Public Steam disclosure research25,994 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
- To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use.
No live generation or AI-based interaction is included in the gameplay itself.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay.
We use AI technologies in a limited capacity during development. AI-assisted tools are used for localization (translation into multiple languages) and for generating some visual assets, such as preview images. The core game content, gameplay design, and the majority of assets are created without the use of AI.
AI tools were used during development for:
- assisting with code-related questions, and
- refining and improving text, including the store page description and some in-game text.
No AI-generated art, audio, models, or raw AI-generated content are used in the game.
As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team.
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music.
However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer.
AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay.
All final content has been reviewed and edited by a human.
Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens.
AI tools were used to generate localizations for languages other than English and Polish.
Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
The developers describe the content like this:
This game uses AI tools to assist in creating certain sound effects and visual assets. All AI-generated content was produced during development, manually reviewed, and edited by the developer. No AI content is generated during gameplay.
The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience.
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
- To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use.
No live generation or AI-based interaction is included in the gameplay itself.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay.
We use AI technologies in a limited capacity during development. AI-assisted tools are used for localization (translation into multiple languages) and for generating some visual assets, such as preview images. The core game content, gameplay design, and the majority of assets are created without the use of AI.
AI tools were used during development for:
- assisting with code-related questions, and
- refining and improving text, including the store page description and some in-game text.
No AI-generated art, audio, models, or raw AI-generated content are used in the game.
As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team.
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music.
However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer.
AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay.
All final content has been reviewed and edited by a human.
Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens.
AI tools were used to generate localizations for languages other than English and Polish.
Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
The developers describe the content like this:
This game uses AI tools to assist in creating certain sound effects and visual assets. All AI-generated content was produced during development, manually reviewed, and edited by the developer. No AI content is generated during gameplay.
The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience.
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.