AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Multiple Endings
TitleDisclosureCreatorSrcReviewsAdded
Boxing Tycoon
Store/marketing
art
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
BLLN Sports Group
-Jul 13, 2026
The Lady with the Dog
Unclear
artaudio
AI has been used for pre-generation of images, sfx & music
Marat Zimnurov
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
格子局
Unclear
art
Some images have been enhanced with the help of AI.
游离字符
-Jul 11, 2026
Mini Mart Survivors
Store/marketing
art
Some static store and marketing assets were created with AI-assisted tools, then reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Geek Haus
-Jul 11, 2026
Chobisuke's Weird Farm
In-game content
text
We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation.
Syurarin19
-Jul 11, 2026
Starship Crafter - Prologue
In-game content
art
During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page.
RyseSoft
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
AI and You
In-game content
artaudiotext
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Marcus
-Jul 9, 2026
The Red Weight
In-game content
arttextaudio
This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.
Alsakin Games
-Jul 9, 2026
Libera Nos a Malo
Store/marketing
art
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
Necronomicon Games
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
EXORCISMUS: Vade Retro Satana
In-game content
artaudiocode
Human-crafted with AI assistance. Generative AI was used to assist with selected programming tasks (such as code optimization and debugging), create or enhance some voice-over and audio elements, and help refine selected graphical assets. All AI-generated content was reviewed, edited, integrated, and finalized by the developer.
Airem
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
铁门之下
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
FunPlaceGame
-Jul 9, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
Market Panic
In-game content
text
This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.
Pixiliated
-Jul 8, 2026
Twilight Tides : Mirage Journey
In-game content
art
Some art assets in this game were created with the assistance of AI tools. All AI-generated content was pre-generated during development, and the game does not include any real-time AI-generated content during gameplay.
TTMJTV
-Jul 8, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
Living on Plain Pasta
In-game content
artaudiotext
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content. AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification. The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
Granité Works
-Jul 7, 2026
Please Proceed To The Dungeon
Store/marketing
art
Generative AI tools were used to help create some game assets and store images
Noodle Interactive
-Jul 7, 2026
Meridian
In-game content
artaudiotextcode
AI was used to generate code, art, music and text.
Turn Based Hedgehog
-Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
The Gray-Crowned Reincarnate
Unclear
codetextartaudio
Code Text Image BGM StoreAsset
JinCycle
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
The Next Room
In-game content
art
This game contains AI generated images and design for the UI elements.
Ragdoll Games
-Jul 6, 2026
Baron Local
In-game content
arttext
This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.
Robert Ghira
-Jul 6, 2026
The Long Awakening
In-game content
art
Portions of this game’s visual assets were created using AI generation tools.
He Ziwei
-Jul 6, 2026
Shao Song I
In-game content
art
游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。
互动之星
-Jul 6, 2026
Day by day:东京留子生存日记
In-game content
artcode
This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game.
MaxineJo
-Jul 5, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
知夏
In-game content
artaudio
游戏内cg和立绘以及部分音乐、语音由AI生成
夏梦工作室
-Jul 5, 2026
M7ZM Deal
In-game content
art
Good, honest call — AI-generated art means you disclose it, and Steam shows this text publicly on your page. Here's a clean, accurate disclosure message: Some of the visual assets in this game (such as card artwork and illustrations) were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. The game's design, code, and gameplay are human-authored.
Mohammed Aleshawi
-Jul 5, 2026
Boardroom
Store/marketing
art
AI leveraged for store page creatives
Decimal Games
-Jul 4, 2026
The Luraleid
In-game content
artaudio
The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.
Ripple Effect
-Jul 4, 2026
Mind Over Dice
In-game content
artaudio
AI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
White Sobol
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
In-game content
codetext
This game was developed with the assistance of generative AI (Claude) in the following ways: - Authoring and editing C# scripts for game systems - Translation of in-game text into English and Chinese - Debugging and optimization assistance No AI runs at runtime within the game itself.
神野 ナツメ
-Jul 2, 2026
The Infinite Dungeon
In-game content
art
Portions of the game's visual assets were created with the assistance of generative AI and subsequently reviewed, edited, and integrated by the developer. All gameplay systems, game design, programming, balancing, and final implementation were developed by the developer.
Rafael Seyssel
-Jul 2, 2026
Deadline Works
In-game content
art
Store page artwork (capsule images and header) was created with the assistance of AI image generation tools (Stable Diffusion / Flux). All in-game content, text, and gameplay logic is human-authored. No AI is used to generate content during gameplay.
Rivetforge
-Jul 2, 2026
A Graveyard Shift
In-game content
arttext
This game uses AI generated content for UI elements, imagery, and a small amount of dialogue.
pumpkin.games
-Jul 2, 2026
朱元璋模拟器
In-game content
artaudiocodetext
This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team.
库兰游戏
-Jul 2, 2026
Just A Regular Night Patrol
In-game content
art
Every character's facial image and some of the gallery's artworks were created with AI.
studio LIEFEC
-Jul 2, 2026
花满楼
In-game content
arttextaudio
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
初域游戏
-Jul 1, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
Mistwoods
In-game content
artaudio
A Note on AI in This Game Almost all of the visuals and music you'll experience in this game were created with the help of generative AI tools. These AI-generated assets were curated, refined, and integrated by me to bring the game's world to life. I believe in being upfront with my players — AI was a creative tool in my process, not a replacement for the care and intention I put into making this experience for you.
RazorRay Productions
-Jun 30, 2026
Wound Man
In-game content
arttext
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Aspidochelone Studios
38Jun 30, 2026
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