AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Medieval
TitleDisclosureCreatorSrcReviewsAdded
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
Echoes Of Formation
art
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets
Nanjing Shangxiangyujiu Network Technology Co., Ltd.
-Jul 13, 2026
這個觸手…是我的…隊友!?
In-game content
arttext
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects. 2. Background illustrations are AI-generated and then manually refined. 3. The script is AI-generated, with manual editing and content additions. 4. For languages ​​other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
Evin
-Jul 13, 2026
Merge Parade
In-game content
textartcode
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
FRIVER
-Jul 11, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Crowns & Chaos
In-game content
artaudiotext
Generative AI tools were used during development to assist with some early visual concepts, select sprite bases, music/audio drafts, and voice/audio prototypes. All AI-assisted content included in the game was selected, edited, refined, and reviewed by the development team to fit the game’s final style and direction. The game does not generate AI content during gameplay.
3D Titan Studios
-Jul 11, 2026
Dicebound Quests: Heroes of Dice
In-game content
art
AI was used to create images for cards and backgrounds.
Thomas Gigear
-Jul 11, 2026
Slime Vendor
In-game content
artcode
本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。
BlahBlahPotato
-Jul 11, 2026
Roll to Ruin
In-game content
art
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
PatcherZZZ
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
Dawnreach: Veil of the Breach
Unclear
textart
Storytelling Artworks
PixelDB Studio
-Jul 9, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
フォーチュリア:交易路の開拓者
In-game content
artcodetext
Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text.
FUJIYAMA ENTERTAINMENT
-Jul 9, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
Knights vs. Dinosaurs
In-game content
textartcode
Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game.
Svenigator
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
Slimeball Castle Wars
In-game content
artaudiotextcode
Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create: Music and audio — background music tracks were made using AI music-generation tools. Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools. In-game text — some descriptions and written content were drafted with AI assistance. Code — parts of the game's code were written with the help of an AI coding assistant.
Renno East
-Jul 8, 2026
Hatch'n'Wall
In-game content
audioart
Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work.
Fromont Gaming
-Jul 8, 2026
The Clutch Deck
In-game content
art
Generative AI is used solely for generating initial drafts of certain static assets.
Maodune studio
-Jul 8, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Neophyte Protocol
In-game content
audioart
This game uses generative AI to assist with the creation of certain voice lines and some in-game icon artwork. All AI-generated content is reviewed and curated by the developer before inclusion in the game.
Ironwerks Studios
-Jul 7, 2026
Massive Wild Monsters Spawn Near the Castle
In-game content
arttextcode
The creative direction and design of this game are the work of the developer. All code, copywriting, artwork, background images, and non-Chinese translations were AI-assisted.
ZhiCheng Xu
-Jul 7, 2026
Astaryn: RPG Idler
Store/marketing
art
Some images have been generated with AI after the initial launch.
Karl Eriksson
18Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
A Dark Cave
In-game content
codetext
During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization.
Julian Bauer
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Erevael
In-game content
arttextcode
Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release: - Visual art, including assets used in the procedurally generated world. - Localization: translations are machine-generated and have not yet been professionally reviewed. Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development. The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod.
DAB Vibe Gaming
-Jul 7, 2026
Demon God Story
In-game content
artaudio
All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration. We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material. All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights. All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements; Strictly avoid using copyrighted training data or materials as AI input; The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game; If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner.
XY GAME
-Jul 6, 2026
Chongzhen Simulator
Live AI
text
The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout.
ZHANG HANLIANG
-Jul 6, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
Dungeons & Donuts
In-game content
text
We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI
Sas & Sons Game Studio Inc
-Jul 4, 2026
Black Hollow
In-game content
artcode
AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.
PolyPixel Interactive
-Jul 3, 2026
Agestan
In-game content
art
The basic concepts and raw assets for the characters and buildings in our 2D game, 'Agestan,' were created using AI tools. However, all AI-generated visuals have been significantly modified, manually refined, and hand-edited by the developer to ensure high quality and consistency with the game's unique art style. Additionally, AI tools were utilized for the promotional video, with the necessary editing performed by our team.
Erasist
-Jul 3, 2026
GEKOKUJO: Vagrant Crown
Live AI
text
English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.
Shirokuro Games
-Jul 2, 2026
Chains of Eternis
Unclear
art
AI Artwork
Blade Art Games
-Jul 2, 2026
TideFall
In-game content
arttext
TIDEFALL uses generative AI in parts of its development: • Some 2D artwork and the store/marketing images were created or assembled with the help of AI tools, then edited and reviewed by the developer. • The Korean and Simplified Chinese localizations were produced with AI assistance and reviewed for quality and consistency. All music and sound effects are human-made, openly-licensed (CC0) works and are not AI-generated. No generative AI runs while you play — the game generates no content or code at runtime and connects to no external AI service.
RootWaves
-Jul 1, 2026
MV幻想冒险
Store/marketing
art
商店页面的视频首页图,宣传图,使用了AI生成的图片。
枫梅工作室
-Jul 1, 2026
Forge Maiden
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
-Jul 1, 2026
Mistwoods
In-game content
artaudio
A Note on AI in This Game Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life. I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
RazorRay Productions
-Jun 30, 2026
至高传奇
Store/marketing
art
制作了游戏宣传图,以及一部分角色肖像
超巨大战喵
-Jun 30, 2026
Carmagist
In-game content
text
Part of the English localization.
Usaoi Games
-Jun 30, 2026
Argonauts Agency 17: The World on His Shoulders
Store/marketing
art
Marketing and game assets
8floor ltd
-Jun 30, 2026
Kopno: Blightfall
In-game content
text
We use AI to translate the store steam page to different languages. This will be changed on release and we will hire professional translators for this purpose.
Urar Studio
-Jun 30, 2026
Horn of the Warlord
In-game content
art
Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork.
MagicKrol
-Jun 29, 2026
Crim Ludus
In-game content
artaudiocode
The game currently relies on AI for some UI Art Assets, programming, and sound effects.
Hawk Vision Games LLC
-Jun 28, 2026
Arenfall
In-game content
art
Some of the game's visual assets (boss artwork, item icons, background illustrations) and store page imagery were created using generative AI tools, then integrated and refined by hand. Gameplay design, balancing, and integration are done manually.
Enjoy
-Jun 28, 2026
Hammered Heroes
In-game content
art
Hammered Heroes is a solo-developed game, with all design, direction, and gameplay built by one developer. Some 2D art assets (such as sprites and capsule art) were created with the help of generative AI image tools, then edited and assembled by the developer.
David Gamble
-Jun 28, 2026
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