This work's title image and logo were created with the help of image-generation AI.
- Creator
- Amakumo Co., Ltd.
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This work's title image and logo were created with the help of image-generation AI.
Some language translations in this game were generated using AI.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
- The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand. - For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually. - While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process.
Pre-rendered assets and some development assistance code/text were generated using AI tools.
AI-generated images were used for promotional materials on this store page
Some skill icons and the loading background asset are AI-generated and manually refined.
We used AI to create Achievement images.
Some of the 2D background images were created using AI.
Use of AI in coding and translations.
The game designers occasionally use AI tools to generate creative assets like logos, images, etc.
AI was used to complete the missing sections of the background image for store page marketing purposes.
Language translations done with DeepSeeK AI
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
The characters in this game are created with the help of AI
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Please note that the English translation has been supported by AI tools, and some expressions may differ slightly from the original Japanese.
The game's two characters have been generated with AI.
All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay.
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
Most of the soundtrack is generated by AI.
AI was used for debugging
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
We used generative artificial intelligence tools to create all user interface sounds and ambient audio in the game. The music was also generated using AI, allowing us to produce original compositions tailored to the game’s atmosphere. No AI-generated voices, images, or narrative text are included in the game. The use of AI was strictly limited to audio content.
Generation of texts and translations for in-game texts and store page.
Some 2D background art for the game is AI generated.
Store page images, in-game music, images, and portions of code may contain AI-generated content.
Steam library, capsules and images
Use of AI for the soundtrack.
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.
Some gen-AI was used to help with parts of the story trailer and for the artwork of the game. All assets in the game are human-made, no gen-ai involved there. The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI generation is used for background images.
Some background textures include AI-generated content. There is nothing that is being generated live in real-time by Al.
Game code and Store page info was assisted by LLMs.
The game and the store page were localized using AI.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
AI generation used for initial concept art and marketing images for key art.
Some background materials are generated by ai
Image generation AI was used for prototyping image assets. Text generation AI was used for debugging and function implementation in development.
The backgrounds images pre-rendered AI art
We sometimes use AI to kickstart ideas or test directions, but everything in Spell Beat is shaped, reworked, and hand-polished by real humans until it feels juicy. AI experiments mainly help us figure out what NOT to make. The final experience is crafted by actual people who care way too much about way too many details.
Some of the game assets created with the help of ai.
Some icons are heavily edited AI generated images.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
Some of the images featured in the game are AI-generated.
Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Avoid the Missiles In-game content text | Some language translations in this game were generated using AI. | ES Studio | - | Mar 18, 2026 | |
Is this a Game yet? In-game content artaudio | Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience. | Onizumi Kohari | 12 | Mar 18, 2026 | |
Merge Coin: Mai In-game content codeaudioart | - The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand.
- For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually.
- While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process. | GhostTempura | - | Mar 18, 2026 | |
Diceeee In-game content arttextcode | Pre-rendered assets and some development assistance code/text were generated using AI tools. | packnrollgames | - | Mar 18, 2026 | |
Sink And Score Store/marketing art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Shadow Quest In-game content art | Some skill icons and the loading background asset are AI-generated and manually refined. | Anaheim Works | - | Mar 18, 2026 | |
INK ENIGMA: Hidden Object Challenges Store/marketing art | We used AI to create Achievement images. | AVGAM | - | Mar 18, 2026 | |
Tekkout2 - Balls of Rust In-game content art | Some of the 2D background images were created using AI. | TSSpiele | - | Mar 18, 2026 | |
Gyre Unclear codetext | Use of AI in coding and translations. | KwayzeeMF | - | Mar 18, 2026 | |
Off Road Racing Store/marketing art | The game designers occasionally use AI tools to generate creative assets like logos, images, etc. | Bright Data Inc | - | Mar 18, 2026 | |
The King of Tower Defense Store/marketing art | AI was used to complete the missing sections of the background image for store page marketing purposes. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
Last Stack Standing In-game content text | Language translations done with DeepSeeK AI | ByVed | - | Mar 18, 2026 | |
Gorilla Smash In-game content artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience. | Lavaworks | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
Plink by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 58 | Mar 18, 2026 | |
Ronnie Park In-game content text | Please note that the English translation has been supported by AI tools, and some expressions may differ slightly from the original Japanese. | Bunomimic | - | Mar 18, 2026 | |
Chill Train - Densha no kuni In-game content art | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
Stray Tekirs In-game content art | All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay. | VIBRA | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Ce qui fait de nous des hommes In-game content audio | Most of the soundtrack is generated by AI. | Ancelin | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Stranger Heroes In-game content art | Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props. | Off North Games | - | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
Matheroïde In-game content audio | We used generative artificial intelligence tools to create all user interface sounds and ambient audio in the game. The music was also generated using AI, allowing us to produce original compositions tailored to the game’s atmosphere. No AI-generated voices, images, or narrative text are included in the game. The use of AI was strictly limited to audio content. | Gilles Godard | - | Mar 18, 2026 | |
Mycofall In-game content text | Generation of texts and translations for in-game texts and store page. | Lazy KodKod Games | 38 | Mar 18, 2026 | |
Super Potion Pals In-game content art | Some 2D background art for the game is AI generated. | TACS Games Ltd. | - | Mar 18, 2026 | |
ジャンクノーツ / JUNK NOTES In-game content artaudiocode | Store page images, in-game music, images, and portions of code may contain AI-generated content. | Jloo | - | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
Favela Defender In-game content audio | Use of AI for the soundtrack. | Palmsoft Games | - | Mar 18, 2026 | |
Pet Hero vs Zombie In-game content artaudio | Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game. | CatLowe | 50 | Mar 18, 2026 | |
LabyrAInth In-game content arttext | Some gen-AI was used to help with parts of the story trailer and for the artwork of the game.
All assets in the game are human-made, no gen-ai involved there.
The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game. | G.U.F.O. Games | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
Moving Forward with Cat In-game content art | AI generation is used for background images. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
東方錦上京 〜 Fossilized Wonders. In-game content art | Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by Al. | 上海アリス幻樂団 | 824 | Mar 18, 2026 | |
Calico Store/marketing codetext | Game code and Store page info was assisted by LLMs. | Reshiramoo | 11 | Mar 18, 2026 | |
Bug Off In-game content text | The game and the store page were localized using AI. | Siar Games | - | Mar 18, 2026 | |
The AI Bubble In-game content codetextart | This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build. | Szanny | - | Mar 18, 2026 | |
GAZAR In-game content art | AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork. | Arena Entertainment | - | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
最后的王座 Unclear | Some background materials are generated by ai | SLW Game Studio | - | Mar 18, 2026 | |
SIGMA COALESCE: Suika Game Roguelike Dev only artcodetext | Image generation AI was used for prototyping image assets.
Text generation AI was used for debugging and function implementation in development. | void2610 | - | Mar 18, 2026 | |
Block Sky Rise In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Spell Beat Dev only | We sometimes use AI to kickstart ideas or test directions, but everything in Spell Beat is shaped, reworked, and hand-polished by real humans until it feels juicy. AI experiments mainly help us figure out what NOT to make. The final experience is crafted by actual people who care way too much about way too many details. | Melodica Interactive | - | Mar 18, 2026 | |
Achievement Monster In-game content artaudiocodetext | Some of the game assets created with the help of ai. | Alper Yayla | - | Mar 18, 2026 | |
Bricked Up In-game content art | Some icons are heavily edited AI generated images. | ComePlay Games | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
Brain Workout – 15 Puzzles for Memory, Math & Logic | IQ Test Games In-game content art | Some of the images featured in the game are AI-generated. | Aleksa Racovic | - | Mar 18, 2026 | |
Duck Blitz In-game content art | Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards | Nickel City Games | - | Mar 18, 2026 | |
Abrez Store/marketing art | I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content. | Haruka Nitaka | - | Mar 18, 2026 |