This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
- Creator
- Eduard Röhrig
- Reviews
- -
- Added
- Mar 18, 2026
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This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type. To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue.
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description.
Used AI to create the capsules for the game's store page.
AI tools were used to help create the capsule artwork for the store page.
The game's background music were created using artificial intelligence.
AI used for generating faces of people
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page.
游戏中的所有素材均通过AI生成 All in-game materials are generated by AI.
Some code and other small assets had AI assistance.
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
Very limited use of AI for minor assets and music support
Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI.
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
Artificial intelligence was used to generate the in-game songs.
This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets.
AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer.
AI-generated art object
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me. Programming: I designed the code architecture and utilized AI for coding assistance and optimization. Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me. Localization: Localization for languages other than Chinese was supported by AI translation.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages. All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods.
- Voice acting modulated from human speakers - Localization and Text proofreading
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Generative AI tools were used to assist in the creation of static game assets during development.
"We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision."
Some images in this game are generated using AI.
AI is used to assist in scripts, 3D models and 2d textures.
Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures. The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules.
Some store visuals made with AI assistance.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
This product uses AI-generated content in a limited capacity. AI-generated images were used for locked achievement icons. AI-generated audio was partially used for character sound elements. All AI-generated assets were reviewed and integrated by the development team.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
AI has been used to help develop the game's cover art.
We used A.I. in some assets of our game.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences.
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: Frame-by-frame adjustments for detail consistency. Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
AI has been used as an assistive technology to assist with creation of some minor textures.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
Used AI to assist with some images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Paper Trails In-game content text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer. | Eduard Röhrig | - | Mar 18, 2026 | |
One Way Mirror: AI Live AI text | This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type.
To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue. | Pigi the Wizard and the Feral Yellow Sheep | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
MADURO RUN In-game content art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | 14 | Mar 18, 2026 | |
The Ladder In-game content art | Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development.
All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes.
Generative AI is not used in real-time during gameplay. | RunG215 | - | Mar 18, 2026 | |
City Painter In-game content text | Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description. | Blunix Games | 57 | Mar 18, 2026 | |
Arctic Farmer Life Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Trust Me, I Work Here Live AI text | NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page. | Youri | - | Mar 18, 2026 | |
幸存者笔记 In-game content artaudiocodetext | 游戏中的所有素材均通过AI生成
All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Slotlander In-game content art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks. | Hamster On Coke Games | - | Mar 18, 2026 | |
In Vino Veritas In-game content artaudio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
鳌太线模拟器 In-game content artaudio | Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI. | Yinyu Studio | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
政通人和 In-game content artaudiotext | This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets. | SuBaiism | - | Mar 18, 2026 | |
Night Errors In-game content audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer. | Insomnia Interactive | - | Mar 18, 2026 | |
Master Thief Simulator In-game content art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
SURVIVOR 01 In-game content arttextcode | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation. | Shota | - | Mar 18, 2026 | |
Video Store Simulator Store/marketing art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance. | Playback Studios | - | Mar 18, 2026 | |
UltraGalactic In-game content artaudiotext | AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages.
All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods. | Seven Dragons Studios | - | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
KAGARIBI In-game content artaudiotext | [AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding." | NewForeverSTUDIO | - | Mar 18, 2026 | |
Dragon Ridge Valley In-game content art | Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay. | Elven Vale Studios | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
Street Legal Store/marketing art | "We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision." | Tabletop Logic Studios | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Sweatshop Tycoon In-game content artcode | AI is used to assist in scripts, 3D models and 2d textures. | Limbert8 | - | Mar 18, 2026 | |
Beyond Voice Live AI text | Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures.
The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules. | Nikolaus Zaoputra | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Album3D In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | Mar 18, 2026 | |
Last $50 In-game content artaudiotext | A small portion of 3D models, music, voice lines, and images were created with the assistance of AI | Adagio Games | 16 | Mar 18, 2026 | |
God Of Bath VR In-game content artaudio | This product uses AI-generated content in a limited capacity.
AI-generated images were used for locked achievement icons.
AI-generated audio was partially used for character sound elements.
All AI-generated assets were reviewed and integrated by the development team. | SONNORI CORP | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Coastal Summit Sports: College Hockey 26 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | 17 | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
FORENSIC - M.E. Protocol In-game content arttext | Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors. | k148 Game Studio | 14 | Mar 18, 2026 | |
Saint George's Tavern In-game content audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences. | Fowler Forge Games | - | Mar 18, 2026 | |
窥视 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
Empire Water Works In-game content art | AI has been used as an assistive technology to assist with creation of some minor textures. | Harman Motor Works | - | Mar 18, 2026 | |
The Order Of Serenity : Cult Simulator In-game content audio | Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay. | Dark Panda | - | Mar 18, 2026 | |
Cage in my head in my cage in my head in my Unclear art | Used AI to assist with some images. | Igor Cunev | - | Mar 18, 2026 |