Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game.
This game uses generative AI tools in the creation of certain assets:
Some character and environment art assets were generated using developer-trained AI models;
Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses;
In addition, the Steam store capsule image was also generated with the help of AI tools.
All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations
"Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements.
Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality.
No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience.
Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting.
Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe.
Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community.
Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
Some visual assets in this game were developed with the assistance of generative AI during production. All such assets were subsequently reviewed and manually edited by the developer before being included in the final game.
This game uses generative AI tools in the creation of certain assets:
Some character and environment art assets were generated using developer-trained AI models;
Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses;
In addition, the Steam store capsule image was also generated with the help of AI tools.
All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations
"Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements.
Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality.
No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience.
Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting.
Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe.
Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community.
Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.