Generative art for textures, logos
- Creator
- DemensDeum
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative art for textures, logos
The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process.
The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.
Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore. By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal.
AI has been used for the capsule art.
AI might be used in production for content generation
Some game design props are generated using AI
We use AI to generate the voice of the main antagonist of the game in the trailer.
We are using LLM (Large Language Model) powered text translation tools both within the game and store page.
Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details. No live AI-generated content is used!
AI-generated art object
Ai used in generation of store art
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material. All rights are retained by the developer.
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
We only use artificial intelligence on the marketing art side
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
This game only use AI to create the artistic text promoting the logo.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
On the marketing side we only use it visually, we don't use AI in the game
The Voice of NPC Was made with AI
AI-generated art object
AI was used to generate the game's logo.
The game uses AI-generated textures.
We use AI for translation and capsule image.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers. There is 1 image that also was made with AI but is going to be replaced eventually. Apart from that nothing is AI generated and the game doesn't generate any live AI content. For any other material like store page or marketing material none is AI.
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it.
We are using AI generated images for our store page materials.
Some in-game or store images were created with the assistance of artificial intelligence.
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
Artificial intelligence was used to create promotional art. Also for creating some graphic banners in the game.
Some game materials are generated by AI.
Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this.
Tropicalypse and AI In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience.
Game Logo is created with the help of an AI.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
The background music used in the game is created by generative AI.
The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players. The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input.
certain images text voice acting and scripts are made by artificial intelligence
AI-generated text for gameplay and marketing purposes.
Some of the pictures in game store page is produced by AI.
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
We used AI to generate pre-rendered content for this game. for example some icons. and we used ai for get some advice. We have NOT use AI to live-generate content or code during gameplay yet.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Donki Hills In-game content art | Generative art for textures, logos | DemensDeum | - | Mar 18, 2026 | |
Fish Hunters 🐟 In-game content audio | The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process. | Pmdk23 | 592 | Mar 18, 2026 | |
Tactical Ghost In-game content art | The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets. | Michael Richard Lannon | - | Mar 18, 2026 | |
Museums of History In-game content art | Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore.
By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal. | Zaid Wajid | - | Mar 18, 2026 | |
Cosmik Storm Store/marketing art | AI has been used for the capsule art. | Strike13Games | - | Mar 18, 2026 | |
WAR DUST : STORM Unclear | AI might be used in production for content generation | raptor lab | - | Mar 18, 2026 | |
One More Bang In-game content art | Some game design props are generated using AI | Tide Games | - | Mar 18, 2026 | |
11th Hour Hero In-game content audio | We use AI to generate the voice of the main antagonist of the game in the trailer. | Joshua Angeley | - | Mar 18, 2026 | |
Duck's Hunt In-game content text | We are using LLM (Large Language Model) powered text translation tools both within the game and store page. | Notaduck | - | Mar 18, 2026 | |
9mm Roulette 💀 Store/marketing art | Our designers manually craft the game logo, though we employ neural networks during pre-production to expedite the rendering of intricate character details.
No live AI-generated content is used! | Octo Games studio | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
Champions City Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | Mayhem Universe | - | Mar 18, 2026 | |
Banker Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Soi Games | 291 | Mar 18, 2026 | |
GCS: Salvage Rat In-game content art | Some of the game’s loading screens and UI icons / character portraits were created using AI tools during development. These assets are pre-generated (i.e. not generated in real-time during gameplay), are original, and do not depict real people or copyrighted material.
All rights are retained by the developer. | Stellar Forge Works | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
Barracks Simulator In-game content art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
Photographer's Life Simulator In-game content artaudio | We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI. | Poisonic Studio | 23 | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell In-game content audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 | |
Riftborn In-game content art | The game uses AI-generated textures. | Riftborn Team | - | Mar 18, 2026 | |
You Have A Delivery In-game content textart | We use AI for translation and capsule image. | CO's Entertainment | - | Mar 18, 2026 | |
F.O.R.S In-game content art | This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team. | Ingenuity Interactive | 109 | Mar 18, 2026 | |
Faithfall In-game content textart | AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI. | Team Meowing | - | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
Satan Santa In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 17 | Mar 18, 2026 | |
Aim Trainer Pro (2024) In-game content audiocode | AI voiceover used for trailer. Some tiny bits of code cuz I am bad at it. | TrashedCans | - | Mar 18, 2026 | |
Gangster Boss Simulator Store/marketing art | We are using AI generated images for our store page materials. | Witch Hunt | - | Mar 18, 2026 | |
Brutal Cube In-game content art | Some in-game or store images were created with the assistance of artificial intelligence. | Woziva | - | Mar 18, 2026 | |
Breaking Point: Operation Exodus In-game content artaudiotext | AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience. | Aurora Abyss | - | Mar 18, 2026 | |
MR DONALD In-game content art | Artificial intelligence was used to create promotional art. Also for creating some graphic banners in the game. | RSK TEAM | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
Infested In-game content audio | Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this. | UHGDEV | - | Mar 18, 2026 | |
Tropicalypse In-game content arttext | Tropicalypse and AI
In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience. | Andrei | 25 | Mar 18, 2026 | |
The Pub Life Simulator Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 53 | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
Disguise Royale Store/marketing art | The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players.
The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input. | Echo Foundry | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Aether Effect In-game content art | We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet. | Dreamtowards | - | Mar 18, 2026 |