AI used only for promo materials: - Logos: AI-generated (image tools). - Trailer & banners: AI-assisted. All in-game content handcrafted. No runtime AI.
- Creator
- Nichita Levandovici
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI used only for promo materials: - Logos: AI-generated (image tools). - Trailer & banners: AI-assisted. All in-game content handcrafted. No runtime AI.
Card images are generated by AI.
This game uses AI Generated background image, icons, bgm.
The core driver of this game is a large language model (LLM) that generates new gameplay and machanics, including their underlying logic. All AI-powered generation processes run entirely in the cloud. During this process, we do not collect or transmit any personal information.
I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create. So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs. I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful.
Generative AI was used for in-game dice illustration.
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artist to update and redo all the card artwork. If successful, then all AI generated images will be removed.
In-game images and audio are AI-generated.
Some game images are generated by AI.
The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.
We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction. You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai
AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style.
This game uses AI-assisted tools for creating certain illustrations and background artworks. All AI-generated images were supervised, refined, and post-processed by the developer to ensure artistic consistency and quality. All game design, story, UI, and balance elements are fully human-made.
I use artificial intelligence technology to help generate some art image resources.
Placeholder music made with Suno AI.
Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating.
This game uses generative AI for coding assistance and translation reference. All in-game graphics, music, and sound effects are created by human creators and do not contain AI-generated content. *This excludes placeholder assets used during development (including demos) and third-party assets.
The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools.
Some visual content in this game was created or refined with the assistance of AI-based technologies
AI-generated art assets include monster beasts, magical artifacts, backgrounds
AI-assisted tools were used for some illustrations, music composition, text translation, and limited debugging support.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
AI was used to enhance the player experience, primarily through asset generation.
This game's character illustrations and card artwork were created using AI image generation tools.
This game uses AI-generated images both in-game and on Steam.
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
English translation assisted by LLMs, with all translated text reviewed by humans.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
The card images are AI
We created and modified some of the background music and background elements using AI.
AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.
Portions of the game's art, audio, and text utilized AI-generated original materials that were subsequently edited and enhanced.
This game uses generative AI for some character images.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets.
The game's program code contains AI-generated content.
Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content.
AI helped create the foundational concept for the main logo and card icon.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
Some of the materials are AI-generated.
Partial art resources are completed with AI assistance.
Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs.
Artwork for each card was generated with the help of Midjourney. All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs. Sound effects and music were created using Elevenlabs and Suno. This is a passion project without any budget, so other means of generating these assets were not available.
This game does not use any artificial intelligence in its gameplay. Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
This game uses AI-generated illustrations. Additionally, the translation was done using AI.
Forsaken features artwork developed with generative AI.
To restyle ingame screenshots, sort of like a filter on the image guide I create.
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
War Land TD In-game content art | AI used only for promo materials:
- Logos: AI-generated (image tools).
- Trailer & banners: AI-assisted.
All in-game content handcrafted. No runtime AI. | Nichita Levandovici | - | Mar 18, 2026 | |
Adventure Card Game In-game content art | Card images are generated by AI. | LnDev1 | - | Mar 18, 2026 | |
Five Dice In-game content artaudio | This game uses AI Generated background image, icons, bgm. | MeMe Games | - | Mar 18, 2026 | |
Rogue AI Live AI text | The core driver of this game is a large language model (LLM) that generates new gameplay and machanics, including their underlying logic. All AI-powered generation processes run entirely in the cloud. During this process, we do not collect or transmit any personal information. | JoyfulCreation | - | Mar 18, 2026 | |
Slotomancer In-game content art | I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create.
So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs.
I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful. | Flatts | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
VÖLUND Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | VÖLUND_DEV | 13 | Mar 18, 2026 | |
The Final Oath In-game content art | AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artist to update and redo all the card artwork. If successful, then all AI generated images will be removed. | Rat Squad Studios | - | Mar 18, 2026 | |
Today's Menu In-game content artaudio | In-game images and audio are AI-generated. | YEEFUNTECH | - | Mar 18, 2026 | |
三国俱乐部经理 Store/marketing art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
Wicard In-game content artaudio | The game uses AI to generate image and audio resources, thereby providing a rich array of playable content. | Developer_bn | - | Mar 18, 2026 | |
Mutate! Fight! Purr! Dev only art | We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction.
You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai | Sandman Team | - | Mar 18, 2026 | |
Tapper's Fiefdom In-game content art | AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style. | Fading Interactive | - | Mar 18, 2026 | |
Profaner of Death In-game content art | This game uses AI-assisted tools for creating certain illustrations and background artworks.
All AI-generated images were supervised, refined, and post-processed by the developer to ensure artistic consistency and quality.
All game design, story, UI, and balance elements are fully human-made. | Zaki | - | Mar 18, 2026 | |
兵王棋 Store/marketing art | I use artificial intelligence technology to help generate some art image resources. | xisongGame | - | Mar 18, 2026 | |
DunDie In-game content audio | Placeholder music made with Suno AI. | Moonsaurus Games | - | Mar 18, 2026 | |
PUPAI In-game content audiotextcode | Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating. | ThunderBanana | - | Mar 18, 2026 | |
Architect Fray In-game content codetext | This game uses generative AI for coding assistance and translation reference.
All in-game graphics, music, and sound effects are created by human creators and do not contain AI-generated content.
*This excludes placeholder assets used during development (including demos) and third-party assets. | gunsturn Inc. | - | Mar 18, 2026 | |
Youth Academy In-game content art | The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools. | Oba Games | - | Mar 18, 2026 | |
Phantasmal Exosteel In-game content art | Some visual content in this game was created or refined with the assistance of AI-based technologies | Spiralix Corporation | - | Mar 18, 2026 | |
Artifact Hunt: Yao In-game content art | AI-generated art assets include monster beasts, magical artifacts, backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Loopweavers: Dimensional Alliances In-game content artaudiotext | AI-assisted tools were used for some illustrations, music composition, text translation, and limited debugging support. | Alejandro Rodríguez Fernández | - | Mar 18, 2026 | |
QPopGirl In-game content artaudio | This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality. | Emotion Dynamics | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
Cheong-un: Indigo Cloud In-game content art | This game's character illustrations and card artwork were created using AI image generation tools. | Sigure Pte. Ltd. | - | Mar 18, 2026 | |
Card Idle: Rise of the Eight In-game content art | This game uses AI-generated images both in-game and on Steam. | Ethan Kobo | - | Mar 18, 2026 | |
宝石与塔罗 In-game content art | Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright. | SHEN DING | 73 | Mar 18, 2026 | |
Ramen://protocol In-game content text | English translation assisted by LLMs, with all translated text reviewed by humans. | Jo-ge kou | - | Mar 18, 2026 | |
Biggest Deck in Jail In-game content audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves. | Wynand Smit | - | Mar 18, 2026 | |
GoGDoD In-game content art | The card images are AI | WAP | - | Mar 18, 2026 | |
WishPot In-game content audioart | We created and modified some of the background music and background elements using AI. | BaboQuest | - | Mar 18, 2026 | |
Parabless In-game content artaudiocode | AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run.
The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now. | Virtual Dawn | - | Mar 18, 2026 | |
回到明朝升升官 In-game content artaudiotext | Portions of the game's art, audio, and text utilized AI-generated original materials that were subsequently edited and enhanced. | YCX GameStudio | - | Mar 18, 2026 | |
CoinClave In-game content art | This game uses generative AI for some character images. | Obligants | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
Charcuterie Clash In-game content art | Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets. | Inkdrift | - | Mar 18, 2026 | |
エモンズバウト Dev only code | The game's program code contains AI-generated content. | オタコン | - | Mar 18, 2026 | |
Loop Firefighters In-game content arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content. | Darius games | - | Mar 18, 2026 | |
Mutiny In-game content art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Chain Dungeon Unclear | Some of the materials are AI-generated. | ZP Gaming | - | Mar 18, 2026 | |
Devil Tower Note In-game content art | Partial art resources are completed with AI assistance. | Qinghe Quadrant | - | Mar 18, 2026 | |
Libra Apocrypha In-game content art | Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs. | False Ibis Interactive | - | Mar 18, 2026 | |
Areteion In-game content artaudiotext | Artwork for each card was generated with the help of Midjourney.
All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs.
Sound effects and music were created using Elevenlabs and Suno.
This is a passion project without any budget, so other means of generating these assets were not available. | juxtapositioned | - | Mar 18, 2026 | |
Groupel In-game content audioart | This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase. | Dretz Studio | - | Mar 18, 2026 | |
Evil's Veil In-game content arttext | This game uses AI-generated illustrations.
Additionally, the translation was done using AI. | Glasscup | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
CardBoard Unclear art | To restyle ingame screenshots, sort of like a filter on the image guide I create. | Wooden Barrel Games LLC | - | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 |