Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
- Creator
- Terminal CLS LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
Image Generation. text Generation. coding
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling.
Some of the 2D images were created using AI.
このゲームは背景素材にAIで作成したものを使用しています。(今後、別の素材に置き換える予定があります。)
This game uses generative AI tools during development to create certain pre-rendered visual assets, such as application icons and desktop wallpapers.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer.
Cover icon、 The achievement icon is generated by AI
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
The text translation data.
AI used in the production of some art and music.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note: AI-Generated: Specific in-game plots, options, and event outcomes. Human-Designed: The game's world, rules, core gameplay, and interaction model. We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
The achievement icon is generated by AI
Cover icon、 The achievement icon is generated by AI
All images within the game were generated using a neural network.
Most of the scripts, design references and music were generated using neural networks
This game uses AI generated image assets and Japanese voices.
Generate simple code in Python, HTML, and CSS Enable simple conversations and idea creation Support responses in Korean, English, Japanese, and Chinese
Cover icon、 The achievement icon is generated by AI
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Ai was used to generate the some images for this game.
During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor. In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation. If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com
AI tools were used in a limited capacity during development: · As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles.
Some of the images in the game are created with AI and use pre-generated AI illustrations
游戏的聊天内容由AI实时生成 游戏部分使用了AI生成的美术素材
Game icons and background images are created using AI.
AI绘图
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
Certain in-game 2D images and English translation were generated with the assistance of AI.
The Steam achievement icons were generated using AI technology.
AI is used to generate marketing materials
This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions. The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries. All AI outputs are filtered and moderated to maintain a safe and enjoyable experience. In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game.
美工部分大量使用AI辅助,部分人工绘制。 剧本完全人工。
To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured. Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved.
部分动画效果和物品图标采用AI 生成
Some of the background scenes in this work are drawn using Nano Banana (AI). The character illustrations and CGs are all manually drawn by the artist.
Ai voiceover for the trailer
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
AI has been used to help develop the game's cover art.
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows: Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone. Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text. All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
During development, we mainly used it to generate and complete code. We also used it to improve work efficiency by proofreading some text and converting images to black and white for verification.
Cover icon、 The achievement icon is generated by AI
Concept Art images on the gallery
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Terminal In-game content audio | Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI. | Terminal CLS LLC | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Marcel Pagnol et la Source Secrète In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. | Playtouch | - | Mar 18, 2026 | |
(SHO.E) Sissified Husband of Evelyn In-game content arttext | Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling. | NoEducation | - | Mar 18, 2026 | |
His World In-game content art | Some of the 2D images were created using AI. | Eckham | - | Mar 18, 2026 | |
Blue eclipse In-game content art | このゲームは背景素材にAIで作成したものを使用しています。(今後、別の素材に置き換える予定があります。) | PGB club | - | Mar 18, 2026 | |
Uninstall Simulator In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets, such as application icons and desktop wallpapers. | Thirdpark Games | 34 | Mar 18, 2026 | |
FuBuBu: AI Companion Live AI text | This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features. | Huang, Hao-Yu | - | Mar 18, 2026 | |
What Every Man Wants In-game content art | This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer. | Kurozzz | - | Mar 18, 2026 | |
The Heart - Stealing Screen Siren In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Ascend From Nine Mountains In-game content artaudio | AI used in the production of some art and music. | Nine Ascension Studios | 288 | Mar 18, 2026 | |
Empire’s Supreme Command In-game content art | Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology. | iGindisGames | - | Mar 18, 2026 | |
AI Script: Infinite Text Adventures Live AI text | This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you. | Xiaoyao Culture Media Guangzhou Co. Ltd. | - | Mar 18, 2026 | |
Bound by Celestial Fate In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Unplanned Love: Building Dreams Together In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
Kicksharing Tycoon In-game content textaudio | Most of the scripts, design references and music were generated using neural networks | Kulix Games | - | Mar 18, 2026 | |
A Christmas Carol: But With Anime Girls In-game content artaudio | This game uses AI generated image assets and Japanese voices. | Hallinan Labs | - | Mar 18, 2026 | |
Simple AI Unclear text | Generate simple code in Python, HTML, and CSS
Enable simple conversations and idea creation
Support responses in Korean, English, Japanese, and Chinese | Team GPDONG | - | Mar 18, 2026 | |
Otherworld Live: Watch and Learn In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
Love Potions Suck: A Text Romance In-game content art | Ai was used to generate the some images for this game. | Grumpo Games | - | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator In-game content art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor.
In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation.
If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com | BambooCopter | 12 | Mar 18, 2026 | |
On Air! Taxi Detective Casebook In-game content text | AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding. | 373 Studio | - | Mar 18, 2026 | |
探岛海龟汤 | In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles. | 探岛工作室 | 99 | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
妹居物语 Live AI textart | 游戏的聊天内容由AI实时生成
游戏部分使用了AI生成的美术素材 | 彩奈 | - | Mar 18, 2026 | |
第一次挂机 In-game content art | Game icons and background images are created using AI. | 游道参玄 | - | Mar 18, 2026 | |
谍影:余烬 Unclear art | AI绘图 | 咕噜狗 | 11 | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
Paid By Blood In-game content arttext | Certain in-game 2D images and English translation were generated with the assistance of AI. | HU JIA XI | - | Mar 18, 2026 | |
Typing Challenge In-game content art | The Steam achievement icons were generated using AI technology. | 3bro Games | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
Mart Mayhem Live AI textart | This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions.
The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries.
All AI outputs are filtered and moderated to maintain a safe and enjoyable experience.
In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game. | Eleven Dot Studio | - | Mar 18, 2026 | |
薄缘浅份 In-game content art | 美工部分大量使用AI辅助,部分人工绘制。
剧本完全人工。 | 晚风游戏 | - | Mar 18, 2026 | |
贤者:灵辉之焰 The Sage's Spirit: Shining Flame In-game content art | To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured.
Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved. | 缨时Time_Tassel | - | Mar 18, 2026 | |
我穿越回末世5天前 In-game content art | 部分动画效果和物品图标采用AI 生成 | 浔曜 | - | Mar 18, 2026 | |
爱在秋叶原 AKIBA LOVE In-game content art | Some of the background scenes in this work are drawn using Nano Banana (AI).
The character illustrations and CGs are all manually drawn by the artist. | 银月057 | - | Mar 18, 2026 | |
Before They Catch Us In-game content audio | Ai voiceover for the trailer | ANTertainment | 12 | Mar 18, 2026 | |
Faint Echo In-game content art | Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics." | Agard Games | - | Mar 18, 2026 | |
Hangman Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Newspapers of the day In-game content arttext | This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game. | divingstudio | - | Mar 18, 2026 | |
memOriedit Dev only codetextart | During development, we mainly used it to generate and complete code. We also used it to improve work efficiency by proofreading some text and converting images to black and white for verification. | いちか鉢 | - | Mar 18, 2026 | |
Girls' Dorm Wars In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Tales of Formentera Store/marketing art | Concept Art images on the gallery | Three Monkeys | - | Mar 18, 2026 |