Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI.
The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations.
The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world.
Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s).
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
In this game, we use AI technology to provide the following features:
1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere.
2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players.
3. Automatic replies: AI provides automatic replies to part of player mails.
All AI services are included in the main price of the game, so players do not need to pay any additional fees.
Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance.
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI.
The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations.
The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world.
Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s).
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
In this game, we use AI technology to provide the following features:
1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere.
2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players.
3. Automatic replies: AI provides automatic replies to part of player mails.
All AI services are included in the main price of the game, so players do not need to pay any additional fees.
Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance.
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork.