Store capsules and background environments are crafted using creative design processes.
- Creator
- Raptor Entertainment
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,990 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Store capsules and background environments are crafted using creative design processes.
We just used AI to help with the Steam capsule and some marketing assets
The cinematic video, localization, and some in-game images were created using artificial intelligence technologies.
This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards.
Some assets in this game were created with the assistance of generative AI tools during development. All content was reviewed, edited, and curated by the developer before being included in the game.
I used AI for coding, and asset polish.
I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game.
We generate music using AI. Store page art assets were created using AI.
I used AI to generate many of the images in this game.
AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip.
A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay.
Multiple UI elements created using AI-assisted design tools.
This game uses generative AI tools in a limited capacity during development. A small number of environmental textures were created with AI assistance. The majority of in-game assets are licensed assets (e.g., Craftpix) or custom-developed by the creator. All gameplay systems, mechanics, level design, and core development were created by the developer. AI-generated content does not affect gameplay functionality and is used only as a supplemental production tool.
Built by a solo developer using AI-assisted development tools.
With the help of neural networks, voiceover was made in Silent home.
VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers.
Characters and videos generated by AI
The game's store promotional images and some in-game scene asset are generated by AI
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content.
The following 3D models were generated using AI : Suit jacket, suit pants, socks, underwear, tie The following item images were generated using AI : Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks Achievement icons were generated using AI The following language logo images were generated using AI : Simplified Chinese, Traditional Chinese, Japanese Some or all translations for the following languages were generated using AI : English, Simplified Chinese, Traditional Chinese, Japanese
Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer.
The artwork for the main menu and the graphics for the shop and library pages were generated by AI.
Portions of the game’s visual assets and text content were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. The game does not use generative AI at runtime.
Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer.
Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay.
Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay.
During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation.
Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary. All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included. Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed. Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only. All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
This game uses generative AI in the following ways: • Music: Background music and audio tracks were created with AI music generation tools • Images: Some promotional images and visual assets were created or enhanced with AI image generation • Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created.
I used generative AI to create the images.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
The background image for the game's ending credits was restyled using an AI filter.And icon.
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
The game to contain art assets generated by artificial intelligence
Some materials in this game were created using generative AI tools.
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Chat-GPT
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
本游戏开发过程中使用了生成式人工智能工具: • 代码编写:使用AI辅助生成部分代码逻辑 • 美术资产:部分图像资源使用AI辅助创作 所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。
Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries.
AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game.
Some of the visuals in the game were created using AI.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
- some UI Icons have been generated using AI Tools and were hand-edited by a human artist
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Biomech Protocol art | Store capsules and background environments are crafted using creative design processes. | Raptor Entertainment | - | Mar 18, 2026 | |
Crazy Bike Store/marketing art | We just used AI to help with the Steam capsule and some marketing assets | Crazy Bike | - | Mar 18, 2026 | |
Last Float In-game content arttext | The cinematic video, localization, and some in-game images were created using artificial intelligence technologies. | LapsaDev | - | Mar 18, 2026 | |
Kvga In-game content art | This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards. | KvgaDev | - | Mar 18, 2026 | |
The Node In-game content | Some assets in this game were created with the assistance of generative AI tools during development.
All content was reviewed, edited, and curated by the developer before being included in the game. | Héroes del Silicio | - | Mar 18, 2026 | |
EchoLink: Recursion Dev only codeart | I used AI for coding, and asset polish. | Detonation Zone Interactive | - | Mar 18, 2026 | |
UpUpApple In-game content arttextcode | I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game. | Guralab | - | Mar 18, 2026 | |
Blink Atomic Music In-game content audioart | We generate music using AI.
Store page art assets were created using AI. | JinCycle | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley In-game content audio | AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip. | BoxLoaf | - | Mar 18, 2026 | |
Tower Defense Ultimate: Crashfall Protocol In-game content art | A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay. | Thonus Digital | - | Mar 18, 2026 | |
Solo Raid: Mage In-game content art | Multiple UI elements created using AI-assisted design tools. | God Tier Build | - | Mar 18, 2026 | |
Prison Freak In-game content art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures were created with AI assistance. The majority of in-game assets are licensed assets (e.g., Craftpix) or custom-developed by the creator.
All gameplay systems, mechanics, level design, and core development were created by the developer. AI-generated content does not affect gameplay functionality and is used only as a supplemental production tool. | OrcaLab Studios™ | - | Mar 18, 2026 | |
The Chairman Dev only | Built by a solo developer using AI-assisted development tools. | Mateo Jaramillo | - | Mar 18, 2026 | |
Silent home In-game content audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Voxelnova In-game content art | VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency. | Reynaldo | - | Mar 18, 2026 | |
Eon Empires In-game content arttext | Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI. | Aeonforge Studio | - | Mar 18, 2026 | |
AI Society Live AI text | AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers. | b8ve | 24 | Mar 18, 2026 | |
三消直播间 In-game content art | Characters and videos generated by AI | COSO | - | Mar 18, 2026 | |
家长看不见的日记 In-game content art | The game's store promotional images and some in-game scene asset are generated by AI | CDF GAME | - | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
Escape from Vacov Store/marketing art | Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content. | Kyro | - | Mar 18, 2026 | |
Holy Crap! I'm Out of Paper! : The In-Law Survival Guide In-game content arttext | The following 3D models were generated using AI
: Suit jacket, suit pants, socks, underwear, tie
The following item images were generated using AI
: Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks
Achievement icons were generated using AI
The following language logo images were generated using AI
: Simplified Chinese, Traditional Chinese, Japanese
Some or all translations for the following languages were generated using AI
: English, Simplified Chinese, Traditional Chinese, Japanese | EXPECTACLE | 28 | Mar 18, 2026 | |
Edena: Echoes of Magic In-game content art | Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer. | Éclair Orange | - | Mar 18, 2026 | |
SpaceShift Store/marketing art | The artwork for the main menu and the graphics for the shop and library pages were generated by AI. | Spacinger | - | Mar 18, 2026 | |
StarRush In-game content arttext | Portions of the game’s visual assets and text content were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. The game does not use generative AI at runtime. | BlueTowelGames | - | Mar 18, 2026 | |
Super Battle Royale Dev only code | Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer. | Yile Studio | - | Mar 18, 2026 | |
SwingCat: Swing Me to the Moon? In-game content art | Some static visual assets in this game were created with the assistance of AI tools during development. All AI-assisted assets have been reviewed, edited, and integrated by the developer to fit the game's art style. No AI-generated content is created during gameplay. | CAEN Games | - | Mar 18, 2026 | |
Overclocked Arena: Instability Protocol In-game content art | Some visual assets were created with the assistance of generative AI tools and further refined and curated by the developer. No live AI generation occurs during gameplay. | Terminal State Games | - | Mar 18, 2026 | |
你的小鸡鸡 Dev only code | During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation. | hUoFaN | - | Mar 18, 2026 | |
Vtuber Assistant Live AI textaudio | Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content. | Draven | - | Mar 18, 2026 | |
CoraCreaCrafts Games In-game content audioarttext | This game uses generative AI in the following ways:
• Music: Background music and audio tracks were created with AI music generation tools
• Images: Some promotional images and visual assets were created or enhanced with AI image generation
• Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance
All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created. | DFK Helper | - | Mar 18, 2026 | |
The Time‑Thieving Cat Unclear art | I used generative AI to create the images. | Chaos Cat Games | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends In-game content text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team. | Eclipse Interactive | - | Mar 18, 2026 | |
FEED In-game content art | The background image for the game's ending credits was restyled using an AI filter.And icon. | Damian_Zhao | 127 | Mar 18, 2026 | |
Perestroika Drive In-game content audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones. | qubiq | - | Mar 18, 2026 | |
NEON DRIFT ULTRA In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 12 | Mar 18, 2026 | |
CYBERTOLIA : The Last Canton Unclear | Some materials in this game were created using generative AI tools. | kursad.gamedev | - | Mar 18, 2026 | |
Silence Archives Terminal In-game content art | Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay. | R.C. Zhang | - | Mar 18, 2026 | |
Dodgecore Unclear | Chat-GPT | Schnurksel | - | Mar 18, 2026 | |
Kill the Slimes In-game content art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction. | Flowing Fates | - | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
白蛇之子 | The Son of White Snake: Roguelike Deckbuilder In-game content artcode | 本游戏开发过程中使用了生成式人工智能工具:
• 代码编写:使用AI辅助生成部分代码逻辑
• 美术资产:部分图像资源使用AI辅助创作
所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。 | Shanghai Watchman Network Technology Co., Ltd | - | Mar 18, 2026 | |
Personality Imprint In-game content arttext | Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries. | 有个朋友工作室 | - | Mar 18, 2026 | |
The Paranormal is Happening Store/marketing art | AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game. | Stevri Games | - | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
WHISPERWOOD In-game content art | We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world. | Komakolar | - | Mar 18, 2026 | |
Eggs Les Bains In-game content artaudio | The images were refined by artificial intelligence based on real photos taken in the city of Aix-les-Bains. The music was also arranged using an artificial intelligence tool. | Rivardus | - | Mar 18, 2026 | |
Miniature LAND -Four Seasons- In-game content arttext | We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text. | WarmingApp | - | Mar 18, 2026 | |
Starwing Tactics In-game content art | - some UI Icons have been generated using AI Tools and were hand-edited by a human artist | Forward Thrust Works | - | Mar 18, 2026 |