This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
- Creator
- Nise-Eikoku Studio
- Reviews
- 598
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment. These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation.
Some images/icons within the game are generated by AI.
I use AI to edit some images. It is less than 1% of the content.
Some Audio/ music and images was generated by using AI
- Elzet's voice - Environment art for level loadscreen
Music are initially created by AI then modified by myself
AI used for a number of symbols base before treatment.
The backgrounds images pre-rendered AI art
we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI).
Localized voice over for all languages except English is generated using ai
The puzzle images pre-rendered AI art
We use artificial intelligence to produce the game's store images
Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer. AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer.
Includes some assets created with AI tools
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
The puzzle images pre-rendered AI art
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
Some graphics, icons or design.
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
The puzzle images pre-rendered AI art
Generative AI has been used to pre-render some of the game assets.
Generative AI was used to create artwork for this game.
Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay.
Some code, art, and text-based content were made with AI assistance.
Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete.
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Some of the visual assets both in the game and in the promotional materials were created with AI's help.
Dialogues Descriptions Icons
AI was used to help generate textures and background images. AI also assisted with coding.
Capsule images Ingame graphics Ingame texts
The cover picture been generated.
Character portraits and their variations have been created with the aid of an AI model.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
AI is used to translate the store page.
A couple images are AI generated
In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets.
Some background images were created using AI.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
AI was used to assist in the creation of the game's menu screen art.
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
The Music is Generated, everything else is not.
At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands.
An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
SWEYET(etc.) In-game content art | Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment.
These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation. | Liam Kenna (Shmiam, Sshmiam, 5hmiam, Shmiam Shmenna) | 13 | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
Battle Mutants Unclear art | I use AI to edit some images. It is less than 1% of the content. | AJerome Studio | - | Mar 18, 2026 | |
Night Drive: คืนหลอน ซ่อนทาง In-game content audioart | Some Audio/ music and images was generated by using AI | zebracan studio | 106 | Mar 18, 2026 | |
Meat Fest In-game content audioart | - Elzet's voice
- Environment art for level loadscreen | Egor Gritsenko | 11 | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
Zaraq Unclear art | AI used for a number of symbols base before treatment. | Pixel Crate Games | - | Mar 18, 2026 | |
Mazzle In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Secret Enemy : Cosmic fighting Store/marketing art | we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI). | 08Night Games | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Neon Fantasy: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
Ravensthorn In-game content art | Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer.
AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer. | CaffeineBoosterGames | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Puzzlemazed Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Untold Story In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Fall From Eden In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Dragon Daughter In-game content art | It was used for the playable characters' artworks. | Anima Games | - | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
Color Splash: Monkeys In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Shoot or Die In-game content art | Generative AI has been used to pre-render some of the game assets. | Loen Interactive | - | Mar 18, 2026 | |
CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Dungeum In-game content art | Dungeum includes a large number of unique pet images that were created using generative AI tools during development. All AI-generated content is pre-rendered and manually reviewed to ensure quality, consistency, and appropriateness. No AI-generated content is created during gameplay. | crilleaz | - | Mar 18, 2026 | |
Boats N' Hoes In-game content arttextcode | Some code, art, and text-based content were made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Bloodwood Dungeon In-game content art | Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete. | Nimavoha Interactive | 12 | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
Shareholders In-game content art | Some of the visual assets both in the game and in the promotional materials were created with AI's help. | Shareholders Dev Team | - | Mar 18, 2026 | |
Postrok In-game content textart | Dialogues
Descriptions
Icons | kjalarr.dev | - | Mar 18, 2026 | |
Purpose Calling In-game content artcode | AI was used to help generate textures and background images. AI also assisted with coding. | Animation Elevated | - | Mar 18, 2026 | |
Rebel!: Prologue In-game content arttext | Capsule images
Ingame graphics
Ingame texts | The Ministry of Propaganda | - | Mar 18, 2026 | |
Lost Meow Store/marketing art | The cover picture been generated. | Sanya Laneev | 10 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
Don't Click in The Dark In-game content art | In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets. | Magnaro | - | Mar 18, 2026 | |
Back to the Earth In-game content art | Some background images were created using AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Nine Lives Ninja: Explore! In-game content art | AI was used to assist in the creation of the game's menu screen art. | JX Games | 19 | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Enthrallor In-game content audio | The Music is Generated, everything else is not. | Neminis | - | Mar 18, 2026 | |
SeDECKtion Dev only art | At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands. | Stepico Games LTD | - | Mar 18, 2026 | |
Ghost Teen Escape from Limbo In-game content art | An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application. | Derik D.F | - | Mar 18, 2026 |