Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology
- Creator
- 郝锐昌工作室
- Reviews
- 55
- Added
- Mar 18, 2026
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Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity. In-game only a few basic UI icons, as well as some images and textures, are AI-Generated. Most Music and Songs are AI-Generated, this includes the music in the Trailer.
I used AI to create the game logo and help write descriptions for store page.
Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.
Our game uses AI-generated images as a starting point for background art and concept designs. These AI-generated images are then heavily edited and refined manually by our artists to ensure unique and high-quality assets. AI is not used during live gameplay, and all final game assets are reviewed and modified by human artists before implementation.
AI has been used to help develop the game's cover art.
Use Dall-E for icons and pictures
Sound tracks, text translation.
In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.
1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.
AI has been used to help develop the game's cover art.
Some skybox textures have been enhanced using AI.
Some audio files were enhanced using AI to improve sound quality.
Main menu drawings created by AI.
Some music in this game is generated by AI
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
Our game does not contain AI-generated content; AI support is only used in the game logo.
some image or sound effect are generated using AI
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
AI generated images used in a satirical context.
Some of the music art in the game comes from AI
In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc.
BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI. SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it.
AI-generated content is used exclusively for localization purposes and marketing illustrations.
Promo materials.
Textures
The game uses ai for the cover art and some assets in the game.
We use AI to generate the music for the game.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
Music generated by AI.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad: 🖌️ Arte y Diseño Visual Generación de sprites detallados, asegurando un estilo visual coherente y atractivo. 📜 Código y Optimización Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida. Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮
We used some AI tools to help make our textures look less scuffed.
Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes.
AI was used to create some game background images and store promotional images
"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
AI is used for Character design reference. Programming assistent. Localization translating.
AI has been used to help develop the game's cover art.
Some masks and images inside the game may have been AI-generated
Some of the translations and musics are generated with AI
The cover picture and the soundtrack are generated by AI
AI has been used to help develop the game's cover art.
The title splash art was generated with AI then manually modified by artists
AI Voice used for post game score announcements.
Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
This game use pre-rendered generative artificial intelligence: - storepage: trailer music, enso art, main picture enhanced screenshot - main character textures: hair, shorts
Some Graphics, icons or design
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
background music is created with the help of generative AI
Background images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
月途——中国探月数字博物馆 Moon Journey - China's Lunar Exploration Digital Museum In-game content art | Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology | 郝锐昌工作室 | 55 | Mar 18, 2026 | |
Ragdoll Chimps In-game content artaudio | Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer. | Amel Games | - | Mar 18, 2026 | |
Record Rewind Repeat Store/marketing arttext | I used AI to create the game logo and help write descriptions for store page. | Matt Timmermans | - | Mar 18, 2026 | |
The Light and the Shadow In-game content art | Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology. | EnrolaDev | - | Mar 18, 2026 | |
Bring Slime to Mommy In-game content art | Our game uses AI-generated images as a starting point for background art and concept designs.
These AI-generated images are then heavily edited and refined manually by our artists to ensure unique and high-quality assets.
AI is not used during live gameplay, and all final game assets are reviewed and modified by human artists before implementation. | BlueLionGames | - | Mar 18, 2026 | |
Super Golden Odyssey: 3D Platformer World Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Only Up: Chan Chained Together In-game content art | Use Dall-E for icons and pictures | Darkwave Studios | - | Mar 18, 2026 | |
Ethereal Odyssey In-game content audiotext | Sound tracks, text translation. | KU3 Dev | - | Mar 18, 2026 | |
THE DARUMA CHALLENGE In-game content arttext | In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards. | Mūn Mūn Games | 14 | Mar 18, 2026 | |
DEAD DAYLIGHT 死昼 In-game content art | 1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes.
2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos. | KARMIU | 71 | Mar 18, 2026 | |
Metal Slugger Ops Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
Gigacrab: Getting Over The Meme In-game content audio | Some audio files were enhanced using AI to improve sound quality. | MaxtiGames | - | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Beats&Boss In-game content audio | Some music in this game is generated by AI | XiHuanMang | 14 | Mar 18, 2026 | |
Xargon Remake Ep.1 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Pogo With Friends In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Beaked Games | 28 | Mar 18, 2026 | |
Kowloon 666 In-game content artaudio | some image or sound effect are generated using AI | Lokin | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
Apple Man Store/marketing art | AI generated images used in a satirical context. | Prime Time Interactive | 31 | Mar 18, 2026 | |
七彩皇冠 Rainbow Crown In-game content audio | Some of the music art in the game comes from AI | 青影TK | 12 | Mar 18, 2026 | |
will O wisp Dev only code | In this game, we used a generative AI tool (ChatGPT) to design some of the custom shaders. The shaders used were tweaked by the developers and finally implemented for the built-in render pipeline. No generative AI was used for the in-game art, story, voice, etc. | 是政屋 | - | Mar 18, 2026 | |
The Duck Amikaze Strikes Back Dev only art | BEFORE PATCH 1.2.0 : The capsule art was partially created using generative AI tools and then edited and refined manually. The logo was not generated by AI. No in-game content was created using AI.
SINCE PATCH 1.2.0 : The game is 100% hand made : The new HAND-DRAWN key art is there, as requested by some players. I didn't think it would be such a big deal for some people at first. The old cover was ok but not great indeed. Now I realise it was a mistake, and it was my bad. From now on I'll either draw them myself to the best of my abilities, or hire a pro if I can afford it. | Alexandre Mailliu | - | Mar 18, 2026 | |
POGO Epoch: Impossible 99% In-game content textart | AI-generated content is used exclusively for localization purposes and marketing illustrations. | 힉학헉 | - | Mar 18, 2026 | |
Ninja Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
a Difficult game about Wheelchair Unclear art | Textures | SATEKI GAMES | - | Mar 18, 2026 | |
Rise of the Penguins GB In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | 16 | Mar 18, 2026 | |
Together We Play: Help Me Help You In-game content audio | We use AI to generate the music for the game. | Risen Realms | - | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
Super Rising Ball In-game content artcode | Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad:
🖌️ Arte y Diseño Visual
Generación de sprites detallados, asegurando un estilo visual coherente y atractivo.
📜 Código y Optimización
Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida.
Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮 | ek_zyz | - | Mar 18, 2026 | |
A Monkey's Adventure In-game content art | We used some AI tools to help make our textures look less scuffed. | Monkey And Rat Software | - | Mar 18, 2026 | |
Homebound Path In-game content art | Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes. | Naughty Oxygen | - | Mar 18, 2026 | |
Lottory World 彩金天下 Store/marketing art | AI was used to create some game background images and store promotional images | Kite Games | - | Mar 18, 2026 | |
Codebound In-game content art | "This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation." | MUGO GAMES | - | Mar 18, 2026 | |
RABOLUT: Escape From Hell In-game content arttext | AI is used for Character design reference. Programming assistent. Localization translating. | Rain Drop Forest Studio | 16 | Mar 18, 2026 | |
Synthwave Tunnel Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Sacred Mariner In-game content art | Some masks and images inside the game may have been AI-generated | Ilank Games | - | Mar 18, 2026 | |
Perplex In-game content textaudio | Some of the translations and musics are generated with AI | Cyvana | 18 | Mar 18, 2026 | |
Fly Hard In-game content artaudio | The cover picture and the soundtrack are generated by AI | TESB J.d.o.o. | - | Mar 18, 2026 | |
Super Hot Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Zorezdra Store/marketing art | Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated. | Varanid Cyber | - | Mar 18, 2026 | |
Anatta In-game content artaudio | This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts | PlayS'more | - | Mar 18, 2026 | |
Blindernoth Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
I am Reptile In-game content audioart | Voice for cutscenes generations, some backgrounds references for cutscenes generations. | diedemor studio | 28 | Mar 18, 2026 | |
Wheelchair Together In-game content audio | background music is created with the help of generative AI | Flygogo Games | - | Mar 18, 2026 | |
Ball Saves Ball Unclear art | Background images. | Taranau Aliaksei | - | Mar 18, 2026 |