I used generative AI to create the images.
- Creator
- Chaos Cat Games
- Reviews
- -
- Added
- Mar 18, 2026
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I used generative AI to create the images.
Some of the visuals in the game were created using AI.
Used AI to assist with coding and used to assist editing store page assets/imagery.
This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data.
Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from the Asset Store or created by us.
This game uses AI-generated content. Marketing artwork and store capsule images were created using image generation. Voice narration audio was generated using text-to-speech AI. Game code was developed with AI assistance. All AI-generated content was reviewed and curated by the developer.
The following are AI generated content: Main menu background image
Level backgrounds and logo were created using generative AI. Icons, character sprites, and music were purchased from an artist on Itch.io - if you or someone you know is able to create pixel art backgrounds that align with the game design - please reach out as I am happy to pay for their services.
This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
Some localization text was generated using AI translation.
It is used in translations and a very small portion of in-game assets.
Some in-game assets and localized texts were generated or translated with the assistance of AI tools and have been manually refined.
Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and rune holder portraits. These were refined by hand for style consistency. The core gameplay, code, and design are all my original work - hope you enjoy the results!
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement. This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
Some of the graphical elements contain AI-generated imagery
3d modeling for game, image for store page. icons, SFX,
The game features assets and promotional imagery created with the assistance of generative AI, which served as a tool to enhance the production workflow; all such elements were subsequently hand-refined by the developer to ensure artistic consistency. This technology was also used to streamline the development of generic code components. Every aspect of the game’s design, mechanics, and final polish remains the result of human creative direction and manual oversight.
Store based items and some ICON art that was then modified to fit game
The development of Zero to Hero was assisted by Generative AI tools (Large Language Models). As a solo developer and non-programmer, I utilized AI to help write the game's source code, debug errors, extensive refactoring, and assist in designing mathematical progression systems. All AI-generated code and content were manually reviewed, tested, and refined to ensure a cohesive and fun gameplay experience. The game's core design, vision, and final polish are human-curated.
Some model assets are generated using AI technology.
The artwork and music for this game were created using AI.
This game does not contain any AI-generated visual or audio assets. AI tools were used solely as development assistance for: • Translation assistance • Text proofreading and wording suggestions • Code review, debugging, and programming assistance • Brainstorming and general development support All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
Character images where created based on face images of characters. Logos were also generated based on pre-defined descriptions.
AI is used to generate some 2D assets for the game and the store page.
The materials on the store page were created with AI assistance.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Generative AI have been used during development to: assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals. help with the writing or rephrasing of certain descriptive texts. All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer. No other artists' works were used as reference to generate anything. Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data.
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following: In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players. Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy. Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects.
Marketing and game assets
Some character artwork and scene illustrations
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
AI has been utilized for some art work.
AI was used for the development of the game and its promotion.
No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game.
Some visual assets in this game were generated or enhanced using AI tools.
Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights.
Some of the card artworks were generated with AI assistance
Marketing and game assets
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
The game uses AI to generate game content, such as text, images, and sound effects.
Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are unique to this project. The assets do not replicate or reuse content from any existing games or copyrighted works.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
This game uses AI-generated art assets.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
This game’s illustrations were created using generative AI.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer. All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Time‑Thieving Cat Unclear art | I used generative AI to create the images. | Chaos Cat Games | - | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
Wardens of Wen Store/marketing codeart | Used AI to assist with coding and used to assist editing store page assets/imagery. | Zachary Kaiser | 13 | Mar 18, 2026 | |
Hengor 2 Dev only text | This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data. | Aily Torezani | - | Mar 18, 2026 | |
Slots and Dungeons In-game content art | Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from the Asset Store or created by us. | SuperCrew Games | 12 | Mar 18, 2026 | |
Crypt of the Shadow King In-game content artaudiocode | This game uses AI-generated content. Marketing artwork and store capsule images were created using image generation. Voice narration audio was generated using text-to-speech AI. Game code was developed with AI assistance. All AI-generated content was reviewed and curated by the developer. | James Zampa | - | Mar 18, 2026 | |
Cannon Ball In-game content art | The following are AI generated content:
Main menu background image | Jasontreks | - | Mar 18, 2026 | |
Shards of Primora In-game content artaudio | Level backgrounds and logo were created using generative AI. Icons, character sprites, and music were purchased from an artist on Itch.io - if you or someone you know is able to create pixel art backgrounds that align with the game design - please reach out as I am happy to pay for their services. | Vryapt | - | Mar 18, 2026 | |
WorldLoop In-game content text | This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay. | VALCERT LTD | - | Mar 18, 2026 | |
The Long Mine In-game content text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
Hyperinflation Dungeon In-game content textart | It is used in translations and a very small portion of in-game assets. | BlinkFox Games | - | Mar 18, 2026 | |
Aye! My Liege In-game content arttext | Some in-game assets and localized texts were generated or translated with the assistance of AI tools and have been manually refined. | Tappole Software | - | Mar 18, 2026 | |
Rune Tower Rampart In-game content art | Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and rune holder portraits. These were refined by hand for style consistency. The core gameplay, code, and design are all my original work - hope you enjoy the results! | HyugaHouse Games | - | Mar 18, 2026 | |
Elven Desire In-game content art | Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay. | Red Sasori | - | Mar 18, 2026 | |
THE WITCH'S GRIMOIRE In-game content artcode | The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created. | Ismail Mehdi Gunel | - | Mar 18, 2026 | |
DRAWCERY In-game content art | Some of the graphical elements contain AI-generated imagery | Spookjump | - | Mar 18, 2026 | |
Total Blade: Mythology In-game content artaudio | 3d modeling for game, image for store page. icons, SFX, | Moondolino | - | Mar 18, 2026 | |
Iron Legacy In-game content artcode | The game features assets and promotional imagery created with the assistance of generative AI, which served as a tool to enhance the production workflow; all such elements were subsequently hand-refined by the developer to ensure artistic consistency. This technology was also used to streamline the development of generic code components. Every aspect of the game’s design, mechanics, and final polish remains the result of human creative direction and manual oversight. | Static Fluid | - | Mar 18, 2026 | |
Dracula - Blood Moon In-game content art | Store based items and some ICON art that was then modified to fit game | Outlaw Games | - | Mar 18, 2026 | |
Zero To Hero Idle Dev only code | The development of Zero to Hero was assisted by Generative AI tools (Large Language Models). As a solo developer and non-programmer, I utilized AI to help write the game's source code, debug errors, extensive refactoring, and assist in designing mathematical progression systems. All AI-generated code and content were manually reviewed, tested, and refined to ensure a cohesive and fun gameplay experience. The game's core design, vision, and final polish are human-curated. | AlexBR | 14 | Mar 18, 2026 | |
Swords and Sprites In-game content art | Some model assets are generated using AI technology. | Sun Haohao | - | Mar 18, 2026 | |
Runes & Rivets In-game content artaudio | The artwork and music for this game were created using AI. | Dano Sato | - | Mar 18, 2026 | |
Imperial Kingdoms In-game content textcode | This game does not contain any AI-generated visual or audio assets.
AI tools were used solely as development assistance for:
• Translation assistance
• Text proofreading and wording suggestions
• Code review, debugging, and programming assistance
• Brainstorming and general development support
All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game. | BaroxxTech | - | Mar 18, 2026 | |
Redshaw Valley In-game content art | Character images where created based on face images of characters. Logos were also generated based on pre-defined descriptions. | Ian Maines | - | Mar 18, 2026 | |
Rivet & Ruin In-game content art | AI is used to generate some 2D assets for the game and the store page. | Gargantua Interactive | - | Mar 18, 2026 | |
沙城争霸 Store/marketing | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
Avalon Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
The Last Errant In-game content arttext | Generative AI have been used during development to:
assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals.
help with the writing or rephrasing of certain descriptive texts.
All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer.
No other artists' works were used as reference to generate anything.
Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data. | Porthox | - | Mar 18, 2026 | |
Keepwright In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Mar 18, 2026 | |
PolyGuildAdventurers In-game content text | In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following:
In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players.
Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy.
Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects. | EloiR | - | Mar 18, 2026 | |
Crown of the Empire: Temple of Resurrection Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
Blade of the Soulway Store/marketing art | Some character artwork and scene illustrations | Third Singular | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 | |
Ergo Adventure In-game content art | Some art assets were created with the assistance of AI image generation tools and then manually edited and refined. | Universal Oath Studios | - | Mar 18, 2026 | |
UnDiced In-game content art | AI has been utilized for some art work. | Lbros | - | Mar 18, 2026 | |
VilaGod Unclear | AI was used for the development of the game and its promotion. | Gustavo Benincaza dos Santos | - | Mar 18, 2026 | |
Bound Crystal Saga In-game content art | No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game. | Wendeoo | - | Mar 18, 2026 | |
Mia's Fantasy Tale In-game content art | Some visual assets in this game were generated or enhanced using AI tools. | 偽裝放血的DDT | - | Mar 18, 2026 | |
决战沙城 Store/marketing art | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights. | 决战沙城 | 106 | Mar 18, 2026 | |
卡牌求生:阴暗航线 In-game content art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
Argonauts Agency: Secret of the Labyrinth Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
Minibles World Adventure Time In-game content art | Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works. | Work In Nature Studio | - | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Art and Artifice In-game content art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
Invocus Store/marketing art | Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually. | Twisted Hollow | - | Mar 18, 2026 | |
React wars Store/marketing art | This game’s illustrations were created using generative AI. | Abyssal★Star | - | Mar 18, 2026 | |
Fool`s Road In-game content art | AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development. | Pikas | - | Mar 18, 2026 |