The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
- Creator
- eniscoskun
- Reviews
- -
- Added
- Mar 18, 2026
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The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
Artificial intelligence tool used in store page visuals
AI was used for some of the music
Our game only contains AI-generated content for 3d animal models.
In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development. These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone. The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer.
A small part of the 3D models were generated by ai and then manually modified
We created a few capsule images generated by AI.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
AI-generated art objects
AI was used to generate the Capsule Art.
I am a broke student so i cant afford expensive artists so i used ai to make some art. Also ai helped me understand things about networking code.
AI use for image generation
AI Has Been Used To Create The Game Capsules and some images used in game
A few background images used in the game are AI generated.
Some AI Generated background images.
Use of some AI-assisted/inspired icons.
AI-generated art object
AI was used to assist in translating the game's store page.
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store. All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
The game uses AI generated voice acting and AI assisted music.
we used it for store capsules
AI is used as an upscaling tool for some in‑game textures.
Suno was used to generate the music for the trailer.
AI has been used to help develop the game's cover art.
New UI Designs
Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making. The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release. No other AI systems are used in the project.
This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.
We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline. We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language
Some of the marketing materials and illustrated artwork inside the game is AI generated.
I use AI to generate pre-rendered art and music for the game.
The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop.
Radio moderators voice
AI was used to generate a base concept for store capsule art, which was modified and filtered.
The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process.
Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore. By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal.
The sound of the game was produced using Generative AI
A part of the backgrounds and scenes. Some elements of the user interface.
AI was used to create some 2D graphics elements
AI-generated art object
This game uses generative AI for the creation of pre-rendered voiceovers
AI generated images used in a satirical context.
AI used during development for some of the code, music, and marketing images.
AI-generated content is used exclusively for localization purposes and marketing illustrations.
translation, partial art, code & writing support
The description of game content translated with multiple languages helped by AI
Good day. Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog.
Store page header image is partly ai generated
Used KI to generate all game art and logos and manually modified it.
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Part of the text on the store page was translated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kings of Cratia In-game content text | The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian. | eniscoskun | - | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
《负芒之旅 |Journey of Carrying Light》 In-game content audio | AI was used for some of the music | 六边形 | 10 | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
So it's Simple! In-game content art | In So it’s Simple!, some of the game’s visual assets — including characters, backgrounds, and objects — were created with the assistance of generative AI tools during development.
These AI-generated assets were carefully reviewed, modified, and enhanced by the developer to ensure they match the game’s unique art style and emotional tone.
The final game itself does not include any live AI generation during gameplay. All content is pre-rendered and artistically directed by the developer. | Joonbum Kim | - | Mar 18, 2026 | |
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
Traffic Rivals: 1v1 Duels In-game content art | We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection. | CUBESync | 16 | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
The Last Minnows Store/marketing art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
Spellbound Skirmish In-game content artcode | I am a broke student so i cant afford expensive artists so i used ai to make some art.
Also ai helped me understand things about networking code. | Sky High Studios | - | Mar 18, 2026 | |
the fall Unclear art | AI use for image generation | Knight-HD | - | Mar 18, 2026 | |
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
The Lost Song In-game content art | A few background images used in the game are AI generated. | Tessaland | - | Mar 18, 2026 | |
Puzzle Crossing In-game content art | Some AI Generated background images. | INIT-DOT-D INC. | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Lawn Havoc Store/marketing art | AI-generated art object | Lumisync Studios | - | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Lumoryn: Whispering Worlds In-game content art | Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content. | Your Future Heroes LLC | - | Mar 18, 2026 | |
Fading Light In-game content audio | The game uses AI generated voice acting and AI assisted music. | Punica Games | - | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
HoBeey In-game content audio | Suno was used to generate the music for the trailer. | Sergei Balanin | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Lost Kingdom: Idle War Unclear | New UI Designs | AGS GAMES | - | Mar 18, 2026 | |
Little Woody In-game content audio | Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making.
The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release.
No other AI systems are used in the project. | Prism Realm Ltd. | - | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
Lost Rift In-game content arttext | We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline.
We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language | People Can Fly | 1.4k | Mar 18, 2026 | |
Aquarium Adventures In-game content art | Some of the marketing materials and illustrated artwork inside the game is AI generated. | Frame Sixty Labs, LLC | - | Mar 18, 2026 | |
Grow Harvest Repeat In-game content artaudio | I use AI to generate pre-rendered art and music for the game. | dyvoker | - | Mar 18, 2026 | |
Isle of the Eagle Store/marketing art | The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop. | More K Games LLC | - | Mar 18, 2026 | |
Narco Express Unclear audio | Radio moderators voice | SCHIZO GAMES | - | Mar 18, 2026 | |
Untold Depths Store/marketing art | AI was used to generate a base concept for store capsule art, which was modified and filtered. | Cybernetic Studios LLC | - | Mar 18, 2026 | |
Fish Hunters 🐟 In-game content audio | The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process. | Pmdk23 | 592 | Mar 18, 2026 | |
Museums of History In-game content art | Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore.
By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal. | Zaid Wajid | - | Mar 18, 2026 | |
Staroot In-game content audio | The sound of the game was produced using Generative AI | Team cloud | - | Mar 18, 2026 | |
Love Letters: First Bloom Unclear art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Dragons Reef In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Apple Man Store/marketing art | AI generated images used in a satirical context. | Prime Time Interactive | 31 | Mar 18, 2026 | |
Forest Floor In-game content artaudio | AI used during development for some of the code, music, and marketing images. | Megatherium | - | Mar 18, 2026 | |
POGO Epoch: Impossible 99% In-game content textart | AI-generated content is used exclusively for localization purposes and marketing illustrations. | 힉학헉 | - | Mar 18, 2026 | |
7 Days Shrine Unclear textartcode | translation, partial art, code & writing support | Na2Ka | 41 | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Rose in the Mist In-game content art | Good day.
Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog. | KOSTIANTYN L | - | Mar 18, 2026 | |
Sweep City Store/marketing art | Store page header image is partly ai generated | Helm Boy Studios | - | Mar 18, 2026 | |
rodent race In-game content art | Used KI to generate all game art and logos and manually modified it. | hyperg8 | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 |