Using Artificial Intelligence to create images.
- Creator
- Animus
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Using Artificial Intelligence to create images.
- Translation - Character texture creation - Texture pattern generation for some models - Certain background music
Some in-game posters and artwork in Yurei Hunt were created using AI-generated assets to enhance the game's atmosphere and aesthetic. However, all core gameplay elements, mechanics, and designs are handcrafted to deliver a unique and immersive experience.
Generated AI is used for some of the videos inserted in the middle of the game.
AI-generated artifacts
AI-generated artifacts
AI-generated artifacts
"Some visual elements in this game were created using artificial intelligence."
in Abu Fanous we use advanced Ai technology to enhnace the realism of our 3D Models
I used an AI to generate images and, so far, only one has been created, the one that appears on the cell phone screen at the beginning of the game.
Generative art for textures, logos
AI Create Photo
Contains some AI generated images
Used to create additional concept art which inspired our artists Used to help create an initial draft the narrative of the game. Used to create various code snippets and check the quality of the games code base.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI.
Characters were generated by AI
Use of AI assistance while creating localizations.
Marketing materials
Some AI-generated code is used, such as elapsed time calculations.
We used AI to generate some of the background images for our game.
We use AI as a tool to aid in the development of foundational code elements and some marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human-made project.
AI is used in 3D models, videos, images, programs, music and more.
Some Paintings.
Some art scenes utilized AI to assist in production
AI-generated art objects
This game utilizes AI for certain translation tasks and programming.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Some assets on the Steam page were created using AI
AI tools are used to produce some textures in the game.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
Promo materials.
AI-generated art objects
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
Some game materials are generated by AI.
AI generated music.
Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited.
The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly. Also used in some icons.
The background music used in the game is created by generative AI.
The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players. The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input.
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
AI-generated art objects
This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
The music in this game is AI generated.
AI-generated art objects
We created the store page materials (capsule image etc.) with AI.
AI has been used to help develop the game's cover art.
Using artificial intelligence technology to generate some art materials
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
In Banjiha In-game content textartaudio | - Translation
- Character texture creation
- Texture pattern generation for some models
- Certain background music | PlatypusQuad | - | Mar 18, 2026 | |
Yurei Hunt In-game content art | Some in-game posters and artwork in Yurei Hunt were created using AI-generated assets to enhance the game's atmosphere and aesthetic. However, all core gameplay elements, mechanics, and designs are handcrafted to deliver a unique and immersive experience. | 71 Studios | 22 | Mar 18, 2026 | |
IzanamiYako In-game content art | Generated AI is used for some of the videos inserted in the middle of the game. | Gentle Giants LLC | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
CHERNOBYL: The Secrets of Pripyat Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
The Music at the end of the World In-game content art | "Some visual elements in this game were created using artificial intelligence." | Cihan Kuzu | - | Mar 18, 2026 | |
Abu Fanous - ابو فانوس In-game content art | in Abu Fanous we use advanced Ai technology to enhnace the realism of our 3D Models | rspyz (Mohammed Aljohani) | 13 | Mar 18, 2026 | |
The Curse Of Beatriz In-game content art | I used an AI to generate images and, so far, only one has been created, the one that appears on the cell phone screen at the beginning of the game. | DarkPlayerGAMES | - | Mar 18, 2026 | |
Donki Hills In-game content art | Generative art for textures, logos | DemensDeum | - | Mar 18, 2026 | |
Shadows of the Past Unclear art | AI Create Photo | SomeTimesAtNight | - | Mar 18, 2026 | |
Obscura Protocol art | Contains some AI generated images | OneTwoSecond | - | Mar 18, 2026 | |
Clockwork Palace: Mysteries of the Mughal Mechanicum Dev only arttextcode | Used to create additional concept art which inspired our artists
Used to help create an initial draft the narrative of the game.
Used to create various code snippets and check the quality of the games code base. | Studio Saffron Pvt Limited | - | Mar 18, 2026 | |
Differences Online Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | Mini IT | 87 | Mar 18, 2026 | |
18Floor In-game content text | All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI. | PrueLightStudio | 10 | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
BARABIZNA In-game content text | Use of AI assistance while creating localizations. | CepSoft | - | Mar 18, 2026 | |
Schoolboy Escape 2: Village Store/marketing art | Marketing materials | D one Games | 63 | Mar 18, 2026 | |
みんなでシンプル間違い探しコレクション Dev only code | Some AI-generated code is used, such as elapsed time calculations. | WINGLAY | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Fire Me, I Insist Store/marketing codeart | We use AI as a tool to aid in the development of foundational code elements and some marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human-made project. | Banana Jam Games | - | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
Ghost Infinite Labyrinth Unclear | Some Paintings. | riinwin | 16 | Mar 18, 2026 | |
Mystery Island:Missing Amy In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Clothing Supermarket Store Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
Room Escape: Open Doors Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
MINER’S BUSINESS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Postman Simulator Store/marketing art | Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay. | Blackbird Studios | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
15 minutes Store/marketing art | Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited. | Construct Games | - | Mar 18, 2026 | |
みんなでウミガメのスープ Live AI text | The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly.
Also used in some icons. | PushForward | 87 | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
Disguise Royale Store/marketing art | The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players.
The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input. | Echo Foundry | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Super Silent Sensei In-game content art | This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Project Plague Store/marketing art | We created the store page materials (capsule image etc.) with AI. | Grejuva | - | Mar 18, 2026 | |
Car Wash Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Hidden Cats of Mars Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 12 | Mar 18, 2026 |