AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: FPS
TitleDisclosureCreatorSrcReviewsAdded
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Infected Escaped
Store/marketing
art
only game image
ALG Game Studio
-Aug 9, 2026
Seemed Logical
In-game content
art
Some models and textures in the game are AI generated to save resources as a solo developer.
Budget Milk Entertainment
-Aug 8, 2026
Duo Control
In-game content
art
Some visual assets and promotional artwork used in DuoControl were created or assisted using generative AI and were further refined by our development team. No generative AI is used during gameplay, and players cannot generate AI content within the game.
Emerge Studios
-Aug 8, 2026
Abyssal Guardians
In-game content
audio
All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.
Titan Interactive
-Aug 8, 2026
Wild Justice
In-game content
artaudio
Generative AI tools were used during development to assist in creating pre-rendered 2D artwork and graphical assets (including cowboy character portraits and background visuals), as well as generating select background music tracks for the game.
Moo Dog Games
-Aug 7, 2026
Business And Life Simulator
In-game content
art
Business And Life Simulator, uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
EE GAMES
-Aug 7, 2026
Second Nature: Night Authority
In-game content
artaudio
Generative AI tools were used during development to create or assist with some visual assets, audio, and 3D assets used in the game and its promotional materials. No AI-generated content is created during gameplay, and the game does not connect to external AI services.
ThunderRQN
-Aug 7, 2026
LostMan
Store/marketing
art
This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay.
JKDolbi
-Aug 7, 2026
Last Buzz
In-game content
art
We used AI tools during early development to generate temporary textures and sprites. These assets were further edited in Blender and serve as temporary placeholders while we work on fully replacing them with hand-crafted textures.
Vincentnerv, Zabyvajko
-Aug 7, 2026
Lifebearers
Store/marketing
codeaudio
Artificial intelligence was used to support the game's coding and the trailer music.
Bear Games
-Aug 7, 2026
Army Troop Remastered
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 6, 2026
Broken Pixel
In-game content
audioarttext
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play. - Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand. - Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy). - Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai). - Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka). The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
GameRotBros
-Aug 5, 2026
aimRPG
In-game content
art
A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release.
crin
-Aug 5, 2026
Cyber Panopticon
Store/marketing
art
Some of the images were made using artificial intelligence.
MAXORKA GAMES
-Aug 5, 2026
SoulPurge
In-game content
art
The main capsule (albeit an in-game image) was improved using AI. Some textures in the game have been up-scaled to improve them.
DigitalPhantomGaming
-Aug 5, 2026
Frontline Total Warfare
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
Last Squad Alive
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
BattleVox
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
Medals Of Valor: Last Stand
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
No Knock
In-game content
art
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
No Knock
-Aug 5, 2026
Just Another Animal
Dev only
code
AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.
ronorg
-Aug 4, 2026
DuckShot Bros
In-game content
text
We used generative AI to assist with drafting in-game text and localization into supported languages.and no content is generated by AI during gameplay.
PTLH
-Aug 4, 2026
MAINLINE
In-game content
audio
music by ai
Bakuevo
-Aug 4, 2026
Broken Dagger
Store/marketing
textart
Generative AI was used for text proofreading on the Steam store page and to assist in creating Steam capsule artwork.
Electro Soul Games
-Aug 4, 2026
Nightmare Owl
In-game content
art
Generative AI tools (img2img / AI styling) were used to enhance and stylize original, hand-created base artwork and concept sketches into finalized high-fidelity assets.
Backbreaker games
-Aug 3, 2026
The Jacksaw Rift War
In-game content
artaudio
1. Game Logo (Marketing / Store Page Asset) The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself 2. Player Battle Armor Voice (In-Game Audio) The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Samuel Botha
-Aug 1, 2026
Bloody Pineapple
In-game content
audiocode
Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.
Exodeep Studio
-Aug 1, 2026
Zone//Zero
In-game content
art
Generative AI was used in the creation of some of the digital assets in this game.
OmniVibe
-Aug 1, 2026
FIRE STATE
In-game content
art
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
UnderFire
-Jul 31, 2026
Xydorth
In-game content
art
The pictures in the journal are created by AI.
SadGaming
-Jul 30, 2026
PROJE ARAF
In-game content
art
Generative AI was used for brainstorming concepts and ideas during the design process, as well as for creating a few 2D visual assets and posters within the game environment.
obscuradev
-Jul 30, 2026
Achievement Decor
In-game content
art
Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game.
Kenzei
-Jul 30, 2026
Prison Cook Simulator
In-game content
artaudio
This game may use AI tools to help create some map and UI assets used inside the game, along with sound effects, since the small development team does not include a dedicated UI or sound designer. All content assisted by AI is reviewed and adjusted by the developer before being included in the game. No AI is used to generate content in real time during gameplay, and core visual art is created without AI. We are working to remove all AI visuals before the full release.
Alpak Games
-Jul 30, 2026
Desert Echo
In-game content
audio
This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game.
DevTraum GmbH
-Jul 30, 2026
Phase Party
Dev only
artcode
About the Use of AI in the Game AI-assisted tools have been used in various aspects of this project's development process. Programming: AI-assisted tools were used during the development of game systems, user interfaces, and various technical features. The generated code was reviewed, edited, tested, and adapted to the project's needs by the development team. Visuals: AI tools were used in the creation of certain concept designs, environment artwork, and visual content. However, all content was reviewed, refined, and adapted to fit the artistic direction of the project by the development team. Creative Process: The development process generally follows three stages. First, the game concept, environment designs, and core creative decisions are created by the team. AI tools are then used to generate alternative ideas, variations, and more detailed iterations of existing concepts. Finally, all results are reviewed, refined, and improved through manual quality control processes. For example, some environment designs begin with compositions and layouts created by the team. AI tools may then be used to assist with additional detailing, after which the final adjustments and refinements are completed manually. Our goal is to use AI as a tool that supports the creative process while ensuring that all creative decisions, project direction, and final quality control remain under human supervision.
Estimado Studio
-Jul 30, 2026
Moros
In-game content
artaudio
Generative AI was used to assist in the creation of certain game assets, including some textures, artwork, sound effects, music, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. No live AI-generated content is produced during gameplay.
Negative Return
-Jul 29, 2026
Freeze, Dummy!
Store/marketing
textart
Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer. No generative AI runs during gameplay: all content is fixed and nothing is generated live
EVG Game Studio
-Jul 29, 2026
Lobotomy
In-game content
artaudio
This game includes some images and sound assets that were created with the assistance of generative AI.
Twiluna Studio
-Jul 29, 2026
Game Frame
Store/marketing
art
Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP.
Stone Pit Sons
-Jul 29, 2026
StarFrame
In-game content
arttext
Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.
StarFrame Development Team
-Jul 29, 2026
ArtificialOverthrow
In-game content
art
This game is intended as a criticism of generative AI. The main premise of the game is fighting AI Slop as such we used existing AI images for the enemies and environment. We did not generate any of these images ourselves. All AI art used in the game is pre-existing and found on the internet.
Clearence Rack
-Jul 29, 2026
Backyard Paintball
In-game content
art
This game uses AI generated content. Some 2D artwork on the store page and in the game was created using generative AI tools during development. All AI generated art was reviewed and edited by our team before being used.
David Hall
-Jul 28, 2026
ARC-9
In-game content
arttext
The game utilizes pre-generated AI content for early concept references, Store Page promotional artwork, and in-game localization. All AI-assisted assets are manually edited to match the game's aesthetic. I plan to continuously review, refine, and potentially replace these assets throughout development to ensure a polished, high-quality, and consistent experience for the official full release.
Dynamz Games
-Jul 27, 2026
Scrapman Simulator
Store/marketing
art
We used AI to design our game's cover art and logo.
Analiz Games
-Jul 27, 2026
A Workplace Roguelike
In-game content
audiotext
Some parts of the game were created with the help of generative AI tools. The music was made using Suno, and a few pieces of text were assisted by AI during development. Everything included in the game has been reviewed and approved by me before shipping.
Last Light Loreworks
-Jul 25, 2026
Pareidolia
Dev only
code
The game's programming, gameplay mechanics, system design, and overall game logic were developed by me using the Unity game engine. Generative AI tools were used only as an assistive resource for coding suggestions, debugging, optimization, and technical explanations. All AI-generated code was reviewed, modified, tested, and manually integrated into the project by me. The final implementation, design decisions, and gameplay systems were created and validated by the developer.
Alperen IREZ
-Jul 25, 2026
Crazy Passengers
In-game content
artaudiotext
Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay.
Potato Man
-Jul 25, 2026
Whisky Disky
Dev only
code
Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Brewski Studios
-Jul 23, 2026
Hold Still
Dev only
code
Generative AI assisted coding used in-engine
The Reserve
-Jul 23, 2026
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