AI-generated voices are used in cutscenes.
- Creator
- Headless Horseman Games
- Reviews
- 10
- Added
- Mar 18, 2026
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AI-generated voices are used in cutscenes.
Our Art department uses generative AI at times in order to create distinctive 2D visuals for marketing materials, ensuring each piece aligns with Steam's guidelines and copyright laws. All the generated content is carefully curated, ensuring that a respectful gaming environment. This AI-assisted content enhances the aesthetic appeal of our game, while adhering to ethical standards.
Creation of fantasy player pictures Creation of fantasy club crests
My game uses AI quite frequently. Every logo you see is a product of the collaboration between a human and an AI. Every song you hear is a product of human-AI collaboration. Every player report card uses AI generated text modularly pieced together from smaller chunks. The match commentator is using an AI generated voice. This is a modern game that uses modern technology to its full potential.
Some parts of the soundtrack and/or minor voiceline grunts have been created or enhanced by Artificial Intelligence.
Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted.
AI-generated images are used for the backgrounds of the Story Event Phases.
AI tools were used to pre-generate a marching song heard during one of the sequences in late game.
Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look.
Avatars were generated by AI
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
Some artworks have been made with the help of the Midjourney AI tool.
Use of AI-generated for some backgrounds
The game uses some AI-generated sound effects, music, voice overs and in-game localization. It may, in rare instances use AI art fully or adopted by artists.
The game use AI generated music and some pictures generated by AI.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages.
The user interface and some language translations are created and translated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tactics of World War One In-game content audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Zombie Gunship Survival In-game content art | Our Art department uses generative AI at times in order to create distinctive 2D visuals for marketing materials, ensuring each piece aligns with Steam's guidelines and copyright laws. All the generated content is carefully curated, ensuring that a respectful gaming environment. This AI-assisted content enhances the aesthetic appeal of our game, while adhering to ethical standards. | Flaregames | 859 | Mar 18, 2026 | |
Startelf - Der Fußballmanager In-game content art | Creation of fantasy player pictures
Creation of fantasy club crests | Green Pitch Gaming | - | Mar 18, 2026 | |
Polyleague Manager 2026: Football Evolution In-game content artaudiotext | My game uses AI quite frequently. Every logo you see is a product of the collaboration between a human and an AI. Every song you hear is a product of human-AI collaboration. Every player report card uses AI generated text modularly pieced together from smaller chunks.
The match commentator is using an AI generated voice.
This is a modern game that uses modern technology to its full potential. | Mitchell Hepburn | - | Mar 18, 2026 | |
Sherman Commander In-game content audio | Some parts of the soundtrack and/or minor voiceline grunts have been created or enhanced by Artificial Intelligence. | Iron Wolf Studio S.A. | 111 | Mar 18, 2026 | |
Sky Is Arrows In-game content arttext | Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted. | 2,000 Damage | - | Mar 18, 2026 | |
Lost Technology In-game content art | AI-generated images are used for the backgrounds of the Story Event Phases. | Studio 4D | 563 | Mar 18, 2026 | |
Sumerian Six In-game content audio | AI tools were used to pre-generate a marching song heard during one of the sequences in late game. | Artificer | 1k | Mar 18, 2026 | |
Warchief In-game content art | Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look. | Honikou Games | 70 | Mar 18, 2026 | |
Space Alliance: Frontier In-game content art | Avatars were generated by AI | Black Lime Studio | - | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
King's Orders In-game content art | Some artworks have been made with the help of the Midjourney AI tool. | AFTERLIFE👻 | 256 | Mar 18, 2026 | |
Antimatter In-game content art | Use of AI-generated for some backgrounds | Geoffroy Pirard | - | Mar 18, 2026 | |
Call to Arms: Panzer Elite In-game content audiotext | The game uses some AI-generated sound effects, music, voice overs and in-game localization. It may, in rare instances use AI art fully or adopted by artists. | Digitalmindsoft | 1.9k | Mar 18, 2026 | |
Quarry Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Task Force Admiral In-game content text | - Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made. | Drydock Dreams Games | 612 | Mar 18, 2026 | |
Fisher Online In-game content arttext | Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages. | R-Age LLC | 547 | Mar 17, 2026 | |
License To Clone In-game content text | The user interface and some language translations are created and translated using AI. | Jam Donut Games | - | Mar 17, 2026 |