We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
- Creator
- Eterna Software
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music. However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer. AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay. All final content has been reviewed and edited by a human.
Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience.
The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited.
Simplified Chinese versions was translated using AI.
The English translation of Eternal Glory was completed and refined with the assistance of AI.
This game does not use generative AI in real time. Any generative AI content is created only in advance, in accordance with Steam's guidelines. Programming Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use. Translations For languages other than Japanese, AI tools may be used for translation. Assets Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
Some sound effects were created with the help of AI.
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
We use AI to create some graphic elements, followed by graphic processing.
3D models & Textures
AI-Generated Content Disclosure The developer provides the following information regarding the use of AI-generated content in this game: Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data.
The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.
AI is used for the characters' portrait photos.
MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
游戏中图是AI生成的
Store page localization. In-game localization (Spanish, French, German, Russian, Portuguese, Korean)
We want to be transparent about our use of AI: AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions). AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands.
We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations.
We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays.
Temp art assets.
Generative AI is initially used in the localization, but later replaced with human-translated text in the main release version. Additional languages only available in the optional "testing" beta branch contains AI-translated text that is not yet replaced.
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps generate variations in conversations to enhance immersion and replayability while maintaining the game’s narrative structure. The game also uses AI-assisted systems to generate epilogues based on the player’s verdicts and the relationships between villagers. These epilogues help reflect the consequences of the player’s decisions and provide varied outcomes across playthroughs. The dialogue and epilogue generation systems operate within structured prompts and developer-defined constraints to ensure consistency with the game’s design. The AI systems are designed with safeguards to prevent inappropriate or harmful outputs. AI-assisted content is reviewed and refined during development to ensure it remains appropriate for the game’s setting and narrative. Some visual assets were created with the assistance of generative AI tools. These assets were reviewed, edited, and refined by the developer before being implemented into the game. All assets were checked to ensure they are appropriate and consistent with the game’s artistic direction.
Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release.
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
The artwork and the cutscenes are AI. The story made by human :)
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials.
To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some elements were created with the assistance of artificial intelligence tools, allowing us to add more unique content and make each of your adventures one-of-a-kind.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
all the pictures are generated by artificial intelligence.
Some cover and visual assets were created with AI assistance and finalized by our team.
Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage. During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team. In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it. The team will continue refining and improving gameplay systems and visual assets over time. Thank you for your support!
AI tools were used to generate a few static 2D background images and supporting UI elements.
This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality.
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
Some Menu items that I had trouble with re doing again
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements.
This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game.
Some of the soundtrack is generated using AI
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 | |
Pizza Oof! In-game content arttext | Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services. | Newmatic Co., Ltd. | - | May 23, 2026 | |
SHEROK's Case ;Recollection In-game content textaudio | This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music.
However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer.
AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay.
All final content has been reviewed and edited by a human. | Gamitive Of Miya | - | May 23, 2026 | |
宝贝别怕,有我在 In-game content textart | Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience. | UNIVERSAL 100 MEDIA | 73 | May 23, 2026 | |
Encounter: A 8-Bit Noir Adventure... In-game content text | The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited. | Defence Force | 15 | May 23, 2026 | |
SIGILLVM: RESONANCE In-game content text | Simplified Chinese versions was translated using AI. | Levistok | - | May 23, 2026 | |
Eternal Glory In-game content text | The English translation of Eternal Glory was completed and refined with the assistance of AI. | Nocturn | - | May 23, 2026 | |
Life of a Lonely Indie Game Developer In-game content artcodetext | This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is. | kan.kikuchi | - | May 23, 2026 | |
Yurko In-game content audio | Some sound effects were created with the help of AI. | Dmytro Kruhlov | - | May 23, 2026 | |
Augmented Fear In-game content text | As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful. | OneFurInTheBox | - | May 23, 2026 | |
Отделение 38 In-game content art | We use AI to create some graphic elements, followed by graphic processing. | The Three Windmills | 231 | May 23, 2026 | |
NO FURTHER ACTIONS Unclear art | 3D models & Textures | OFF COURSE | - | May 23, 2026 | |
神殺しの蒼銀 In-game content art | AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools. | Sword_Guild | 28 | May 23, 2026 | |
Blackwater Town In-game content artaudio | This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data. | 小黑与鹿鹿 | - | May 23, 2026 | |
VTuber Manager In-game content art | The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work. | EineLitschi | - | May 23, 2026 | |
Rise Of The General Store/marketing art | Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction. | Nani Studios LLC | - | May 23, 2026 | |
Scarred In-game content art | AI is used for the characters' portrait photos. | KOEX studio | 95 | May 23, 2026 | |
Frisson Unclear arttextcode | MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product. | Neon Pomegranate | - | May 23, 2026 | |
拯救公主-宿命的破除 In-game content art | 游戏中图是AI生成的 | Mutual Fun Studio | - | May 23, 2026 | |
Narin: The Orange Room In-game content text | Store page localization.
In-game localization (Spanish, French, German, Russian, Portuguese, Korean) | RedSensationGames | 79 | May 23, 2026 | |
A Piano Tale Dev only code | We want to be transparent about our use of AI:
AI is used for: assisting with code development (debugging, refactoring, technical guidance during programming sessions).
AI is NOT used for: the story, the dialogue, the music, the illustrations, the character designs, or any creative content. A Piano Tale is a deeply personal project, and its soul comes entirely from human hands. | Pianogo Studio | - | May 23, 2026 | |
11F In-game content art | We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations. | PUMPKIM | 167 | May 23, 2026 | |
Palliative - Reach for an Angel In-game content art | We utilize AI exclusively for high-resolution upscaling and refining the details of our legacy artwork. Because we prioritize the integrity of our original style, we do not feed third-party artwork into any AI systems. While we work hard to polish every frame, you may occasionally notice minor "AI artifacts", a byproduct of the technical upscaling process used to make our original art shine on High Resolution displays. | Platomenti | - | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
Draft of Darkness In-game content text | Generative AI is initially used in the localization, but later replaced with human-translated text in the main release version. Additional languages only available in the optional "testing" beta branch contains AI-translated text that is not yet replaced. | Crawly Games | 336 | May 23, 2026 | |
Missed Call In-game content textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama. | Nimmen Studios | - | Mar 18, 2026 | |
Hex Judge Live AI textart | This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps generate variations in conversations to enhance immersion and replayability while maintaining the game’s narrative structure.
The game also uses AI-assisted systems to generate epilogues based on the player’s verdicts and the relationships between villagers. These epilogues help reflect the consequences of the player’s decisions and provide varied outcomes across playthroughs.
The dialogue and epilogue generation systems operate within structured prompts and developer-defined constraints to ensure consistency with the game’s design.
The AI systems are designed with safeguards to prevent inappropriate or harmful outputs. AI-assisted content is reviewed and refined during development to ensure it remains appropriate for the game’s setting and narrative.
Some visual assets were created with the assistance of generative AI tools. These assets were reviewed, edited, and refined by the developer before being implemented into the game.
All assets were checked to ensure they are appropriate and consistent with the game’s artistic direction. | Cheetah Town Games | - | Mar 18, 2026 | |
澄心大学 In-game content artaudiocode | Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release. | 陈政 | - | Mar 18, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
Lisa: The Lost Memories In-game content art | The artwork and the cutscenes are AI.
The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
ひとりだるま Alone Rite In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | - | Mar 18, 2026 | |
CARGO HUMAN In-game content arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
КАРА In-game content | To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some elements were created with the assistance of artificial intelligence tools, allowing us to add more unique content and make each of your adventures one-of-a-kind. | IKARUS | - | Mar 18, 2026 | |
Unattached: City of Shadows Prologue In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Visual Novel: Requiem for Noodles Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
Ghost of the Quadrangle Store/marketing art | Some cover and visual assets were created with AI assistance and finalized by our team. | VNhub | - | Mar 18, 2026 | |
A Detective Story Live AI arttext | Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage.
During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team.
In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it.
The team will continue refining and improving gameplay systems and visual assets over time.
Thank you for your support! | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
Gunja Tteokbokki In-game content art | AI tools were used to generate a few static 2D background images and supporting UI elements. | Milky Expedition | 48 | Mar 18, 2026 | |
命运之轮(序章)/Journey of Destiny(dependent origination) In-game content textart | This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality. | Cai Jiahe | - | Mar 18, 2026 | |
Abandoned Stories: Inherited Silence Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | 77 | Mar 18, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Perestroika Drive In-game content audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones. | qubiq | - | Mar 18, 2026 | |
Miniature LAND -Four Seasons- In-game content arttext | We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text. | WarmingApp | - | Mar 18, 2026 | |
Mockbuster In-game content art | This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay. | 0xp Games | - | Mar 18, 2026 | |
无尽DDL(INFINITY DEADLINE) In-game content textart | We utilized AI tools to assist in creating the game's narrative scripts, dynamic animations, and UI elements. | YvelRevo | - | Mar 18, 2026 | |
Overvoid In-game content artaudiotext | This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game. | Max Style Games | - | Mar 18, 2026 | |
SS13 BAR SIM In-game content audio | Some of the soundtrack is generated using AI | el3_elo | - | Mar 18, 2026 | |
The Legend of Wijaya In-game content artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game. | Groovy Zebra Studio | - | Mar 18, 2026 | |
NO WAY OUT:Prison In-game content art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay. | Co's Studios | - | Mar 18, 2026 |