Used AI for background music. Apologies.
- Creator
- Ethan Pribadi
- Reviews
- -
- Added
- Mar 18, 2026
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Used AI for background music. Apologies.
Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music. All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game. The game does not generate content or code with AI during gameplay and does not connect to external AI services.
This game uses generative AI in the following ways: • Music: Background music and audio tracks were created with AI music generation tools • Images: Some promotional images and visual assets were created or enhanced with AI image generation • Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
The background image for the game's ending credits was restyled using an AI filter.And icon.
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
"Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer."
The game to contain art assets generated by artificial intelligence
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
Since we are a small team of two, we used generative AI to create some 3D objects and 2D textures or UI components.
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
本游戏开发过程中使用了生成式人工智能工具: • 代码编写:使用AI辅助生成部分代码逻辑 • 美术资产:部分图像资源使用AI辅助创作 所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。
Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries.
Some of the visuals in the game were created using AI.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime.
We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements.
- some UI Icons have been generated using AI Tools and were hand-edited by a human artist
This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game.
1. Some scene artwork in this game is AI-generated. 2. Some images for in-game form verification are AI-generated.
This game uses AI-assisted programs and translation.
AI were used to assist with translating text into multiple languages.
Some of the soundtrack is generated using AI
AI Assisted graphics and music included.
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developers before being integrated into the final game assets. We use AI to assist in-game logic and algorithms.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style
Game uses AI for assets such as characters, music, and sound bytes.
AI tools were used during the early concept phase of some character designs. All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision. No gameplay systems, mechanics, code, or narrative content were generated by AI.
Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer.
A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts.
"Developed in Godot with a focus on precision and hand-crafted systems. To maintain absolute control over the game’s quality and vision, generative AI was used for less than 10% of development, limited strictly to early-stage conceptual ideation for visual assets. Every final in-game asset has been manually hand-drawn, and 100% of the game’s code—including the massive 3,000+ line player controller—is hand-written. This ensures the tight, responsive gameplay essential for a high-stakes Metoridvania."
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for your support
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
Artificial intelligence technologies are widely used to assist in translating text content into multiple languages. Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine. The game does not integrate any AI APIs, and no generative AI runs during gameplay.
I was the archaic and fragmented DNA in the amber bound insect. AI was the frog DNA. Original Card Game: All card art is original, hand painted on canvas and physically printed on real cards (5,000 in total). The face images are scans of those pained canvas prints/ cards. AI was used to generate the card's backs and some of the playing surfaces/backgrounds. Coding: While I on and off experience in JavaScript since 2002, AI was used to help generate and debug portions of the code. I especially used AI when predicting potential conflicts and integration problems (especially Steam integration) before implementing new code. I found it very helpful when changing long sets of repetitive blocks of code. The volume of human error that was cut down was tremendous. Localization: Localization will be finalized in Beta. Initial translations were done with AI. Corrections and finalization will be done after input from the community (new game, some new terms). Music: We are Streamer first. Streamer need background music that won't affect their monetization. From the beginning, music that was all original, was critical to me. I wanted Streamers to have no worries when letting our background music play for hours. Musicians want astronomical payments and deals that will leave me perpetually paying them. I generated all of our music in Suno and own it all. I plan on releasing more, in two hour blocks, that will be available as free DLC's. All AI I used was after human talent quoted cost ineffective numbers or outright turned me down. This is a simple card game. A vehicle for a game and art I have made. I set out to make an affordable, sturdy, reliable, user focused game. AI helped me make the best product I could.
The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes.
Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is no real-time AI content and no infringement behavior.
Some image assets are AI generated. This includes the game's logo and icon.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Spellrite In-game content audio | Used AI for background music. Apologies. | Ethan Pribadi | - | Mar 18, 2026 | |
Overclocked Arena: Instability Protocol In-game content art | Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay. | Terminal State Games | - | Mar 18, 2026 | |
Desolation Arcanist In-game content artaudiotextcode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity. | MipodasGame | - | Mar 18, 2026 | |
Dice Ark In-game content artaudiocode | This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music.
All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game.
The game does not generate content or code with AI during gameplay and does not connect to external AI services. | Yoigoshi Studio | - | Mar 18, 2026 | |
CoraCreaCrafts Games In-game content audioarttext | This game uses generative AI in the following ways:
• Music: Background music and audio tracks were created with AI music generation tools
• Images: Some promotional images and visual assets were created or enhanced with AI image generation
• Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance
All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created. | DFK Helper | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends In-game content text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team. | Eclipse Interactive | - | Mar 18, 2026 | |
FEED In-game content art | The background image for the game's ending credits was restyled using an AI filter.And icon. | Damian_Zhao | 127 | Mar 18, 2026 | |
Perestroika Drive In-game content audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones. | qubiq | - | Mar 18, 2026 | |
HOP-CO-OP In-game content audiotext | "Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer." | KS Studios | 11 | Mar 18, 2026 | |
NEON DRIFT ULTRA In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 12 | Mar 18, 2026 | |
Silence Archives Terminal In-game content art | Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay. | R.C. Zhang | - | Mar 18, 2026 | |
After the Bite In-game content audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play. | True | - | Mar 18, 2026 | |
Kill the Slimes In-game content art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction. | Flowing Fates | - | Mar 18, 2026 | |
Maze of Mask In-game content art | Since we are a small team of two, we used generative AI to create some 3D objects and 2D textures or UI components. | Barlas Game Studio | - | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
白蛇之子 | The Son of White Snake: Roguelike Deckbuilder In-game content artcode | 本游戏开发过程中使用了生成式人工智能工具:
• 代码编写:使用AI辅助生成部分代码逻辑
• 美术资产:部分图像资源使用AI辅助创作
所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。 | Shanghai Watchman Network Technology Co., Ltd | - | Mar 18, 2026 | |
Personality Imprint In-game content arttext | Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries. | 有个朋友工作室 | - | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
WHISPERWOOD In-game content art | We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world. | Komakolar | - | Mar 18, 2026 | |
Eggs Les Bains In-game content artaudio | The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool. | Rivardus | - | Mar 18, 2026 | |
Miniature LAND -Four Seasons- In-game content arttext | We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text. | WarmingApp | - | Mar 18, 2026 | |
LoopiaLike In-game content art | This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution. | Loopialike Games | 12 | Mar 18, 2026 | |
Mockbuster In-game content art | This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay. | 0xp Games | - | Mar 18, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
无尽DDL(INFINITY DEADLINE) In-game content textart | We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements. | YvelRevo | - | Mar 18, 2026 | |
Starwing Tactics In-game content art | - some UI Icons have been generated using AI Tools and were hand-edited by a human artist | Forward Thrust Works | - | Mar 18, 2026 | |
Overvoid In-game content artaudiotext | This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game. | Max Style Games | - | Mar 18, 2026 | |
Web少女编程学院 In-game content art | 1. Some scene artwork in this game is AI-generated.
2. Some images for in-game form verification are AI-generated. | Hat-Soft | - | Mar 18, 2026 | |
折跃之跃 In-game content text | This game uses AI-assisted programs and translation. | 柯埃文地区 | - | Mar 18, 2026 | |
Radical Tower Defense In-game content text | AI were used to assist with translating text into multiple languages. | NewNull | - | Mar 18, 2026 | |
SS13 BAR SIM In-game content audio | Some of the soundtrack is generated using AI | el3_elo | - | Mar 18, 2026 | |
Purr Bricks In-game content artaudio | AI Assisted graphics and music included. | PurrSoft | 13 | Mar 18, 2026 | |
The Legend of Wijaya In-game content artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game. | Groovy Zebra Studio | - | Mar 18, 2026 | |
サイコローグ In-game content art | We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developers before being integrated into the final game assets.
We use AI to assist in-game logic and algorithms. | monotos | - | Mar 18, 2026 | |
Huebound In-game content artaudiocode | AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI. | Dan Hicks | - | Mar 18, 2026 | |
Save New York 2030 In-game content art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style | Black Belt Logic LLC | - | Mar 18, 2026 | |
Chug Master Chuck In-game content artaudio | Game uses AI for assets such as characters, music, and sound bytes. | Coil Entertainment | - | Mar 18, 2026 | |
Sushi Day In-game content art | AI tools were used during the early concept phase of some character designs.
All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision.
No gameplay systems, mechanics, code, or narrative content were generated by AI. | Luciforge | - | Mar 18, 2026 | |
NO WAY OUT:Prison In-game content art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay. | Co's Studios | - | Mar 18, 2026 | |
OBOSRACA In-game content art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer. | Kirill Production Studios | - | Mar 18, 2026 | |
ZenType In-game content artaudio | A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts. | IRFAN S | - | Mar 18, 2026 | |
Rampage Kage In-game content art | "Developed in Godot with a focus on precision and hand-crafted systems. To maintain absolute control over the game’s quality and vision, generative AI was used for less than 10% of development, limited strictly to early-stage conceptual ideation for visual assets. Every final in-game asset has been manually hand-drawn, and 100% of the game’s code—including the massive 3,000+ line player controller—is hand-written. This ensures the tight, responsive gameplay essential for a high-stakes Metoridvania." | Ofir Aroya | - | Mar 18, 2026 | |
Deliverage In-game content audio | The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music) | Majao Games | 15 | Mar 18, 2026 | |
Galaxy Invaders - Eclipse Squadron In-game content art | This game has AI generated Images for Store Page Library
and In game Movies Characters are AI Generated, thank you for your support | PlayCube Interactive | - | Mar 18, 2026 | |
Organomancer In-game content artaudiotext | This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer. | Vanta Chamber Interactive LLC | - | Mar 18, 2026 | |
梦幻旅途 In-game content textart | Artificial intelligence technologies are widely used to assist in translating text content into multiple languages.
Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine.
The game does not integrate any AI APIs, and no generative AI runs during gameplay. | 游梦像素 | - | Mar 18, 2026 | |
Godisnje In-game content artcodetextaudio | I was the archaic and fragmented DNA in the amber bound insect. AI was the frog DNA.
Original Card Game: All card art is original, hand painted on canvas and physically printed on real cards (5,000 in total). The face images are scans of those pained canvas prints/ cards. AI was used to generate the card's backs and some of the playing surfaces/backgrounds.
Coding: While I on and off experience in JavaScript since 2002, AI was used to help generate and debug portions of the code. I especially used AI when predicting potential conflicts and integration problems (especially Steam integration) before implementing new code. I found it very helpful when changing long sets of repetitive blocks of code. The volume of human error that was cut down was tremendous.
Localization: Localization will be finalized in Beta. Initial translations were done with AI. Corrections and finalization will be done after input from the community (new game, some new terms).
Music: We are Streamer first. Streamer need background music that won't affect their monetization. From the beginning, music that was all original, was critical to me. I wanted Streamers to have no worries when letting our background music play for hours. Musicians want astronomical payments and deals that will leave me perpetually paying them. I generated all of our music in Suno and own it all. I plan on releasing more, in two hour blocks, that will be available as free DLC's.
All AI I used was after human talent quoted cost ineffective numbers or outright turned me down. This is a simple card game. A vehicle for a game and art I have made. I set out to make an affordable, sturdy, reliable, user focused game. AI helped me make the best product I could. | New Zadar Studios LLC | - | Mar 18, 2026 | |
Mai's Hunger In-game content audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes. | Game Opus | - | Mar 18, 2026 | |
推推矿工 Push & Crush In-game content artcode | Some of the image materials in this game are generated using AI, and the code is debugged with AI assistance. There is no real-time AI content and no infringement behavior. | IX Studio | - | Mar 18, 2026 | |
Keyboard Rush In-game content art | Some image assets are AI generated. This includes the game's logo and icon. | Lost Reality Games | - | Mar 18, 2026 |