Only for store page, backgrounds and image parts
- Creator
- Retrobot s.r.o
- Reviews
- 20
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Only for store page, backgrounds and image parts
Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Localized voice over for all languages except English is generated using ai
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music. Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product.
Splash screen or page art might be generated using AI.
A custom tool that detects player voices and mimics them using an AI-generated voice.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
Some of the background images you can unlock through achievements are AI-generated.
Generative AI was strictly only used in the making of the Steam Store page.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
我使用sunoAI来制作我游戏的音乐
Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer.
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
Part of the scenes are generated by AI.
May be used in some images.
Generated AI is used mainly for background images and some monster illustrations.
This game includes AI-generated images as part of its visual assets.
AI assisted in the design of some game artwork.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
Some localization and localization proofreading were done using AI translation
使用AI绘制了人物立绘等
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
The AI is only used for generating store promotional images
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
Note: AI survival or pre-rendered content is included in the game as follows: 1, In-game character voice-overs 2、Character stand-up drawings (and modified by the artist) 3, Pictures from the game event cards
AI generated images were used for the Cosmic Huntress hero art and her spell icons. Manual modifications were made to each image to ensure consistency.
This work uses CG and background illustrations partially created by image generation AI.
使用AI绘制了人物立绘等
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
Some Icons from items are IA generated, mostly used as placeholders
The following features were created with the help of AI: - Text Snippets: Some text snippets were created with the help of AI - Troubleshooting: AI was also used to help with troubleshooting efforts Disclaimer: I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people. Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays.
Cryptic escape used AI generated content for its store's capsules.
Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used.
AI will be used in-game when playing the dungeon, and to create the character's texts.
Images
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
AI generated loading screens and pages for stories. Artworks images to presents character classes and marketing images.
Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI
Used it to generate parts of Artwork for the steam capsules
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon.
I use AI to generate inventory menu icons for my demo
We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is.
The AI was used to generate character and some of in-game background and story illustrations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Witchcraft Tales Store/marketing art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed. | Nonereal Games | - | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 | |
Fading Faith In-game content art | Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element. | Syntagma Studios | - | Mar 18, 2026 | |
Memories Of BUST In-game content art | No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes. | Mastermind | - | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Risk & Riches In-game content art | Many of the framed images on the cards and cutscenes were created with the assistance of AI. | Growlery Games | - | Mar 18, 2026 | |
Airship In-game content artaudiotextcode | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music.
Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product. | GrimmGitz | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
Murky Divers Live AI audio | A custom tool that detects player voices and mimics them using an AI-generated voice. | Embers | 2.2k | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Brickorium In-game content art | Some of the background images you can unlock through achievements are AI-generated. | Brickorium | 11 | Mar 18, 2026 | |
Cube Hero Odyssey Store/marketing art | Generative AI was strictly only used in the making of the Steam Store page. | Paraverse Studio | - | Mar 18, 2026 | |
Dungeum In-game content art | Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay. | crilleaz | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
Selfish Heroes In-game content audiotext | Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer. | Olex Lozitskiy | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 340 | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Beat in Zero In-game content art | Generated AI is used mainly for background images and some monster illustrations. | monaka games | - | Mar 18, 2026 | |
Forge In-game content art | This game includes AI-generated images as part of its visual assets. | GreenOnionGames | 56 | Mar 18, 2026 | |
千年一弈 In-game content art | AI assisted in the design of some game artwork. | MiMo Games | 21 | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
Puzzled Hive In-game content text | Some localization and localization proofreading were done using AI translation | Player Links Players(PLP漂流瓶) | 15 | Mar 18, 2026 | |
后室:彼阳的晚意(序章)-Backrooms:Beyond one year(Prologue) In-game content art | 使用AI绘制了人物立绘等 | Kwing works | 12 | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
命运英雄 :序章 In-game content audioart | Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards | Planescape Game Studio | 18 | Mar 18, 2026 | |
Godslayer Arena In-game content art | AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency. | Hippo Rider Games | 248 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 | |
后室:彼阳的晚意-Backrooms:Beyond one year In-game content art | 使用AI绘制了人物立绘等 | Kwing works | - | Mar 18, 2026 | |
Echoes of the Ashen In-game content art | In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look. | BlinkimpGames | - | Mar 18, 2026 | |
Project Forgemaster In-game content art | Some Icons from items are IA generated, mostly used as placeholders | denismvp | - | Mar 18, 2026 | |
Cynderfall Cycle In-game content text | The following features were created with the help of AI:
- Text Snippets: Some text snippets were created with the help of AI
- Troubleshooting: AI was also used to help with troubleshooting efforts
Disclaimer:
I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people.
Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays. | NubGamerz | - | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
Isekai Infinity: Worlds Unleashed In-game content audioart | Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used. | Abysmal Fury Games Inc. | - | Mar 18, 2026 | |
RogueLive Live AI text | AI will be used in-game when playing the dungeon, and to create the character's texts. | - | - | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
Brigands In-game content art | AI generated loading screens and pages for stories. Artworks images to presents character classes and marketing images. | Simon Rinfret | 14 | Mar 18, 2026 | |
Velev Dev only art | Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI | Chaf | 86 | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Bunker Invaders In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon. | Kelecik | 102 | Mar 18, 2026 | |
Oracle of Meles In-game content art | I use AI to generate inventory menu icons for my demo | LuxCor Studios | - | Mar 18, 2026 | |
100 Rooms In-game content art | We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is. | Gemini Games Stuidos | - | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 |