AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Medieval
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Spikes&Traps art | Spikes&Traps includes AI Content Generated, such as videos and icons. | WizzTheDev | - | May 23, 2026 | |
BrightGlade Tales artaudio | Visual assets in the game, including static and animated artwork, were created using generative AI tools. Generative AI ... | Massive Mustache | - | May 23, 2026 | |
Dark Workshop Simulator code | The code quality and backend was tested with AI automated test generation | Galdrcode | - | May 23, 2026 | |
Lords Of Heck general | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
GeneWorld textcode | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactio... | GeneWorld Studios | - | May 23, 2026 | |
Ruin Blade codeart | This game includes some content created with the assistance of generative AI tools, including limited portions of code a... | qwellk | - | May 23, 2026 | |
再战大极品+255 general | Part of the assets on my store page are optimized with AI assistance. | 再战大极品+255 | - | May 23, 2026 | |
The Trials of the Forsaken Knight audioartcode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code... | Clown Logic Games | - | May 23, 2026 | |
四方行 artaudio | Some visual and audio assets were created with the assistance of generative AI tools and refined during development. | ikarosfd | - | May 23, 2026 | |
NULL DUN artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, ... | SF Create | - | May 23, 2026 | |
Crowned art | Some artwork and visual assets in Crowned, including card illustrations and background graphics, were created with the a... | Stonepath Games | - | May 23, 2026 | |
The Hunter's Inn art | Some visual assets in early development were created with the help of AI and manually refined; all final art will be ful... | GGD3V | - | May 23, 2026 | |
Roll to Riches artcodetext | The store assets aswell as some ingame icons were made with generative AI. Code, Research, Translations have all been as... | Eddy | - | May 23, 2026 | |
Alchemist Chronicles arttext | This game used generative AI tools to assist in the creation of certain visual and written content during development. | Afgan Khalilov | - | May 23, 2026 | |
万宝商会 general | Part of the assets are AI-generated. | RiteCraft Games | - | May 23, 2026 | |
Battlefield Rats codeart | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with p... | Emirion Games | - | May 23, 2026 | |
HELLBENT art | For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to incl... | HELLBENT Team | - | May 23, 2026 | |
Revenge & Defend artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, ci... | Demirel Sia | - | May 23, 2026 | |
Little Master artaudio | Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is... | Sang Hendrix | - | May 23, 2026 | |
Dead Spell arttextaudio | Some icons, some textures, Some quest descriptions, voices | Jesse Etzler | - | May 23, 2026 | |
Crow's Foot art | AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the g... | Thelix | - | May 23, 2026 | |
DECASTLE art | Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation pr... | Cookie Samurai Team | - | May 23, 2026 | |
Waywardens codeart | Generative AI tools were used as part of the development workflow for programming assistance, debugging support, impleme... | Meehnior | - | May 23, 2026 | |
The Flame and the Fart audio | Some of the background music in this game was created with the assistance of generative AI. All AI-generated music is so... | Saucy Steel Games | - | May 23, 2026 | |
Crownborne artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
Sellsword art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
Grim Dice audioart | Generative artificial intelligence was partially used to create the game’s soundtrack and graphics | ZFteam | - | May 23, 2026 | |
Crypt Quest art | Some visual assets and concept art were created or assisted using AI tools during development. Everything has been revie... | Abyss Studio | - | May 23, 2026 | |
Guilds of Mountgate art | Guilds of Mountgate currently uses AI-generated visual assets during Early Access, primarily for environmental backgroun... | Beaver Fever Games | - | May 23, 2026 | |
Medieval Juice Crafter art | This game contains AI-generated content on the game cover. | Timeless Rush | - | May 23, 2026 | |
hexGame: Hero Path art | Some visual assets and placeholder content were initially generated using generative AI tools and later manually refined... | Andrei Kovalev | - | May 23, 2026 | |
Richer than the King audioart | This games uses generative AI for music, few artworks and some artwork modifications. | Arcade96 | - | May 23, 2026 | |
Feed the King art | I used AI to generate some store page graphics. | Night Sky Dogs | - | May 23, 2026 | |
Stone to Stove general | The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligen... | mehmetozbostanci | - | May 23, 2026 | |
Gold & Brown text | Artificial intelligence was used in the translation of the game’s content into English. | Side Project Games | - | May 23, 2026 | |
Hollow Descent artaudio | This game uses generative AI tools as part of the creative process, primarily during the creation of certain visual and ... | Hollow Descent Studio | - | May 23, 2026 | |
WOTT arttext | "The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. T... | WOTT Studios | - | May 23, 2026 | |
Ceraphic Requiem art | AI was used as a support tool across various aspects of development, particularly to assist with visuals and animations.... | Elias IDIRI | - | May 23, 2026 | |
Against the Dark Moon artaudio | Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midj... | Orthus Games | - | May 23, 2026 | |
Legend of Gaia: Rebirth textart | This game uses AI assistance in the following areas: - Localization: Some translations were assisted by AI tools. - Some... | Yusheng | - | May 23, 2026 | |
Rogue Realm: Guardian Grids arttext | The model creation and icon production in the game used a combination of AI and manual editing. All translations were ge... | YogurtGames | - | May 23, 2026 | |
Typical NPC art | All images used in the game were AI-generated. All images on the store page were also AI-generated. | SmogGames | - | May 23, 2026 | |
Varren's Expanse art | AI has been used to generate 3D models based off of human-created concept art. | Wonder Forge, Inc. | - | May 23, 2026 | |
勾栏瓦舍 art | AI-assisted tools are used only to help generate concept references during development. Our team creates the final game ... | Team Sosobar | - | May 23, 2026 | |
Gladiator's Revenge art | help in concept art | Dash Games Indie | - | May 23, 2026 | |
Greywind's Legacy - A Text Based, Skill Progression, RPG artcode | Hello, this game has used AI to help with generating artwork and some of the python code. | Lansdolli | - | May 23, 2026 | |
Blessed To Die art | AI assisted with artwork and animating artwork. | Frame Forge Studios LLC | - | May 23, 2026 | |
Saga · The Circle textartaudio | AI was used during the initial English localization process to ensure grammatical accuracy and natural expression. Howev... | project silence | - | May 23, 2026 | |
TOOSIN : 투신 artcode | Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover ar... | TEAM NIRIZ | - | May 23, 2026 | |
Architect of War art | As a solo developer, I used generative AI tools to assist with certain parts of development, including the creation of s... | Six Sided Studio | - | May 23, 2026 |
1,212 results
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