Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI.
Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations
The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI.
Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations
The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.