Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI.
During development, we used generative AI tools to assist with certain visual assets, including images and 3D models. All AI-generated content was pre-produced during the development phase and has been manually reviewed and validated. No real-time AI generation occurs during gameplay.
The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI elements, and visual effects frames. All AI-generated graphical assets are pre-rendered, manually edited, and carefully integrated into the game engine by the developer. The game does not generate any AI content in real-time during gameplay.
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
Some visual assets in this game were generated using AI. As a one‑person developer, I use these tools to accelerate production, but all images are reviewed, refined, and finalized by me to maintain a consistent artistic direction.
Some music tracks in Gridhammer were composed using AI music generation tools (Suno). All other game content including artwork, writing, and game design is human-created.
Some of the game's art assets, music and sound effects are assisted by AI generation. All AI-generated content has been manually screened, revised and reviewed to ensure no infringement of third-party copyrights. No new real-time AI content will be generated during gameplay.
Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release.
We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay.
We used AI tools (such as ChatGPT and Gemini) to assist with coding and brainstorming game design ideas during the development process. All final assets and game logic have been reviewed and refined by the developer.
Smoke Town utilizes artificial intelligence in the following areas:
We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations.
All AI-generated content has been human-reviewed and refined for quality and technical integration.
As a small-scale indie game project, this title is developed under limited funding and team resources, and currently has no dedicated art staff. Therefore, generative AI has been used in parts of the content creation process to reduce basic production costs and help move development forward. All such content has been manually reviewed and adjusted.
Some visual assets in this game were created or enhanced using generative AI tools during development. These assets were reviewed and refined by the development team before being included in the final product.
The game does not use AI to generate content during gameplay.
All store page and in-game translations were created with AI assistance as a starting point. As a solo developer, I only speak English and Ukrainian natively, so I recognize that AI translations may contain errors — I hope to improve them with native speaker feedback in the future.
Store page artwork was generated with AI image tools and then manually composed and edited by the developer.
As a solo indie developer working with a limited art budget, I have used generative AI tools for some visual assets, primarily UI artwork.
The gameplay systems, mechanics, programming, balancing, and overall game design are created and implemented by me.
My long-term goal is to continue improving the game’s artwork and, as the game grows, work with professional artists to replace and further refine AI-assisted visual assets.
This game uses live-generated AI to create text-based dialogue and narrative responses during gameplay. Players can type messages to interact with AI-driven characters and story events, and the AI may generate contextual responses based on the player’s input and current game state. AI-generated content in this game is limited to in-game text and narrative interaction.
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI.
The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text like card effect descriptions, and brainstorming narrative elements. Additionally, AI is utilized to provide draft localizations for various languages.
However, all graphical assets (including character illustrations and monster designs) and audio are entirely human-made. No AI-generated images, pre-rendered graphics, or sound files are used in this game.
No real-time generative AI in the client. Static in-game and store art/audio may include material initially produced with generative AI, revised and approved by the developer before release.
Some content in this game was created with the assistance
of generative AI tools, including: game artwork (ChatGPT/DALL-E),
background music (Suno AI), and some text content (Claude AI).
All AI-generated content has been reviewed and adjusted by the developer.
We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding.
Some textures and 3D models in this game were created using AI-assisted procedural rendering during development. The game does not generate any content with AI at runtime.
This game uses generative AI as its core gameplay mechanic. AI players are powered by large language models (including Claude, GPT, Gemini, Grok, and others) that generate all in-game dialogue, accusations, defenses, and strategic decisions in real time during gameplay. Each AI player reasons, debates, and votes autonomously. Some store page artwork was also generated using AI image generation tools.
This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design.
This game utilizes generative AI tools to assist in the creation of select 2D artwork, specifically some UI icons, league background themes, and store page promotional materials. Other in-game assets, such as enemy art and player icon and GUI, were acquired through licensed asset stores.
Some visual assets (illustrations and portraits) and the music were created with the help of AI tools. The game code was developed with AI-assisted programming. All content was reviewed, curated, and approved by the developer.
Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI.
During development, we used generative AI tools to assist with certain visual assets, including images and 3D models. All AI-generated content was pre-produced during the development phase and has been manually reviewed and validated. No real-time AI generation occurs during gameplay.
The developer uses Generative AI tools to assist in the creation of 2D character sprites, background artwork, UI elements, and visual effects frames. All AI-generated graphical assets are pre-rendered, manually edited, and carefully integrated into the game engine by the developer. The game does not generate any AI content in real-time during gameplay.
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
Some visual assets in this game were generated using AI. As a one‑person developer, I use these tools to accelerate production, but all images are reviewed, refined, and finalized by me to maintain a consistent artistic direction.
Some music tracks in Gridhammer were composed using AI music generation tools (Suno). All other game content including artwork, writing, and game design is human-created.
Some of the game's art assets, music and sound effects are assisted by AI generation. All AI-generated content has been manually screened, revised and reviewed to ensure no infringement of third-party copyrights. No new real-time AI content will be generated during gameplay.
Some audio and promotional materials were created with AI assistance and reviewed by the developer. All core visual artwork in the game is hand-drawn, with a small number of placeholder icons in the current demo to be replaced before full release.
We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay.
We used AI tools (such as ChatGPT and Gemini) to assist with coding and brainstorming game design ideas during the development process. All final assets and game logic have been reviewed and refined by the developer.
Smoke Town utilizes artificial intelligence in the following areas:
We only use AI-generated content in our game as reference material for backgrounds, which are then refined and reviewed by humans. And also for interface translations.
All AI-generated content has been human-reviewed and refined for quality and technical integration.
As a small-scale indie game project, this title is developed under limited funding and team resources, and currently has no dedicated art staff. Therefore, generative AI has been used in parts of the content creation process to reduce basic production costs and help move development forward. All such content has been manually reviewed and adjusted.
Some visual assets in this game were created or enhanced using generative AI tools during development. These assets were reviewed and refined by the development team before being included in the final product.
The game does not use AI to generate content during gameplay.
All store page and in-game translations were created with AI assistance as a starting point. As a solo developer, I only speak English and Ukrainian natively, so I recognize that AI translations may contain errors — I hope to improve them with native speaker feedback in the future.
Store page artwork was generated with AI image tools and then manually composed and edited by the developer.
As a solo indie developer working with a limited art budget, I have used generative AI tools for some visual assets, primarily UI artwork.
The gameplay systems, mechanics, programming, balancing, and overall game design are created and implemented by me.
My long-term goal is to continue improving the game’s artwork and, as the game grows, work with professional artists to replace and further refine AI-assisted visual assets.
This game uses live-generated AI to create text-based dialogue and narrative responses during gameplay. Players can type messages to interact with AI-driven characters and story events, and the AI may generate contextual responses based on the player’s input and current game state. AI-generated content in this game is limited to in-game text and narrative interaction.
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI.
The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text like card effect descriptions, and brainstorming narrative elements. Additionally, AI is utilized to provide draft localizations for various languages.
However, all graphical assets (including character illustrations and monster designs) and audio are entirely human-made. No AI-generated images, pre-rendered graphics, or sound files are used in this game.
No real-time generative AI in the client. Static in-game and store art/audio may include material initially produced with generative AI, revised and approved by the developer before release.
Some content in this game was created with the assistance
of generative AI tools, including: game artwork (ChatGPT/DALL-E),
background music (Suno AI), and some text content (Claude AI).
All AI-generated content has been reviewed and adjusted by the developer.
We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding.
Some textures and 3D models in this game were created using AI-assisted procedural rendering during development. The game does not generate any content with AI at runtime.
This game uses generative AI as its core gameplay mechanic. AI players are powered by large language models (including Claude, GPT, Gemini, Grok, and others) that generate all in-game dialogue, accusations, defenses, and strategic decisions in real time during gameplay. Each AI player reasons, debates, and votes autonomously. Some store page artwork was also generated using AI image generation tools.
This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design.
This game utilizes generative AI tools to assist in the creation of select 2D artwork, specifically some UI icons, league background themes, and store page promotional materials. Other in-game assets, such as enemy art and player icon and GUI, were acquired through licensed asset stores.
Some visual assets (illustrations and portraits) and the music were created with the help of AI tools. The game code was developed with AI-assisted programming. All content was reviewed, curated, and approved by the developer.
Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.