AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Dark
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deeplords artcodeaudio | The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools an... | Deeplords Studio | - | May 23, 2026 | |
Cat Demn general | AI is used to speed up the prototyping process. All final content is being made manually. | Edgelord Games | - | May 23, 2026 | |
Dungeon Dash: Relic Of Binding arttext | As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, a... | Jeff Anderson | - | May 23, 2026 | |
Shell Inside art | Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule imag... | Lavanda Studio | - | May 23, 2026 | |
Happy Little Farm art | Art Resource | Kimbeauty | - | May 23, 2026 | |
Cyber Spartan artcodetext | Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promot... | PLICA GAMES | - | May 23, 2026 | |
Lovecraft Survivors artaudio | Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound eff... | Threshold Games | - | May 23, 2026 | |
Dark Workshop Simulator code | The code quality and backend was tested with AI automated test generation | Galdrcode | - | May 23, 2026 | |
Cycle of Echoes art | Generative AI tools were used to assist with creating promotional artwork. Character artwork used in promotional images ... | ArkNodeAI | - | May 23, 2026 | |
Lizard Slayer art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | - | May 23, 2026 | |
FussyCraft Survival: Sandbox codetext | This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, g... | FussyCraft | - | May 23, 2026 | |
DeMon Researcher 2 artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, se... | STUDIO C-illy_B | - | May 23, 2026 | |
content moderator. art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. ... | READY! | - | May 23, 2026 | |
Sacrificium art | The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to... | Agard Games | - | May 23, 2026 | |
Pathogen general | Some game assets were partially created using AI. | DreamDart | - | May 23, 2026 | |
Ruin Blade codeart | This game includes some content created with the assistance of generative AI tools, including limited portions of code a... | qwellk | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Void Runner : Arcade Roguelite textart | VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real tim... | napcode | - | May 23, 2026 | |
Grinny’s Playhouse art | This game uses generative AI to create some of its visual assets. AI tools were used to generate the 2D artwork and the ... | Abnormal Studios | - | May 23, 2026 | |
Dark Web art | AI was used to create individual parts of the Steam graphics and then blended together in GIMP. | Recoil Mojo | - | May 23, 2026 | |
Ship It art | AI was used in the creation process of images for this game. | Richard Toussaint III | - | May 23, 2026 | |
Miles To Nowhere art | Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, su... | Devilooper_Studios | - | May 23, 2026 | |
The Hunter's Inn art | Some visual assets in early development were created with the help of AI and manually refined; all final art will be ful... | GGD3V | - | May 23, 2026 | |
Mind Prison: The Last War arttextaudio | Vibe Coded 4x Lite Strategy Game, With Ai Generated images. But hand made UI, Story & Voicelines and Sound Effects | Rotten Sewer Productions | - | May 23, 2026 | |
Encroaching Shadows codetext | AI was used to help with programming and localization. There are no AI generated art, sound or music assets. | Azure Scorpion | - | May 23, 2026 | |
Eternal Fracture art | Mall advertisements consist of my own design, free images, and AI generation | Alexander Lucchesi | - | May 23, 2026 | |
Soul Clicker art | AI was used in the making of imagery for the game. | SlayerOfOdin | - | May 23, 2026 | |
Memo R.I.P. audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with... | Divine Magic Games | - | May 23, 2026 | |
Five Nights at Bowl City High School art | AI was used to assist with the creation of the human 3d model in this game. | Gut Games | - | May 23, 2026 | |
Knock Again art | Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI too... | Fancy Dog Games | - | May 23, 2026 | |
Infinite Library artcodetext | Cover art and store page imagery were created with AI image generation tools. AI coding assistants were used during deve... | Endpaper | - | May 23, 2026 | |
Hell Girl art | This game uses generative AI to create certain visual assets, such as images used in the opening and ending sequences. A... | KHD Games | - | May 23, 2026 | |
Sultan's Decree arttextaudio | Some artwork in this game, including character portraits and background illustrations, was created using AI image genera... | Bellum Pacem Games | - | May 23, 2026 | |
F.R.E.D.'s Ascent artaudiotext | All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool ... | buddycore Studio | - | May 23, 2026 | |
Bound By A Curse art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
Operation Paranoia textaudio | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
RETRIEVAL artcode | The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some min... | Ricky Chan | - | May 23, 2026 | |
The Abyss Below text | This game utilizes AI-assisted text localization. | Broken Relay | - | May 23, 2026 | |
Hearty Haven art | Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation. | Damon knight | - | May 23, 2026 | |
Inscrutable FourDC -Imprisonment- text | This game utilizes a generative AI tool for the creation of its SE and localization. The data was pre-rendered by the d... | Maruno Games | - | May 23, 2026 | |
Anchor Protocol artaudiotext | Anchored Protocol uses generative AI throughout its development and gameplay: • Most of our 3D assets, sound effects,... | Aako Inc | - | May 23, 2026 | |
The Lakeview Orb 2: Consequences art | Texture generation, upscaling, and store page capsules. | A-Grand HT | - | May 23, 2026 | |
Infinite Backrooms art | Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the ga... | @OverrideGameStudio | - | May 23, 2026 | |
Hitchhiking to Hell art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
Missing: A Kid(s)Nap art | all portrait photos were ai generated | Sebastian Strahler | - | May 23, 2026 | |
Irsen art | Some visual assets and materials used in the game were created or enhanced with the help of AI tools during development.... | Datchannin | - | May 23, 2026 | |
Signs Of Devourer audio | Radio voiceovers were made using AI. | Chill Room Games | - | May 23, 2026 | |
Gold & Brown text | Artificial intelligence was used in the translation of the game’s content into English. | Side Project Games | - | May 23, 2026 | |
Ceraphic Requiem art | AI was used as a support tool across various aspects of development, particularly to assist with visuals and animations.... | Elias IDIRI | - | May 23, 2026 | |
We Die Below artaudiotext | Some visual, audio, and narrative assets in We Die Below were created using AI-assisted tools as part of the development... | FourFootOne Games | - | May 23, 2026 |
1,697 results
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