets only and were not used for in-game cinematics, character models, or animations. | Frostfire Entertainment | - | May 23, 2026 | |
Painworld In-game content artcode | This project incorporates the use of artificial intelligence tools to assist in development. AI was used to help generate portions of the C# codebase, streamlining implementation and problem-solving, as well as to create some textures used within the game. All AI-generated content was reviewed, adapted, and integrated to fit the overall design and functionality of the project | kaledanski | - | May 23, 2026 | |
FENRIR In-game content art | Some visual assets were created with the assistance of AI image generation tools and subsequently edited and refined by the developer. | GGT DESIGN | - | May 23, 2026 | |
Daydream Drifters In-game content text | AI is used for translation purposes only.
It has not been used in any way for graphics, 3D models, or other assets. | loloop | - | May 23, 2026 | |
The Tape: Origins In-game content art | Some prop textures for 3D assets in the game were created with the assistance of AI tools. | Alex X | - | May 23, 2026 | |
Close For The Night Store/marketing art | Some images are generated using AI. | ONLYGAMES S.R.L | - | May 23, 2026 | |
Thrill Seeker Store/marketing text | I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction.
I also localized steam page using it to some languages. | Random Games Generator | - | May 23, 2026 | |
LABYRISON In-game content arttext | Generative AI was utilized in the process of creating and optimizing UI background images and certain in-game text content, such as item descriptions and lore. All AI-generated assets were carefully reviewed, retouched, and edited by the developer to ensure they align with the game's unique atmosphere and artistic vision. | Zephbian | - | May 23, 2026 | |
Grandpa's House In-game content art | Some menu visuals were created using AI tools and refined by the developer. | Fersel Studio | - | May 23, 2026 | |
Death Denied In-game content text | Generative AI was used for localization. | Maroš Berdis | - | May 23, 2026 | |
Killware: Under Review In-game content artaudio | The game uses generative AI for a fraction of the content, including gore 3d models, sounds (they are really good), and music. | Game Kiosk Digital | - | May 23, 2026 | |
Shadowbane: Resurgence Store/marketing art | I used AI assistance to create some of the promotional materials used outside the game. | Sichuan Sawanyi Technology Co., Ltd. | 150 | May 23, 2026 | |
The Last Hand Unclear text | Polish, Turkish, Simplified Chinese, Korean Translations | Blackwater Gator Studios | - | May 23, 2026 | |
Dark Room Store/marketing art | Chat GPT was used to generate the store art and title screen art. | 5th Period Games | - | May 23, 2026 | |
Nightsoil In-game content text | This game uses generative artificial intelligence to assist in the localization of in-game and store page text. | Minuscule Mayhem | 13 | May 23, 2026 | |
Remember to Die In-game content arttextcode | Remember to Die was built solo with no official budget using AI as a creative instrument — not to replace the human decisions, but to handle the ones that would have made this game impossible otherwise. No jobs were lost, but a game was made possible. | Skiptstone Studio | - | May 23, 2026 | |
Void Cargo: Equilibrium In-game content arttext | All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game.
Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets. | Hammer&Hammer | - | May 23, 2026 | |
Infinite Crosswalk In-game content art | "Some of the character images were generated by AI, but then edited in photo editors." | S.P.G | - | May 23, 2026 | |
Phantom Town Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Sewer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Integrity In-game content arttext | Generative AI was not used for in-game art, gameplay assets, systems, or core game content.
AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor.
The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue. | DawnDuck | - | May 23, 2026 | |
DONT LOOK In-game content audio | There is AI-generated audio used within the game. All AI-generated content is pre-rendered and static. No AI is used to generate visuals, gameplay content, or content at runtime. | Angel | - | May 23, 2026 | |
The Shift In-game content art | This game uses AI-generated content in the following areas:
3D Models & Animations: We used Meshy AI to generate 3D character/object models and their animations. All assets were reviewed, adjusted, and integrated by our team to fit the game's visual style and quality standards.
2D Art: Background images in-game and certain store page visuals (such as screenshots/key art) were created with the help of generative AI image tools. Our team curated and edited the final outputs before shipping.
All AI-generated assets were reviewed prior to release to ensure they comply with applicable laws and do not include infringing material. No live (runtime) generative AI is used during gameplay. | Stormy Games | - | May 23, 2026 | |
Expedition of the Guild In-game content art | This game includes some AI-generated content: character illustrations. | Chubby Meow Game | - | May 23, 2026 | |
Silent Edge In-game content artaudio | This game uses generative AI for some NPC images and background music.
These assets are reviewed and adjusted by the developer before being implemented in the game. | XXIV | - | May 23, 2026 | |
Where Is Lena? In-game content audio | AI was used for voice acting. | Ufuk Su | 15 | May 23, 2026 | |
7 Trials In-game content artaudio | Most of the content is developed using traditional development practices.
However, AI tools were used to support the creation of certain 3D in-game assets and audio assets. | Newcore Games | - | May 23, 2026 | |
Red Experience In-game content audioart | his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay. | Clusion Games | - | May 23, 2026 | |
fox girl next door In-game content arttext | Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
He is outside In-game content audio | This game includes limited use of AI-generated voice acting for background TV dialogue. All core gameplay, art, and story content were created by humans. | SmithHound | - | May 23, 2026 | |
Who Am I Unclear art | This game uses AI to generate some images. | PantsSmell | - | May 23, 2026 | |
Deadly Sip Store/marketing art | Card images and the post are generated by AI | PottedGames | - | May 23, 2026 | |
BugFixer In-game content arttextaudio | Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video. | CottonCandyGames | - | May 23, 2026 | |
No Peeking Store/marketing art | Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay. | ZonalCloud | - | May 23, 2026 | |
NO BACKUP In-game content art | The achievement images are AI generated. Nothing else in the game uses generative AI | Serundeox | 851 | May 23, 2026 | |
Bloody detective`s last case Store/marketing text | AI used for generating descriptions of game | Frozen Castle | - | May 23, 2026 | |
The Night Job: Hotel In-game content art | As a micro independent team, we utilized AI tools to assist in creating minor graphical assets. This allowed our super limited resources to remain focused entirely on the core gameplay mechanics, coding, and storytelling that define the experience. | Osem Production | 20 | May 23, 2026 | |
Ralkoz In-game content audio | Voice Acting | Efe Gürhan Saban | - | May 23, 2026 | |
Witherheart In-game content artaudio | Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team. | Burning Pawn | - | May 23, 2026 | |
SEVERANCE In-game content art | Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually. | Sykes Games | 449 | May 23, 2026 | |
Analog - MIRROR In-game content art | Some of the images and artwork in this game were made with the help of generative AI tools. | Adouson | - | May 23, 2026 | |
Cheat Line: Checkpoint In-game content audioart | Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer | Snowsofts | - | May 23, 2026 | |
Beneath the Quiet: Where It Ends In-game content art | Generative AI was used as a foundational tool for select artwork in this game. All AI-generated base images were extensively reworked, edited, and refined by hand to ensure they perfectly match the game's unique atmosphere and artistic vision. Please note that AI was only utilized for specific assets, not the entirety of the game's artwork. | Side Eyes Project | 12 | May 23, 2026 | |
Bruisers 2D Boxing In-game content audio | Some voices, prompted some cutscene backgrounds. | FunOldGames | - | May 23, 2026 | |
The Last Transmission In-game content audioart | Voice performances are AI-assisted. A small number of visual assets were created with AI assistance. Sound design, gameplay, and narrative content are original. No AI-generated content is produced during gameplay. | Hidden Veil Studios | 10 | May 23, 2026 | |
MEATHOOK In-game content text | - To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information. | Alex Rassloff | - | May 23, 2026 | |
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 |