Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
- Creator
- Korkea Maki Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
AI-generated UI/UX 2D content, game background music
It uses AI for images, music and sound effects.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
The Logo was generated by AI and we loved it!
Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
AI used for concept art inspiration and as a starting point for characters in the game
- Creating immersive interactions and dialogues with NPCs - Generating Dynamic Missions for players - Assisting players with providing game information
AI was used for making several icons and some simple sound effects.
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
AI was used to generate voices and wall pictures.
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
Some of the textures used in this game were sourced from AI and heavily modified.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors. Kanji Grinder contains no AI-generated artistic assets.
Icons and some artworks generated by AI
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
icons, background and some code
AI was used in the following areas: • Generation of in-game scripts • Translation of in-game text • Translation of the Steam store page into English and Simplified Chinese
The game content includes AI-generated and AI-aided graphic assets.
Some images and music are generated by AI through pure text descriptions.
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music. All generated content has been curated and polished to maintain artistic consistency and quality. The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
Store cover images
AI is only used to create individual images for the Store Page.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
This game uses AI to create the quiz questions and illustrations that appear in the game.
AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team.
I use Chat GPT to help me write in multiple languages the Product desciption, page informations.
Narration Voice & Graphics
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
All images within the game were generated using a neural network.
We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched. The music is original, but AI was used during the creation process.
One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.
Game contains AI generated textures.
AI generates a few images and icons, reviewed manually.
Gameplay trailer was made using AI, all game assets were made by humans.
Logo and menu image partially made with ai software with few changes
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
Drawing of vertical drawing using AI drawing. (Manual modification later) Use AI for assisted text generation. (Manual proofreading later) No Live-Generated AI content is used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hexitten In-game content arttext | Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing.
Some Text was created with the assistance of AI. | Korkea Maki Studios | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
Project Mayhem In-game content artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
Star Legion In-game content art | Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance. | Hello World Games Studio | - | Mar 18, 2026 | |
Arc’s Glitch Defender In-game content audio | The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit. | Raivela Games | - | Mar 18, 2026 | |
Palette Forge Store/marketing art | The Logo was generated by AI and we loved it! | Midlife Hobbies | - | Mar 18, 2026 | |
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
The Vault: Logic Puzzle Box In-game content art | AI used for concept art inspiration and as a starting point for characters in the game | Peaksel | 14 | Mar 18, 2026 | |
Entropia Universe Live AI text | - Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information | MindArk | 471 | Mar 18, 2026 | |
Techno: 2Kill In-game content artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Monitor State In-game content art | The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision. | Artur Pukhavoi | - | Mar 18, 2026 | |
Ridiculous Space Battles In-game content art | 95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own." | Positech Games | - | Mar 18, 2026 | |
Andria In-game content art | Some of the textures used in this game were sourced from AI and heavily modified. | Demenzun Media | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
Kanji Grinder In-game content textaudio | Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors.
Kanji Grinder contains no AI-generated artistic assets. | 預流プロデュース | - | Mar 18, 2026 | |
Serious Survivors In-game content art | Icons and some artworks generated by AI | Entropy Surfers | 164 | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
Defracted In-game content artcode | icons, background and some code | Big Bird Games | - | Mar 18, 2026 | |
Robot Hospice In-game content text | AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese | Buttercup garden | 50 | Mar 18, 2026 | |
System of Sentinels In-game content art | The game content includes AI-generated and AI-aided graphic assets. | Pavel Gorev | - | Mar 18, 2026 | |
Orbital Nexus In-game content artaudio | Some images and music are generated by AI through pure text descriptions. | ZxStudio | - | Mar 18, 2026 | |
遗传之线:从过去到未来的生命传承 In-game content artaudio | Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates. | 命运测试 | - | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 | |
Void Guard Outpost Store/marketing art | AI is only used to create individual images for the Store Page. | Winged Dog Studios | - | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
AI T/F Escape: 10 in a Row to Freedom In-game content textart | This game uses AI to create the quiz questions and illustrations that appear in the game. | Misty Mountain | 36 | Mar 18, 2026 | |
Cybernoir In-game content textart | AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team. | ZOJIN | - | Mar 18, 2026 | |
The Last Shores text | I use Chat GPT to help me write in multiple languages the Product desciption, page informations. | Black Frog Studio | 76 | Mar 18, 2026 | |
Mechxis War: The Rise of AI Unclear audioart | Narration Voice & Graphics | Good Bit Games | - | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
ТИХИЙ ДЭН In-game content art | All images within the game were generated using a neural network. | ВСЖ | 1.1k | Mar 18, 2026 | |
MOSS Becoming Human Unclear textaudio | We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems. | MOSS AI | - | Mar 18, 2026 | |
LABYBAN In-game content artaudio | Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process. | Studio Gravenoire | - | Mar 18, 2026 | |
One More Run In-game content art | One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality. | Rekatan | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
Galactic Simulator2: Stargate In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 41 | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
Project Enceladus In-game content audio | Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay. | Tamás Fülöp | - | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
极乐世界(Elysium) In-game content arttext | Drawing of vertical drawing using AI drawing. (Manual modification later)
Use AI for assisted text generation. (Manual proofreading later)
No Live-Generated AI content is used. | YvelRevo | 70 | Mar 18, 2026 |