Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
- Creator
- Red Fables
- Reviews
- 10
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
I used AI to generate images for the store and some of the in-game decorations
Characters were generated by AI
ai was used to generate some texts inside the game
AI-generated art object
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
We used AI to generate Character & store page assets
The game is a chat with fantasy NPC characters. Player types a dialog, question, remark and NPC shows AI-generated answer. This can be a casual chat, a legend, a fantasy world rumours etc. The game is designed to be fantasy, casual and cozy experience. Non-acceptable content, adult oriented or graphic texts are prohibited in AI model p[rompt and additionaly sanitized before showing onscreen. Game features no online interaction. AI model is run locally on players computer with no data upload or download (with exception to possible use of Steam Cloud Save).
Drunkard Simulator contains some AI generated voice lines, music and sound effects.
In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience. Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game.
Some of the gameplay images are AI generated as well as some of the promotional art
The AI image generator Dall-E was used to create imagery within the game.
Use in-game image illustrations generated using AI
We have generated art concepts using AI before artists render final art.
AI-generated art object
This game uses generative AI for the creation of pre-rendered voiceovers
AI tools are used to produce some textures in the game.
This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack.
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
The original illustration is loaded and the illustration is generated by AI.
Some game materials are generated by AI.
Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice.
The description of game content translated with multiple languages helped by AI
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Good day. Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog.
It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game.
AI in TruckerX has been used for image creation for some splash arts.
Materials using AI are used for some of the backgrounds. However, they are legally acceptable materials.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
Some of the in-game images and textures will be generated using AI.
AI-generated art object
Part of the text on the store page was translated using AI.
Some assets are created with the help of AI
Contains AI generated Images and Music
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
このゲームに使用している背景の画像は、AIで生成されたものが含まれます。 The background images used in this game include those generated by AI.
- Some icons and textures are AI generated
The Time Within Us relies on historical accuracy and authentic references as its foundation. Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings, museum archives, photographs, and specialized books. AI is used only as a supportive tool to enhance development efficiency and creativity: -Visual exploration: generating alternative design ideas and concepts, mood boards. -Polishing elements: toning up textures, graphic elements, or background details for presentation. -Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
Pre-rendered AI-generated video, images, and audio.
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Ai generated 2D art and voice/sound.
Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DUNGEON OF LOVE: Catch Monsters Store/marketing art | Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch.
Applied to the various banners for the Steam store. | Red Fables | 10 | Mar 18, 2026 | |
MyBird Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Game Room In-game content art | I used AI to generate images for the store and some of the in-game decorations | Games For Humans | - | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
Gun Painter Sim Store/marketing art | AI-generated art object | Gun Painter Sim | - | Mar 18, 2026 | |
The Test: Reality Check In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 619 | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
悠闲的末日郊游-Traveling after Doomsday Store/marketing art | We used AI to generate Character & store page assets | Kwing works | - | Mar 18, 2026 | |
ChatNPC Live AI text | The game is a chat with fantasy NPC characters. Player types a dialog, question, remark and NPC shows AI-generated answer. This can be a casual chat, a legend, a fantasy world rumours etc. The game is designed to be fantasy, casual and cozy experience. Non-acceptable content, adult oriented or graphic texts are prohibited in AI model p[rompt and additionaly sanitized before showing onscreen. Game features no online interaction. AI model is run locally on players computer with no data upload or download (with exception to possible use of Steam Cloud Save). | Play2Chill S.A. | - | Mar 18, 2026 | |
Drunkard Simulator In-game content audio | Drunkard Simulator contains some AI generated voice lines, music and sound effects. | O.S.D. | 43 | Mar 18, 2026 | |
Dusty Secrets Live AI text | In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience.
Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game. | NewGen | - | Mar 18, 2026 | |
The Butterfly Effect In-game content art | Some of the gameplay images are AI generated as well as some of the promotional art | 8 Ball Studios | - | Mar 18, 2026 | |
NOX AETERNA - Veil of Darkness In-game content art | The AI image generator Dall-E was used to create imagery within the game. | Darkside Studios | 10 | Mar 18, 2026 | |
The End of Infinity Return In-game content art | Use in-game image illustrations generated using AI | Doubleagames | - | Mar 18, 2026 | |
Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
Protest Sim In-game content art | AI-generated art object | Manuel Untermoser | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Project Louisiana - The BOUNDS VR In-game content art | AI tools are used to produce some textures in the game. | Build the Light | - | Mar 18, 2026 | |
The Fate of Sir Aldric In-game content artaudio | This game uses AI generated images for the visual novel scenes and AI generated music for the soundtrack. | Shadowcraft Games | - | Mar 18, 2026 | |
命运游戏3:王者棋局 In-game content art | We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production. | KARMAGAME HK LIMITED | 693 | Mar 18, 2026 | |
MIKO x MIKO SISTERS 神楽家の巫女と悪霊 In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
浮云游戏公司 In-game content art | Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice. | Foryun | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Reflections of the void In-game content art | Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game. | Echo Story Games | 12 | Mar 18, 2026 | |
Skuf vs beer bottle party Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Rose in the Mist In-game content art | Good day.
Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog. | KOSTIANTYN L | - | Mar 18, 2026 | |
The Advent: Children of Arla Live AI text | It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game. | Planet Postmoderna LLC | - | Mar 18, 2026 | |
TruckerX Store/marketing art | AI in TruckerX has been used for image creation for some splash arts. | Aldrik Ramaekers | - | Mar 18, 2026 | |
異星間恋愛ガイド ‐Interplanetary love guide‐ In-game content art | Materials using AI are used for some of the backgrounds. However, they are legally acceptable materials. | yano | - | Mar 18, 2026 | |
Trawler's Empire In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | jafet egill | - | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
The Dragons's Path Store/marketing art | AI-generated art object | Kebin Ntena | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Galaxidia Unclear | Some assets are created with the help of AI | Edvinas Matulaitis | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
おしかけねーちゃん Can I crash at your place? In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
なつ♡カノ SUMMER GIRLFRIEND In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
おしかけケモミミついんず FURRY TWINS In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
少女地獄カルデア|Galaxy Express Chaldea In-game content art | このゲームに使用している背景の画像は、AIで生成されたものが含まれます。
The background images used in this game include those generated by AI. | CHARON | - | Mar 18, 2026 | |
Dreamscape Island In-game content art | - Some icons and textures are AI generated | Cipher Games | - | Mar 18, 2026 | |
The Time Within Us In-game content arttext | The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories. | Little Space Dot | - | Mar 18, 2026 | |
JR's Christmas Adventure In-game content artaudio | Pre-rendered AI-generated video, images, and audio. | Larsmidnatt | 36 | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
Corner Kitchen Fast Food Simulator In-game content artaudio | Ai generated 2D art and voice/sound. | Purple Heads Games | 395 | Mar 18, 2026 | |
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
Blood Reckoning: The Eternal War Live AI arttextcode | We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world. | Zukel Investment Group | - | Mar 18, 2026 | |
Hopepunk City In-game content audiotext | Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well. | Date Ariane Games | - | Mar 18, 2026 |