25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

42 Space MayhemSteam
Disclosure

Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic.

Creator
Mostly Harmless Games
Reviews
-
Added
Mar 18, 2026
魔星兄弟2Steam
Disclosure

A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.

Creator
易远游戏
Reviews
239
Added
Mar 18, 2026
Suck It Up!Steam
Disclosure

Enemy models and textures were initially generated with AI and later manually refined by the development team.

Creator
ObysByteGames
Reviews
-
Added
Mar 18, 2026
0X13Steam
Disclosure

Only for Marketing material, if we reach our goal we will pay a real person fr fr.

Creator
Andrei
Reviews
-
Added
Mar 18, 2026
AlgoremindSteam
Disclosure

During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.

Creator
Remindera
Reviews
-
Added
Mar 18, 2026
David: Rise of the ShepherdSteam
Disclosure

Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.

Creator
PrayerPathGames
Reviews
-
Added
Mar 18, 2026
The King's BargainSteam
Disclosure

Story,Localization; I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer.

Creator
Pleja Games
Reviews
-
Added
Mar 18, 2026
BastionfallSteam
Disclosure

During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.

Creator
STLND Interactive
Reviews
-
Added
Mar 18, 2026
DonjonSteam
Disclosure

AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.

Creator
SIXDOTS
Reviews
-
Added
Mar 18, 2026
牛马模拟器Steam
Disclosure

1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。

Creator
BossyuGames
Reviews
-
Added
Mar 18, 2026
FARCRAFTSteam
Disclosure

Most StoryBay images are AI generated. Most of the Radio musical song tracks are AI generated. Most of the spoken dialog is AI generated.

Creator
Riitoken
Reviews
-
Added
Mar 18, 2026
SoulworldSteam
Disclosure

I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content. These resources complement my own custom-made models and help fill creative gaps when needed. Final in-game assets will be a mix of original and properly licensed content. Most AI-generated content in my project is based on models I’ve created myself. I was born speaking French and English isn’t my native language, so I’ve used AI tools to help refine and improve my writing. From game dialogue to story descriptions and Kickstarter text, AI helps me correct grammar and make my ideas easier to read and understand for a broader audience. The creative direction and story are completely mine it just helps me express it better!

Creator
Emilie Lampron
Reviews
-
Added
Mar 18, 2026
When The Sun DiesSteam
Disclosure

How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!

Creator
Marcheva Studios
Reviews
-
Added
Mar 18, 2026
Lightyears of Fervent WarfareSteam
Disclosure

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare. I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust. This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have. Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

Creator
Lea Creative Industries
Reviews
-
Added
Mar 18, 2026
Last Hammashan: Awakening of a HeroSteam
Disclosure

a few lines of the dialog were generated using AI and is currently used only as a placeholder. the concept of some icons was generated using AI, but they were largely edited.

Creator
ALAA HAMASH
Reviews
11
Added
Mar 18, 2026
神魔山海经Steam
Disclosure

We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text. Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI.

Creator
红尘背包客
Reviews
56
Added
Mar 18, 2026
Rush Minutes: Online ShooterSteam
Disclosure

We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality.

Creator
MORE GAME
Reviews
-
Added
Mar 18, 2026
Sunrise Of The Time: End Of BlueSteam
Disclosure

Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.

Creator
EOSGAMES
Reviews
-
Added
Mar 18, 2026
Laby's VillageSteam
Disclosure

Some art, music, and code structures in this game were assisted by AI tools during development. All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience.

Creator
SlimeBox
Reviews
-
Added
Mar 18, 2026
HerboVestSteam
Disclosure

This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.

Creator
MontTitanStudio
Reviews
-
Added
Mar 18, 2026
Guardian of AltaiSteam
Disclosure

AI was used in the creation of 2D artwork, as well as music and sound effects in the game.

Creator
Surreal Overflow
Reviews
18
Added
Mar 18, 2026
FamishedSteam
Disclosure

Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude. The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.

Creator
SlaughterWare
Reviews
-
Added
Mar 18, 2026
DicefallSteam
Disclosure

The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version.

Creator
DropC Gamestudio
Reviews
-
Added
Mar 18, 2026
Lila's AtelierSteam
Disclosure

Some of the image materials were created using AI and were subsequently refined with detailed edits

Creator
HSIEH FUAN
Reviews
-
Added
Mar 18, 2026
Fire & Light: Thrones of TyberionSteam
Disclosure

AI makes a lot of things easier for drawing, 3D, animation, code, music... but I don't use AI to avoid having to work, nor in place of my imagination: I create the lore, the character designs, the enemies and bosses, the powers and their combined effects, I write the dialogues myself and even the song lyrics. In short, I don't use AI to create, but to produce with the means I have (I document all of this in the YouTube devlog.) And the more Tyberion takes shape, the more I replace AI assets with handmade assets.

Creator
Trigor
Reviews
-
Added
Mar 18, 2026
The Secret of VelmoraSteam
Disclosure

Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI.

Creator
Zbigniew Lipka
Reviews
-
Added
Mar 18, 2026
Arena IISteam
Disclosure

Art and Graphics for Arena II were generated using AI models.

Creator
30 Minute Games
Reviews
-
Added
Mar 18, 2026
炽澜号Steam
Disclosure

We only used AI to generate videos of the ship and some outdoor shots, without involving portraits.

Creator
北京万合瑞晟文化传媒有限公司
Reviews
1.4k
Added
Mar 18, 2026
1,644 results
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