AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Score Attack
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Peg Cascade art | Some store page artwork, capsule images, and library artwork for Peg Cascade were created with assistance from generativ... | Starfuel Interactive | - | May 23, 2026 | |
Rabbit Claw Party textart | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some background image... | ZT-Studio | - | May 23, 2026 | |
BIOTONE codeaudio | The sounds in the game are played based on code generated by AI. | KAYAC Inc. | - | May 23, 2026 | |
Words are Hard artaudiotext | I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordabl... | AcornHunter Games | - | May 23, 2026 | |
Cyber Spartan artcodetext | Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promot... | PLICA GAMES | - | May 23, 2026 | |
Rumble Rush artaudio | Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI too... | RoyalWings | - | May 23, 2026 | |
Orbit Breaker codetextart | Generative AI tools were used during development to assist with code, localization text, store page copy, and procedural... | Shape Loop Studio | - | May 23, 2026 | |
Rogue Reels art | As a solo developer, I used generative AI to help create some of the art in Rogue Reels. Every piece was hand-edited and... | Boril Todorov | - | May 23, 2026 | |
Lords Of Heck general | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Carnival Runner art | Pre-generated AI-assisted artwork was used for some branding, splash screen, icon, and Steam store/library promotional a... | Cheap Ass Games Inc | - | May 23, 2026 | |
廃墟の盾と虚空の槍 ~Unity Sanctuary. art | We use generative AI for weapon icons and card illustrations. | 音玻璃の會 | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Harmonic Drive audio | All songs by Dj Iatneh were created with Suno. | Emotive Studios LLC | - | May 23, 2026 | |
Synergrid general | Some game and store page text or visual assets were created or refined with generative AI during development. This conte... | Synergrid Studio | - | May 23, 2026 | |
Keyboard Curse codetextart | Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, ... | Hassan Sherif | - | May 23, 2026 | |
Endless Snake codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
駒山キリは全部やりにいく arttext | We use generative AI tools in limited parts of the development process. Visual assets: Some elements such as the main v... | ChiveGames | - | May 23, 2026 | |
String Mace art | I used generative AI to create the capsule art for String Mace. | SneakyToad | - | May 23, 2026 | |
Hi-Lo: Card Roguelike arttext | Some store page and in-game artwork (joker icons and event background scenes) were created using AI image generation to... | Emre Şahin | - | May 23, 2026 | |
ScreenCade artaudiotext | This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator... | Rabbit House Games | - | May 23, 2026 | |
Arena 2006 general | I'm a one man team that wants to release a video game in 1 year. I'm experimenting with using AI to help speed up develo... | Halston | - | May 23, 2026 | |
SHULERO – Dice Roguelike codeartaudio | AI was used during development to assist with code generation, some graphical assets, and selected music or audio elemen... | Airem | - | May 23, 2026 | |
Primus Survivors artaudio | This is my first game project, created as a learning experience and a personal milestone in my journey as a developer. ... | Primus Survivors | - | May 23, 2026 | |
Artificial Dawn art | This game utilized AI generation tools for some background images and character portraits. | Biryeong | - | May 23, 2026 | |
I HATE SNAKE: Retro Phone Simulator audio | Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has... | Ivory Games | - | May 23, 2026 | |
甜心跑酷 art | 本游戏部分场景模型及次要美术资产采用AI工具辅助生成,均经人工审核优化。开发者无法保证AI生成的美术资产0缺陷。立绘部分可能使用AI生成,开发者保证所有公开均符合A-SOUL二创规则5.0及相关二创授权文件的要求。 | Hakumao Games | - | May 23, 2026 | |
Grim Dice audioart | Generative artificial intelligence was partially used to create the game’s soundtrack and graphics | ZFteam | - | May 23, 2026 | |
NEVEREND artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 | |
Death Before Decaf art | Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sp... | Overdose Interactive | - | May 23, 2026 | |
Chickens. Chickens? Chickens! artaudio | Generative AI tools were used during development to assist with selected visual and audio asset concepts and production ... | Loki The Cat Studio | - | May 23, 2026 | |
Donut Smash audio | Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted... | Enigma Verse | - | May 23, 2026 | |
The Wizard's Path artaudiotextcode | The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, an... | Beruke Games | - | May 23, 2026 | |
Skate Rush: 90s Retro Arcade codetextart | This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/... | LefterisKr | 10 | May 23, 2026 | |
ALL GAS art | During the development process, developer may use AI-based tools to assist with the creation of certain UI elements. In... | VelociLogic | - | May 23, 2026 | |
Loopfall audiotext | Loopfall uses generative AI for select shipped content: ... | Lukas Korba | - | May 23, 2026 | |
Random Coin art | Store and library page illustration. | Kornux Games | - | May 23, 2026 | |
WHERE IS MY CAT? artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | May 23, 2026 | |
Just Eat Sushi! text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | - | May 23, 2026 | |
Scoundrel arttext | Some game artwork was generated with the assistance of AI, including monster sprites and a portion of achievement icons.... | senator.ovh | - | May 23, 2026 | |
klik. art | Some visual assets including store page imagery and artwork were created with the assistance of AI image generation too... | HydroYT | - | May 23, 2026 | |
Animal UFO art | キャラクターの原案および下書きはすべて制作者自身の手描きによるものですが、その清書や着彩の工程において、補助的に生成AI(Stable Diffusion等)を使用しています。 | Okamotodo | - | May 23, 2026 | |
NODGE audio | AI tools were used to help create the game’s soundtrack by generating the initial instrumental stems and raw audio eleme... | KarateSalad Games | - | May 23, 2026 | |
GeoFlag artaudio | GeoFlag was made by a solo developer with help from AI tools: - Visual assets (character portraits, marketing imagery):... | Ogo Studio | - | May 23, 2026 | |
Null Ascent: Stellar textcode | AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked... | Woodheadgames Studio | - | May 23, 2026 | |
Archivist: Protocol Zero art | Generative AI was used during the pre-production phase to create and refine visual concepts, character designs (includin... | Opentech OU | - | May 23, 2026 | |
Invaders Evolutions art | Invaders Evolutions was developed by a small team using AI-assisted tools to cover technical art skill gaps. This enable... | Northbank Interactive | - | May 23, 2026 | |
Invasion of the Lizard People art | Some visual assets in the game and store materials were created or assisted using generative AI tools and have been revi... | Wian Jacobs | - | May 23, 2026 | |
Cyberpunk Neon Survivor arttext | "This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, ene... | Bacondog Game Studio | - | May 23, 2026 | |
Keeb Quest: Typing Battles arttext | Some artwork (character sprites, backgrounds, and story cover images) was created with the assistance of generative AI i... | J.Man Games | - | May 23, 2026 | |
Shape Showdown art | Generative AI was used to create some of the marketing elements for the Steam page. | ZellyDev | - | May 23, 2026 |
534 results
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