Part of the game concept art production and UI design was produced with reference to generative AI.
- Creator
- Neon Egg Games
- Reviews
- -
- Added
- Mar 18, 2026
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Part of the game concept art production and UI design was produced with reference to generative AI.
Images and narration found in this game were produced with the help of AI-generated services.
Card background images are AI Generated as a base and transformed into live 2d pixel art.
BGM is generated using AI
We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
Some icon resources were generated using AI technology
Partial character images related content Partial text content
some map
Note: Card illustrations in this game were created using AI algorithms.
I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
The game allows users to choose cover images for games they develop, the images are created by AI.
Some images are generated using AI and then processed using PS
The textures of some assets in the background were enhanced using an ai-pipeline.
The characters and promotional images were generated using AI
GAI was used to generate the base for the sprites.
Store art has been assisted with generative AI
Angry Chef: World Tour uses AI only for character voice recordings.
Some of the art texture is generated by AI.
Some icons are generated using AI
I used artificial intelligence only to write item descriptions.
这是一个能和你对话的AI伴侣
Some of the in-game art is generated by AI
In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game.
that most of the AI images are AI
The game contains pre-generated AI art assets.
The game's store page used AI to provide game content descriptions and localization.
AI is used for some of the artwork and scripts.
As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally.
AI was used only in Steam Achievements graphical assets.
AI was used to generate some of level images
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
Some of the game art pictures are created by hand after ai drawing.
I used AI to generate some promotional images for the game to showcase on the store page.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
Parts of the garden
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
The game's logo and store promotional images are generated using AI.
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
AI has been utilized in various aspects: image design, soundtrack, and translations.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
Just the icons for the items in the menu are AI generated.
Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools. All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals. Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process.
The skyboxes are AI generated
Only the cover background was created with the help of AI.
AI was used to create the background images, and characters.
Some dialogue art are created and assisted by artists using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dream Eater Girl Store/marketing art | Part of the game concept art production and UI design was produced with reference to generative AI. | Neon Egg Games | - | Mar 18, 2026 | |
Bible Puzzle In-game content artaudio | Images and narration found in this game were produced with the help of AI-generated services. | Or Games | 15 | Mar 18, 2026 | |
Terminal Adventure In-game content art | Card background images are AI Generated as a base and transformed into live 2d pixel art. | HewWorks | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Rpg Forever - Serens Quest In-game content art | We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch. | BmpGames | - | Mar 18, 2026 | |
Find Cats 3 旅行猫咪 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | 17 | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
峡谷竞技场 In-game content art | Some icon resources were generated using AI technology | 哩奇工作室 | - | Mar 18, 2026 | |
Element Warriors Unclear arttext | Partial character images related content
Partial text content | DPlay Game | - | Mar 18, 2026 | |
东方奇缘记 Unclear | some map | 东方幻域 | - | Mar 18, 2026 | |
落幕英雄传 In-game content art | Note: Card illustrations in this game were created using AI algorithms. | Life Trust Foundation | 35 | Mar 18, 2026 | |
Hide and Seek with Noah In-game content art | I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game. | Waddle Games | 45 | Mar 18, 2026 | |
Skyrift: The Shattered Sky Store/marketing textcode | Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game. | Cosma Daniel | - | Mar 18, 2026 | |
StartPlay Live AI art | The game allows users to choose cover images for games they develop, the images are created by AI. | StartPlay | 23 | Mar 18, 2026 | |
Winner In Life In-game content art | Some images are generated using AI and then processed using PS | NoOne | 15 | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
Cheese Co-op Clicker Simulator In-game content art | GAI was used to generate the base for the sprites. | asxgames | 18 | Mar 18, 2026 | |
One Shot Arena Store/marketing art | Store art has been assisted with generative AI | ShoXx | - | Mar 18, 2026 | |
Angry Chef In-game content audio | Angry Chef: World Tour uses AI only for character voice recordings. | NetCode Studios | - | Mar 18, 2026 | |
Lips Breaker-绣口吐珠 In-game content art | Some of the art texture is generated by AI. | Unseenstone | - | Mar 18, 2026 | |
TimeKeeper In-game content art | Some icons are generated using AI | TrashMaker | - | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
他的老婆 Unclear | 这是一个能和你对话的AI伴侣 | 高凯 | - | Mar 18, 2026 | |
伏魔之境-Demon Suppression Realm In-game content art | Some of the in-game art is generated by AI | 日醉夜的狗 | - | Mar 18, 2026 | |
拯救日记 In-game content art | In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game. | 衢州万境互娱网络科技有限公司 | - | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Traveler Of Light In-game content art | The game contains pre-generated AI art assets. | ZENG CHEN | - | Mar 18, 2026 | |
宇宙怪谈 In-game content text | The game's store page used AI to provide game content descriptions and localization. | Cotton Game | 20 | Mar 18, 2026 | |
Streamer VS Zombie In-game content artcode | AI is used for some of the artwork and scripts. | ArachniGAMES | - | Mar 18, 2026 | |
Pantsu! In-game content artaudio | As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally. | UncannyValley | - | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Jigsort Journey: Puzzle Blend In-game content art | AI was used to generate some of level images | TOYGames Studio Inc. | - | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Jellyfish blind box 水母盲盒 Store/marketing art | Some of the game art pictures are created by hand after ai drawing. | Happy Fish | - | Mar 18, 2026 | |
Manga Ninja In-game content art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards. | 布兰Blind | - | Mar 18, 2026 | |
Queen's Garden : French Splendor Unclear | Parts of the garden | Seven Sails Games | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Argonauts Path In-game content artaudiotext | AI has been utilized in various aspects: image design, soundtrack, and translations. | LittlePaladinGames | - | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Athralis Tower Defense In-game content text | Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools.
All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals.
Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process. | Athralis | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 |