AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Medieval
TitleDisclosureCreatorSrcReviewsAdded
좀비 피스메이커
In-game content
textart
AI is used for the localization of in-game content, the Steam Store, marketing materials, and more.
ComeOnStudio
-Aug 12, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
Apocalypse Elysium
In-game content
arttext
This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer. The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer.
megmix
-Aug 11, 2026
Bluso Hero and the Copper Heart
Dev only
Some resources were created using AI for efficiency as a Solo Developer.
El Abrigo de Paulo
-Aug 11, 2026
Breathtoll
In-game content
art
Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play. Cinematic cutscenes: the video imagery and animation are AI-generated. Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game. Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes. All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses. This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens.
Josh Winter
-Aug 11, 2026
Fablewood Chronicles
In-game content
artcodetext
AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.
Developesque
-Aug 11, 2026
Stash Mayhem
In-game content
audiotext
Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools
Nauco Labs
-Aug 11, 2026
Dice Factory
In-game content
text
Dice Factory is translated to English & French by me. For all the other languages, I was helped by AI.
mrTodo
-Aug 11, 2026
Konflikt
Unclear
art
AI Generated illustrations
Michal Mlejnek
-Aug 11, 2026
Idle Squares
In-game content
audioart
The music in the store page trailer was AI-generated; no AI-generated content appears in the game itself. All images, texts, and sounds, were created by real humans.
Idle Squares Official
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
GnollHack
Live AI
text
GnollHack features an optional in-game AI assistant named 'Overseer'. Overseer uses external generative AI models to provide live-generated text responses during gameplay. Players can chat with Overseer to ask questions about game mechanics and receive contextual hints based on their current game state through natural language. All AI-generated content is restricted to this live text-based chat interface.
Hyvän mielen pelit ry
48Aug 9, 2026
TowOrbs
Unclear
code
Coding
Exaltes
-Aug 8, 2026
Idle Castellan
In-game content
artcodetext
Some assets are AI generated Used AI to troubleshoot code and to translate.
mN GamiN
-Aug 8, 2026
Tactical Dungeon Slayers
In-game content
artaudio
Portions of the game’s art assets, including environments, title artwork and several icons, were created and revised with AI tools. All background music in the game, including main menu music and combat soundtracks, is AI-generated.
Futurebun
-Aug 8, 2026
Goblin Inferno Ride
In-game content
artaudio
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
NT4NT Group Inc.
-Aug 8, 2026
A Wizard-Chess Tournament
In-game content
text
* Localization done with the help of generative AI
Stefan Badenhorst
-Aug 8, 2026
Not Monsters
Dev only
artcode
Not monsters was developed as a solo dev project, and AI was used with careful oversight to support the creative process for both art and code.
Actuator Digital
-Aug 8, 2026
Frontactics
In-game content
arttext
Generative AI tools were used during development to assist with the refinement of certain visual assets and to improve the quality and consistency of translations. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No generative AI is used to create content dynamically during gameplay.
Molba Studio
-Aug 8, 2026
Dungeon Cooking
In-game content
arttext
Dungeon Cooking uses generative AI tools for some of its content, created during development (pre-generated, not generated in real time): - Part of the creature art: 6 of the game's 18 monsters were made with AI image tools, then edited and integrated by the developer. - Some in-game dungeon event content was drafted with AI assistance and edited by the developer. - The announcement trailer was produced using AI tools. The rest of the game's art comes from licensed asset packs and the developer's own work. All AI-generated content was reviewed and curated by the developer before shipping.
Unkind Logic
-Aug 8, 2026
Shrine Protectors
In-game content
art
Generative AI was used to create some base assets, which were subsequently heavily edited by hand. All final assets included in the game have undergone substantial manual editing.
VSolStudio
-Aug 8, 2026
Rapax
Unclear
audio
Some background music
大複
-Aug 8, 2026
Crawler 3D
Unclear
Some assets have been created with the help of AI.
Wasdeq Games
-Aug 7, 2026
Evilos
In-game content
art
I used generative AI tools to help create some of the game's art — including certain UI elements (buttons and icons), backgrounds, story illustrations, and marketing images — which I then edited and finished by hand in Photoshop.
Bunch of Idiots Studio
-Aug 7, 2026
Alice ou o Mundo?
In-game content
art
Algumas imagens presentes neste jogo foram criadas com auxílio de inteligência artificial generativa e posteriormente revisadas, editadas e integradas pelo desenvolvedor. Todo o restante do jogo, incluindo programação, design, mecânicas e direção criativa, foi desenvolvido manualmente.
Poeira Estelar Game Studios
-Aug 7, 2026
Bulwark Tower Defense
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 7, 2026
Eclipsia
In-game content
art
Eclipsia uses generative AI as part of the development process to assist in creating certain visual assets. All AI-assisted content is reviewed, edited, and integrated by the development team. The game does not use generative AI to generate gameplay, game logic, or player-created content in real time.
Eclipsia Studios
-Aug 7, 2026
Medieval Fantasy Blacksmith Shop
In-game content
artaudiotext
Generative AI content was used in the visual, audio, story, and localization aspects during the development phase of this game
Uraz Interactive
-Aug 7, 2026
Reino Visigodo: Conquista de Hispania
In-game content
art
This game was developed with the assistance of generative AI tools during production. AI-generated 2D artwork (building icons, unit portraits, background illustrations, and UI elements) was created and curated by the development team as part of the game's visual assets. AI is not used to generate content dynamically during gameplay -- all art assets are fixed and shipped with the game. In-game opponent behavior uses traditional programmed game logic, not generative AI.
MMF Games
-Aug 7, 2026
Dawnkeep
Dev only
codetext
AI tools were used as assistive tools during development, specifically for code writing and text proofreading. No AI-generated content is used in the game's art assets, sound effects, or music.
Zang
-Aug 7, 2026
Bid Wars
Dev only
Some assets were created with the help of AI serving mainly as inspiration.
Fat Dragon Studios
-Aug 7, 2026
矿脉铁匠
In-game content
codetext
Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
LIU CHENGXI
-Aug 7, 2026
RunIn: Encounters
In-game content
art
Generative AI tools were used during development to create many pre-generated 3D models and textures, including armor, weapons, shields, and other equipment assets. Generative AI was also used to assist with some store and marketing artwork. All AI-assisted content was reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service while running.
The Green Vale
-Aug 7, 2026
The Fallen Chronicles
In-game content
art
This game includes some character artwork and UI elements created with the assistance of generative AI.
Neler93
-Aug 7, 2026
The Antler and Ale Inn
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 5, 2026
Verlicia Saga
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 5, 2026
Throneguard: Last Stand
Store/marketing
art
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
Ahmet Enes Cakir
-Aug 5, 2026
Mapping Creator
Store/marketing
codeart
Used AI to help me code and create the game and the logo.
MappingCreator
-Aug 5, 2026
Mercenary Guild Manager
In-game content
art
Some of the game’s visual assets were created with the assistance of generative AI. All generated artwork is reviewed, edited, refined, and adapted by the development team to maintain a consistent visual identity and ensure that it matches the game’s artistic direction and design choices. This approach was necessary due to the high cost of commissioning the full amount of artwork required from one or more professional artists or illustrators. Using AI-assisted tools helped keep the project financially viable, speed up production, and bring the game to players sooner while preserving a cohesive and recognizable style.
Code Dunamis
-Aug 5, 2026
Chess Army
In-game content
text
These translations were generated with the help of AI. As an indie developer, I currently don't have the budget to hire professional translators, but I hope to do so in the future.
ChaNoCreArt
-Aug 5, 2026
Harvest Them
In-game content
artaudiotext
Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.
FromDown Games
-Aug 5, 2026
Voxel Gambit
In-game content
artaudio
I have used generative AI for some parts or sections of the trailer creation and some voices or images used inside the game itself. All the code and inner workings of the game have been created by a person.
Old Knight Studio
-Aug 5, 2026
DepthLoot
In-game content
textaudio
- All in-game art was hand-drawn by several artists - The game cover and logo were hand-drawn by an artist - Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it. - Some of the background music was created using AI
ValiantLight
-Aug 5, 2026
Nox Meld
In-game content
artaudio
Some models and music are generated by AI.
FSTGame
-Aug 5, 2026
Arena of the Forge
In-game content
audioart
Certain Audio and UI Elements were generated or heavily assisted through AI generation.
SHIGH Games
-Aug 4, 2026
Emergence
In-game content
arttextcode
Emergence uses generative AI as a development tool. It has been used to assist in the creation of certain visual assets (illustrations, icons, and concept art), text, and to help with software development and feature prototyping. All content included in the game is reviewed, edited, approved, and ultimately authored by the developer. Generative AI is not used to create player-facing content during gameplay unless explicitly stated in the game's feature descriptions.
Katagena Labs
-Aug 4, 2026
Spellsteel
In-game content
arttext
Some pre-created content in SPELLSTEEL was developed with the assistance of generative AI as part of a human-directed creative process. SPELLSTEEL does not use generative AI to generate gameplay content or player-facing content in real time.
Kharadum Studios
-Aug 4, 2026
Boar Knight
In-game content
art
Generative AI tools were used during development to assist with creating some 2D art assets, including certain environment backgrounds, UI decorations, item icons, and store promotional images. All AI-assisted content was reviewed, edited, and integrated by the developer as pre-generated game assets. The game does not generate AI content during gameplay or send player input or personal data to generative AI services.
偶尔不帅
-Aug 4, 2026
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