AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Turn-Based Strategy
TitleDisclosureCreatorSrcReviewsAdded
Boungeon
In-game content
artaudiotext
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
LAININ STUDIO
-Jul 13, 2026
Severwood
In-game content
artcode
Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development.
Eeriecast
-Jul 13, 2026
God of Stock
Unclear
art
Some card's art was enhanced.
blaadhound
-Jul 13, 2026
Wasteland Messenger
In-game content
art
This game uses AI-generated art assets.
Qingyuan PixelBox Network Co., Ltd.
-Jul 13, 2026
Pueblo Duerme
Live AI
text
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
D-Games
-Jul 13, 2026
Echoes Of Formation
art
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets
Nanjing Shangxiangyujiu Network Technology Co., Ltd.
-Jul 13, 2026
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Send Forth the Brave
In-game content
artaudiotextcode
AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game.
EmberSleep game
-Jul 11, 2026
Forged Cards
In-game content
artaudiocode
Forged Cards is a passion project, built by one person. I'm not a game studio, I'm a single developer who fell in love with an idea for a deck-builder where you build the cards and set out to make it real. Games like this usually take a team. Modern AI development tools are a big part of how one person was able to build something at this scope. I used AI coding assistants to help me build and iterate on the game's systems, AI image generation for the art, and AI-generated sound effects, all of it reviewed, edited, and shaped by me to fit the world I wanted to create. Every card, every enemy, every choice about how this game looks and feels came from a person (and some close friends) who cared about getting it right. I'm being upfront about this because I think you deserve to know how the thing you're playing was made. Forged Cards exists because these tools let one person build a game that otherwise would have stayed an idea in a notebook.
Context Games
-Jul 11, 2026
Theocide
In-game content
text
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Fenexware
-Jul 11, 2026
More BrainZ
In-game content
art
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Wynand Smit
-Jul 11, 2026
格子局
Unclear
art
Some images have been enhanced with the help of AI.
游离字符
-Jul 11, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Realm Tycoons
Dev only
The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content.
Sunstone Entertainment LLC
-Jul 11, 2026
Hex Clash - The Fractured Combs
In-game content
art
Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools.
Salih Demirkol
-Jul 11, 2026
赛博开箱之王
Live AI
arttext
本游戏在部分功能中使用人工智能技术辅助内容生成与体验优化,所有AI生成内容均由开发团队预先审核、筛选与管控,不会自动生成实时、无审核的动态内容。 游戏内AI相关功能主要用于优化游戏体验,包括但不限于场景细节渲染、剧情文本润色、智能数值适配、互动内容辅助生成等。所有AI产出内容均严格遵守内容合规规范,不含暴力、色情、违法、歧视、虚假误导等不良内容,同时不会收集、上传用户个人隐私信息。 本游戏所有AI相关内容均为游戏内置固定功能,无用户自主输入 prompt 自由生成内容的玩法,不存在无限制AI生成内容的风险,所有展示内容均经过人工审核与版本固化,保证内容安全、可控、合规。
李超超
-Jul 11, 2026
Auto Cats
In-game content
arttext
Auto Cats uses generative AI tools for some pre-generated visual and written content, including selected marketing artwork, concept-assisted item artwork, and some pre-written random event content.
YNJ Games LLC
-Jul 11, 2026
Roll to Ruin
In-game content
art
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
PatcherZZZ
-Jul 11, 2026
族譜
Store/marketing
art
圖片由Arena AI所生成。
davidmkli
-Jul 11, 2026
Crown & Conquest
In-game content
art
Some store-page and marketing imagery for Crown & Conquest (capsule art, icons) was created with the assistance of generative AI image tools. All gameplay, rules, audio, and in-game art are hand-authored, and the game does not use generative AI during gameplay.
Cannibal Parrot Games
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
Garden Defence
In-game content
art
Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players.
Team Toggenburger
-Jul 9, 2026
フォーチュリア:交易路の開拓者
In-game content
artcodetext
Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text.
FUJIYAMA ENTERTAINMENT
-Jul 9, 2026
Bouncy Birbs
In-game content
art
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
Cateto
-Jul 9, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
SIGABRT
In-game content
audioart
The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.
Verewild
-Jul 8, 2026
弈道登仙
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
LiBingMoMa Studio
-Jul 8, 2026
Arcflame Frontiers
In-game content
artaudiotext
During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.
Codename Red Studio
-Jul 8, 2026
Thousand Ward
In-game content
art
Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team.
Veles Labs
-Jul 8, 2026
Caramellia
In-game content
text
We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X].
Joaquin Orozco
-Jul 8, 2026
Market Panic
In-game content
text
This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.
Pixiliated
-Jul 8, 2026
Hatch'n'Wall
In-game content
audioart
Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work.
Fromont Gaming
-Jul 8, 2026
The Clutch Deck
In-game content
art
Generative AI is used solely for generating initial drafts of certain static assets.
Maodune studio
-Jul 8, 2026
Roll and Die
In-game content
text
Generative AI tools were used only to assist with localization and translation drafts. All final text was reviewed and edited by the developer.
Faven Games
-Jul 8, 2026
What Was That?!
In-game content
art
Generative AI was used to assist in creating certain visual assets and concept art. All AI-generated content was reviewed, edited, and integrated by the developer into the final game.
Oleksandra Dotsenko
-Jul 7, 2026
Grenadier Command
In-game content
arttext
This game uses generative AI during development to assist with selected visual and written content, such as concept art, placeholder materials, localization drafts, and marketing assets. All content included in the game and store materials is reviewed, edited, and approved by the development team before publication.
kratijun
-Jul 7, 2026
遗珍拍卖所
In-game content
art
该游戏美术素材以及宣传素材大部分基于ai生成
http://steamcommunity.com/groups/DSDIYY/
-Jul 7, 2026
Massive Wild Monsters Spawn Near the Castle
In-game content
arttextcode
The creative direction and design of this game are the work of the developer. All code, copywriting, artwork, background images, and non-Chinese translations were AI-assisted.
ZhiCheng Xu
-Jul 7, 2026
POTUS Election Sim
Live AI
textart
This game uses generative artificial intelligence to create dynamic content during gameplay. AI systems may generate political advice, news articles, speeches, social media posts, events, narrative responses, and other text-based content based on player actions and the current game state. AI-generated content is intended to enhance replayability and create unique gameplay experiences. Some store, library, and character artwork was created with the assistance of generative AI image tools.
Dackers Studios
-Jul 7, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
Qianli: The Vastscape Scroll
In-game content
art
This game utilized AI tools during the development process, primarily to assist in generating character portraits. All AI-generated assets were reviewed and curated by the development team before being implemented into the game.
Betobe Studio
-Jul 7, 2026
Soul Monsters: The Machine Kingdom and the Lich Queen
In-game content
art
This game uses AI-generated images, created with Stable Diffusion and similar tools, for card artwork, character portraits, backgrounds, and animated card videos. All AI-generated assets were reviewed and edited by the developer. No AI generates content during gameplay.
Industrial Miracle
-Jul 7, 2026
ON&OFF
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
DopamineCrucian
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Chongzhen Simulator
Live AI
text
The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout.
ZHANG HANLIANG
-Jul 6, 2026
Roguelette
In-game content
artaudio
We used AI to help creating Assets like Images, Music.
INDIE-SQUID
-Jul 6, 2026
Sideline to Sideline Football
In-game content
art
Some visual assets in this game, including team icons and player silhouettes, were created with the assistance of AI image generation tools. All AI-generated assets were reviewed, selected, and integrated by the developer. No AI is used to generate content during gameplay.
Blake Whitney
-Jul 6, 2026
Pelmee
In-game content
codearttext
Generative AI was used as a development assistance tool for this game. It was used to support coding, development tools for difficulty adjustment, concept and idea generation, research, localization, advice, bug detection, image creation, texture generation, and mesh generation.
imnif
-Jul 6, 2026
1,282 results
Missing a product? Let us know