Steam Art assets include an AI generated image.
- Creator
- DuGringo
- Reviews
- 23
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Steam Art assets include an AI generated image.
Some Artwork
I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things.
Artificial intelligence is used only for the design of the store page.
The cover image was pre generated with the help of AI
AI is used to generate some of the images for game and marketing.
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer. The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
A.I is used to render certain images for higher quality
游戏中的一些图像为预渲染AI生成
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
The store page and some in-game images are generated using AI
Some of the game's art is generated by AI
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game.
Some paintings.
Cryptic escape used AI generated content for its store's capsules.
We use the same environment and character to generate our screenshots through AI generation
Some store page elements are generated by AI.
This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time.
AI generated loading screens and pages for stories. Artworks images to presents character classes and marketing images.
Sound effects & background music.
The game features generative artificial intelligence to voice the opening cut scene.
Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
This was only used to create the game trailer.
AI generated artwork
Generative Ai used for artworks and UI Elements
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
For recipe art only: Our artist used an AI assistant. We made a hand-painted recipe base. Then we used AI to add a detail layer. Then we hand-painted all final details.
The game uses AI generated art for dragons, items, perks, landscapes and creatures. Map, UI elements, battle effects and steam capsule are made by human beings.
Some art assets use a private Chinese ink style conversion model
Character portraits were made using AI. The two paintings in the main menu in the background are also AI generated. Intro movie contains AI images.
AI was used to help with code, writing, and visuals since the project was made on an extremely small budget.
Parts of the game store page's text and graphics are AI pre-rendered.
Some sprites in game were created with the use of AI.
This game uses Google-translate for language localization for languages other then English.
For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets.
Mad Miner's soundtracks 11 through 25 were generated with artificial intelligence. The first 10 tracks are the work of the artist.
AI is used to generate some images and voice lines for the game.
Dear Users, We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools. What This Means The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes. All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards. Why We Use AI The integration of AI in our creative workflow allows us to: Experiment with innovative visual styles and ideas. Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you. Expand our ability to create a wide range of high-quality assets efficiently. Commitment to Creativity and Integrity We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards.
Some UI elements and icons have been made using AI.
This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Strike Protocol Unclear art | Some Artwork | GLOBAL DODO ENTERTAINMENT | - | Mar 18, 2026 | |
Zector 7 In-game content arttextaudio | I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things. | SocksandGoats Studios | - | Mar 18, 2026 | |
Z-Factor Store/marketing art | Artificial intelligence is used only for the design of the store page. | The Creator One | - | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Glory Defence Store/marketing art | Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements. | Waytrel Studio | - | Mar 18, 2026 | |
Battlegrounds : The Pirate King Unclear art | A.I is used to render certain images for higher quality | SmartOliveGames Ltd | - | Mar 18, 2026 | |
刷啊刷 In-game content art | 游戏中的一些图像为预渲染AI生成 | 天才灵魂 | 141 | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
一人仙道传 In-game content art | The store page and some in-game images are generated using AI | Yamate | 10 | Mar 18, 2026 | |
Idle Fairy Fantasy In-game content art | Some of the game's art is generated by AI | okyakusama | 89 | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Lunar Loot Dev only code | AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game. | PetoCheeto | - | Mar 18, 2026 | |
Mister 9 Unclear art | Some paintings. | riinwin | 27 | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
Sustained In-game content art | We use the same environment and character to generate our screenshots through AI generation | Iconic Studios | 11 | Mar 18, 2026 | |
Autofahrt Store/marketing art | Some store page elements are generated by AI. | CashcowGames | - | Mar 18, 2026 | |
AI Roguelite 2D Live AI textartaudio | This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time. | Max Loh | 26 | Mar 18, 2026 | |
Brigands In-game content art | AI generated loading screens and pages for stories. Artworks images to presents character classes and marketing images. | Simon Rinfret | 14 | Mar 18, 2026 | |
Onyx In-game content audio | Sound effects & background music. | Dark Matter | - | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
The Great Rebellion In-game content art | Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle. | Kvltgames | 537 | Mar 18, 2026 | |
Westland Survival In-game content art | Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists. | Helio Games | 533 | Mar 18, 2026 | |
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
Unyha Live AI text | Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world. | Realspawn Studios | - | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
Undeads Store/marketing art | This was only used to create the game trailer. | Sezual Pte Ltd | 134 | Mar 18, 2026 | |
GrindFest Unclear art | AI generated artwork | Sorcerer on the Rocks | 44 | Mar 18, 2026 | |
Scorching Desert In-game content art | Generative Ai used for artworks and UI Elements | Desert Runner Studio | - | Mar 18, 2026 | |
Slightly Off World In-game content audio | The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development. | Lofty Robot | - | Mar 18, 2026 | |
Shell Runner In-game content audiotext | We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered. | Reija | 79 | Mar 18, 2026 | |
HANGRY In-game content art | For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details. | Game Pill | - | Mar 18, 2026 | |
The Dragonhood In-game content art | The game uses AI generated art for dragons, items, perks, landscapes and creatures.
Map, UI elements, battle effects and steam capsule are made by human beings. | Scrambled Games | 83 | Mar 18, 2026 | |
新西游记 奇幻同行 - New Journey to the West In-game content art | Some art assets use a private Chinese ink style conversion model | 齐天之子 - Son of Qitian Studio | - | Mar 18, 2026 | |
Orb Of The Watcher In-game content art | Character portraits were made using AI.
The two paintings in the main menu in the background are also AI generated.
Intro movie contains AI images. | 40 Pound Tiger Studios | - | Mar 18, 2026 | |
Infinity Islets Dev only codetextart | AI was used to help with code, writing, and visuals since the project was made on an extremely small budget. | Suspicious Penguin | 11 | Mar 18, 2026 | |
硬币与仙人掌 (Coins & Wishpalm) Store/marketing textart | Parts of the game store page's text and graphics are AI pre-rendered. | Moshow Games | 343 | Mar 18, 2026 | |
Wings of Redemption In-game content art | Some sprites in game were created with the use of AI. | Nukeborn Studio | 12 | Mar 18, 2026 | |
Myriad Mayhem In-game content text | This game uses Google-translate for language localization for languages other then English. | Manavind | 22 | Mar 18, 2026 | |
Testament of Power In-game content artaudio | For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets. | Airburst Studios | - | Mar 18, 2026 | |
Mad Miner In-game content audio | Mad Miner's soundtracks 11 through 25 were generated with artificial intelligence. The first 10 tracks are the work of the artist. | Mercimek Games | - | Mar 18, 2026 | |
Delven In-game content artaudio | AI is used to generate some images and voice lines for the game. | NikZ | 50 | Mar 18, 2026 | |
Hero Quest - God of Chaos In-game content art | Dear Users,
We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools.
What This Means
The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes.
All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards.
Why We Use AI
The integration of AI in our creative workflow allows us to:
Experiment with innovative visual styles and ideas.
Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you.
Expand our ability to create a wide range of high-quality assets efficiently.
Commitment to Creativity and Integrity
We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards. | Future Intellect LLC | 15 | Mar 18, 2026 | |
Darkblade Ascent In-game content art | Some UI elements and icons have been made using AI. | PST Games | 503 | Mar 18, 2026 | |
Shattered Lands (破碎之地) In-game content art | This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store. | VoidStudio | - | Mar 18, 2026 |