AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game
- Creator
- Gameaki
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game
I used AI to generate many of the images in this game.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
Code with AI
Some of the images in the game are created with AI
Some store art generated with AI help.
Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
AI is used to translate in-game text.
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
Aided by claude code to make the game. Helped me speed up development a lot.
AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
- Voice acting modulated from human speakers - Localization and Text proofreading
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
AI-assisted tools were used during development. Final content was curated and integrated by the developer.
background image generated by AI
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
Some store visuals made with AI assistance.
The game's store page text and cover images are created using visual and text-based artificial intelligence tools.
This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used during gameplay.
【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。 【プロトタイプ段階での活用】 開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。
Utilized AI to refine drafts, generate some models, and compose the game's music
Several drawings of inventory items are provided by AI.
There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences.
AI generated logos.
I used AI only for coding assistance and some questions about the Godot Game Engine.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
All the visuals were generated by AI.
AI is used to create creative elements such as text or visual ideas. All gameplay systems, rules, and mechanics are handcrafted by the developer. AI content is moderated and does not generate executable code or copyrighted material.
Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer. Music: Background music (BGM) and sound effects were generated using Suno V5. Voice Acting: All character voices were synthesized using the MiniMax speech model. Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included. 【Live-Generated Content】: No / None.
Some visual and audio assets were created with AI assistance as part of our creative process.
Some visual and audio assets were created with AI assistance as part of our creative process.
Using Claude code for translation
Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand). AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time.
Some Sounds and 2d Image
This game uses AI-generated content as follows: Visual Assets: Images were generated using KlingAI, with some additionally edited by hand. Scenario: Original work by the developer (human-made) Music: Original compositions by the developer (human-made) Sound Effects: Royalty-free materials (not AI-generated) AI was used as a creative tool for visual production only.
Using Claude for translation
No AI generated content is used to dynamically change gameplay or other ingame mechanics. However, this game includes music tracks created using AI. As a solo developer with a limited budget, I chose to use AI generated music to ensure the game feels full and engaging rather than empty. These AI generated songs are part of the ingame experience and contribute to the player’s enjoyment.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Logo was generated by AI
ゲーム内背景映像にAIを使用しています。 ゲーム内音楽にAIを使用しています。 ゲーム内ソングの作曲及びボーカルにAIを使用しています。
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
literally only the logo is generative ai.
AI tools were used to generate initial drafts for some character and background assets. However, all AI-generated assets were manually retouched, edited, and finalized by the developer to ensure a consistent art style and quality.
This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay.
Portions of the code were generated by AI. Some images were altered using AI tools.
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shotgun Joe In-game content art | AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game | Gameaki | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
POTUS vs. The World! Store/marketing art | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content. | F.a. Forge | - | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Cosmic Brothers Dev only code | Code with AI | namjo-games | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
Friendslop Drive Store/marketing art | Some store art generated with AI help. | Alkame Games | - | Mar 18, 2026 | |
百尺様 In-game content artaudio | Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | Neruneko | 34 | Mar 18, 2026 | |
HaCo In-game content text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
μFab Dev only code | Aided by claude code to make the game. Helped me speed up development a lot. | Flirp | 16 | Mar 18, 2026 | |
Isekai Guild Simulation Dev only art | AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist. | Berkay Turkmen | - | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
Duck the Police In-game content art | At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors. | NipoBox | - | Mar 18, 2026 | |
Catriarch Dev only | AI-assisted tools were used during development. Final content was curated and integrated by the developer. | Nelepus Games | - | Mar 18, 2026 | |
一家之主 Store/marketing art | background image generated by AI | NNN | - | Mar 18, 2026 | |
RAM Clicker In-game content artcodetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D | DesignationX | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Skibidi Wars Store/marketing arttext | The game's store page text and cover images are created using visual and text-based artificial intelligence tools. | Pakumi | - | Mar 18, 2026 | |
I Trust You Buddy In-game content audiocode | This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production. | Vebane Studios | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG In-game content audio | AI is used only for generating music tracks.
All artwork and visual assets are fully hand-created, and no AI is used during gameplay. | Team_Chunjin | - | Mar 18, 2026 | |
爆走!!おそうじカート Store/marketing textcodeart | 【プログラム開発の補助】
GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。
【テキストの校正と翻訳】
ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。
【プロトタイプ段階での活用】
開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。 | 33kingusp | - | Mar 18, 2026 | |
Pumpkin Survivor In-game content artaudiotext | Utilized AI to refine drafts, generate some models, and compose the game's music | 多云转晴 | - | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
Saint George's Tavern In-game content audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences. | Fowler Forge Games | - | Mar 18, 2026 | |
ROBOT RIOT Store/marketing art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 | |
Oonga Boonga Dev only code | I used AI only for coding assistance and some questions about the Godot Game Engine. | Pet Pumpkin | - | Mar 18, 2026 | |
AshenGaurd In-game content art | Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues. | ForsakenGear Studios | - | Mar 18, 2026 | |
Anidema In-game content art | All the visuals were generated by AI. | Sorvena Studio | - | Mar 18, 2026 | |
Idle Monkey Theorem In-game content textart | AI is used to create creative elements such as text or visual ideas.
All gameplay systems, rules, and mechanics are handcrafted by the developer.
AI content is moderated and does not generate executable code or copyrighted material. | Ozymandias | - | Mar 18, 2026 | |
Your Daily Life In-game content artaudiotextcode | Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None. | 4M Studios | - | Mar 18, 2026 | |
Conspiracy Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | Daniel Joseph | - | Mar 18, 2026 | |
Confessional Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | null.exe | - | Mar 18, 2026 | |
魔法少女ファイナルピンクスター In-game content text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
Gravscape Dev only textcode | Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand).
AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time. | Kirocet Studio | - | Mar 18, 2026 | |
Zombies & Battery Unclear artaudio | Some Sounds and 2d Image | Ransuz Studio | - | Mar 18, 2026 | |
Blue Hawaii Aniki's Small Celebration vol.1 In-game content art | This game uses AI-generated content as follows:
Visual Assets: Images were generated using KlingAI, with some additionally edited by hand.
Scenario: Original work by the developer (human-made)
Music: Original compositions by the developer (human-made)
Sound Effects: Royalty-free materials (not AI-generated)
AI was used as a creative tool for visual production only. | Kirishima Shoichi | - | Mar 18, 2026 | |
けん玉100人シミュレーター In-game content text | Using Claude for translation | WINGLAY | 10 | Mar 18, 2026 | |
Moneywatcher In-game content audio | No AI generated content is used to dynamically change gameplay or other ingame mechanics. However, this game includes music tracks created using AI. As a solo developer with a limited budget, I chose to use AI generated music to ensure the game feels full and engaging rather than empty. These AI generated songs are part of the ingame experience and contribute to the player’s enjoyment. | Leoflashlol | - | Mar 18, 2026 | |
Cringe Rizz Lines In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
Cats and Tails Store/marketing art | Logo was generated by AI | PuffyPaws | - | Mar 18, 2026 | |
名探偵カヌレの事件ダイアリー In-game content artaudiotext | ゲーム内背景映像にAIを使用しています。
ゲーム内音楽にAIを使用しています。
ゲーム内ソングの作曲及びボーカルにAIを使用しています。 | シュークリームマン Studio | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
Laser Boy Store/marketing art | literally only the logo is generative ai. | Talecraft | - | Mar 18, 2026 | |
Jom Mat Taeng In-game content art | AI tools were used to generate initial drafts for some character and background assets. However, all AI-generated assets were manually retouched, edited, and finalized by the developer to ensure a consistent art style and quality. | Upeum | - | Mar 18, 2026 | |
All-You-Can-Eat – Restaurant-Simulator In-game content artaudio | This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay. | kollegames | - | Mar 18, 2026 | |
Dice and Daydream In-game content artcode | Portions of the code were generated by AI. Some images were altered using AI tools. | Raven20Studio | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 |