AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: FPS
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Casino Empire Together art | Used for steam visuals. | cnsgames | - | May 23, 2026 | |
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
RZIR art | Compliant WebP animated images are very hard to find. To demonstrate the image browsing feature, the images used here we... | RongHe Studio | - | May 23, 2026 | |
The Circle Move art | Generative AI was used solely to assist in creating some of the paintings found within the game world. | OONY TEAM | - | May 23, 2026 | |
Crown Criminal | Survival Block B artaudiotext | Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All c... | In-Doe-Games | - | May 23, 2026 | |
Otpisani: Nightingale text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
PRO: Push React Outgun arttext | AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the... | EVAGAST | - | May 23, 2026 | |
PhonePlay codeart | AI was used with the generation of code and some generic art assets. | SDShepard | - | May 23, 2026 | |
NIGHTMIST audiotext | I used generative AI to help write and record character dialogues for the soldier and enemy units. All of this content w... | ULTRA RAGE GAMES | - | May 23, 2026 | |
Encroaching Shadows codetext | AI was used to help with programming and localization. There are no AI generated art, sound or music assets. | Azure Scorpion | - | May 23, 2026 | |
The Vlog codeart | Some elements of the game were generated with AI : - Scripts : parts of systems were generated or implemented using AI ... | Sop | - | May 23, 2026 | |
No More Demon art | We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as ... | Mundus Games | - | May 23, 2026 | |
STATION 07 art | Currently in development, only the Steam cover promotional images use AI-assisted stylization. All other screenshots and... | Universe Ocean | - | May 23, 2026 | |
CRYPTSHOOTER artaudiocodetext | This game uses generative artificial intelligence to assist with development. AI tools were used to create concept art, ... | Kronarc Engine Collective | - | May 23, 2026 | |
Point Shooter art | Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use ... | Awesome Developer Name | - | May 23, 2026 | |
Zyntaris artaudio | Artificial intelligence was used to create the base for some textures, which were later fully redrawn and refined by han... | Zardarun | - | May 23, 2026 | |
Arena 2006 general | I'm a one man team that wants to release a video game in 1 year. I'm experimenting with using AI to help speed up develo... | Halston | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality a... | Fukachi World | - | May 23, 2026 | |
Death Revenge art | A small number of icons and one minor 3D model were generated with AI tools and then edited by the developer. All AI-ass... | Happy Tears | - | May 23, 2026 | |
Estancia Protocol Zero audiocode | Generative AI was used to create sound effects and as an assistant for programming code | 490 Forge | - | May 23, 2026 | |
Omnicore text | Generative AI tools may be used during development to assist with translations for supported languages. These translatio... | SwabbieGames | - | May 23, 2026 | |
Skillpoint Warrior artcode | Coding assistans, Concept Art | Simon801 | - | May 23, 2026 | |
Mutation art | This game contains a small amount of AI-generated images, primarily used for scene construction and world-building. | MoFengHeiHei | - | May 23, 2026 | |
Recoil Trainer art | This software is built under assistance of AI. Graphic assets including icons, headers and logos are generated by AI. | HugeEast Studio | - | May 23, 2026 | |
Happy Country audio | Some of the in-game audio (speech and radio music) is partly AI generated. | Bugshell Entertainment | - | May 23, 2026 | |
Rescue Guys - Firefighters Simulator artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and i... | Digital Melody | - | May 23, 2026 | |
Game Demon text | Game Demon uses large language models (Llama 3.1/3.3 via Groq API, plus optional local Ollama inference) to generate coa... | Altros Studios | - | May 23, 2026 | |
AllWheelDrive art | The current game logo is designed with the help of an AI. Will be replaced with the handmade version as soon as possible... | Corridor Studio | - | May 23, 2026 | |
The Lifeline audio | Some sound effects and voice related audio assets were created or assisted using generative AI tools. These assets are u... | Penche Software | - | May 23, 2026 | |
Fool's Pub audio | Some voice lines in the game were generated using AI. | NOSTRA.GAMES | - | May 23, 2026 | |
RED LIGHT ON code | The game’s AI systems are fully developer-controlled and only generate behavior for in-game bots. | V GAMES | - | May 23, 2026 | |
Demonium Illusion art | Character, enemy, and boss models are created using AI. | Vektor Technology | - | May 23, 2026 | |
Orbit's Grocery code | AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final asset... | Cosmic Wage Workers | - | May 23, 2026 | |
Binary Proof codeart | During the development of this game, generative AI tools were used as a supportive resource for technical and creative t... | Harun EŞKAR | - | May 23, 2026 | |
I Am Better Than You text | Text translations done with AI. | Pablosoft | - | May 23, 2026 | |
No Register audio | The soundtracks for No Register were composed by humans and generated with the help of artificial intelligence. | Dinity Studios | - | May 23, 2026 | |
MANSION textcode | MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agent... | Space Helmet Studios | - | May 23, 2026 | |
Haunt & Hide artaudiotext | Haunt & Hide uses generative AI for two pre-production assets that ship in the final game: 1. The game logo was created... | devOMAR | - | May 23, 2026 | |
Shard Defender: Rogue codeart | The developer used AI tools during the development process as a programming assistant to optimize and troubleshoot code.... | KAMA Interactive | - | May 23, 2026 | |
Peperoni Border Simulator art | Our game has utilized AI in-game and in some store visuals. | Peperoni Games | - | May 23, 2026 | |
君は本当に家に帰りたいと思った事があるか art | We use AI tools to create some parts of the UI. | SolidSeed Co.,Ltd. | - | May 23, 2026 | |
Plastic Battle Rush art | 3D Models and Graphics were AI generated. | LERN-E | - | May 23, 2026 | |
Eternal Spring: Oblivion art | Some of the images are generated by AI, they are only cosmetic and do not affect the gameplay. | MilitaryOblivion | - | May 23, 2026 | |
W.A.M art | To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our ... | METROPOLICE | - | May 23, 2026 | |
GammaBoost+ art | Some store page promotional images and marketing materials were created with the assistance of AI tools. | Sidearm Studios | - | May 23, 2026 | |
Eternal Hatred text | We use AI tools only for the proper translations | Vladislav Tokarev | - | May 23, 2026 | |
Torizon Telecom general | Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly cor... | SkagoGames | - | May 23, 2026 | |
EXPEDITION : THE CULT art | Pre-generated: We have used AI tools to assist in the creation of certain 2D graphic elements, specifically some user in... | ASIM GAMES | - | May 23, 2026 | |
TRUST ISSUES? art | Artificial intelligence assistance was used in the creation of the Steam images. | Lucky Studio | - | May 23, 2026 | |
Blitz Haul codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gam... | Joseph & Theo van Kraay | - | May 23, 2026 |
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