Some textures and translations in this game were created with the assistance of AI
- Creator
- Crystal Umbrella Studio
- Reviews
- -
- Added
- Jun 14, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some textures and translations in this game were created with the assistance of AI
Some of the more outlandish in-game visual assets were generated using AI.
Some Music assets were created with the help of AI tools.
All the graphics are made with AI
Some of the games code has been generated by AI.
Store page artwork and capsule images were created with the assistance of generative AI tools.
VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.
Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow.
The Store page artwork was enhanced by AI.
Some audio assets in this game were created with the assistance of generative AI.
AI has been used to generate sprites.
Sound(BGM)/Artwork
Image generation. Sound effect generation.
Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.
AI has helped creating the source code and store page text.
Generative AI tools were used to assist with parts of the game's development, including UI text, localization, store page text, marketing text, and some visual reference materials. All final content included in the game and on the store page was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
AI were used to assist with translating text into multiple languages.
Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.
translations into non-English languages (otherwise I could not translate the game into everyone's language in good time)
Steam capsule art and a background image in game.
Some 2D static art in this game (for example component icons in the UI, backgrounds, or similar decorative assets) was created with assistance from generative AI tools during development. Those assets were reviewed, edited, recolored, and cropped by humans before being included in the shipped build. The game does not call generative AI while you play—there is no live AI-generated story, dialogue, or imagery shown at runtime; gameplay rules, levels, and balance are implemented by design and code. We will update this statement and its localizations if our use of generative AI changes.
AI was used only to enhance storyboard artwork and loading screen images.
Images, sound effects, music, translation
AI used in some store images.
Generative AI was used to create ingame voices.
Steam store Image
A portion of the in-game assets and promotional images were created using AI generation tools.
We continue to draw all game art by hand. Some of our sounds have been generated using a tool called ElevenLabs. We use a wide range of co-development tools to help optimise and test the code in our minigames. We have used tools like OpenAI to help with localisation of our content to other languages.
The game's radio includes AI-generated music tracks.
We are using AI generated images for our store page materials and some in game visuals (some icons etc.)
AI has been used to generate logos and some of the music tracks.
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow.
Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer. Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing.
Some assets in this work are AI-generated: Store page: Store promotional images, library promotional images, library homepage image. Game itself: Some 3D models, background music, sound effects.
Generative AI tools are used exclusively during the development process to assist with creating store page and community-related visual materials. No generative AI content is used in the core gameplay experience or real-time in-game systems.
Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored.
Achievement icons in this game were created with the assistance of generative AI tools. All assets were reviewed and curated by the development team.
Generative AI tools were used during the creation of marketing and promotional materials for the game's Steam Store page and Community Hub assets. Specifically, the game's official community avatars, group banner backgrounds, and concept art presentations were generated using AI imagery tools to establish the game's retro space pixel-art aesthetic. No AI-generated assets are contained directly within the game code or build itself.
AI Usage Disclosure Human-like characters are AI-generated and do not represent real individuals. Visuals and gameplay systems were developed with AI assistance. All creative decisions were made by the developer.
AI was used to translate the game into Japanese and to correct any English mistakes.
Al were used to assist with translating text into multiple languages.
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
Some of the text was translated using AI.
Crown Caps Soccer uses generative artificial intelligence tools for part of its content. Specifically, we use AI to generate and translate interface text and descriptions, as well as to assist in creating certain in-game content. All AI-generated content is reviewed by our team before publication.
Generative AI tools were used during the development process to assist in writing, optimizing, and refining C# scripts in Unity, as well as in the conceptualization, texture generation, and editing of 2D visual assets and user interface elements.
Artificial intelligence was used for some of the graphic assets and sounds.
This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
夏凜銀幣之庭 In-game content arttext | Some textures and translations in this game were created with the assistance of AI | Crystal Umbrella Studio | - | Jun 14, 2026 | |
Psycho Crab In-game content art | Some of the more outlandish in-game visual assets were generated using AI. | Walugus Grudenburg | - | Jun 14, 2026 | |
Slime Jamboree In-game content audio | Some Music assets were created with the help of AI tools. | Dincicode | - | Jun 13, 2026 | |
Kids Arcade In-game content art | All the graphics are made with AI | Joaquim Junque de Fortuny | - | Jun 13, 2026 | |
Funk&Fortune Dev only code | Some of the games code has been generated by AI. | Simon W. Rasmussen | - | Jun 13, 2026 | |
Titveli Kaci Store/marketing art | Store page artwork and capsule images were created with the assistance of generative AI tools. | Saba Lobjanidze | - | Jun 12, 2026 | |
VoidCraft Live AI textart | VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI. | Hanamori Labs, LLC | - | Jun 12, 2026 | |
Chromafall In-game content artaudio | Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow. | Synthetic Mandate | - | Jun 12, 2026 | |
Astral Boost Store/marketing art | The Store page artwork was enhanced by AI. | Blessed Virgin Jerry | - | Jun 12, 2026 | |
落叶归根 Climbing Back to the Mothership In-game content audio | Some audio assets in this game were created with the assistance of generative AI. | MHZ | - | Jun 12, 2026 | |
Germ Swarm: Evolution & Mutation In-game content art | AI has been used to generate sprites. | Interlink Game Studio | - | Jun 12, 2026 | |
ThouSandSand In-game content artaudio | Sound(BGM)/Artwork | YaaaJi | - | Jun 11, 2026 | |
SeongsuStation In-game content artaudio | Image generation. Sound effect generation. | SEONGSULAB | - | Jun 10, 2026 | |
GreenGas In-game content audioart | Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI. | DanialEghtedari | - | Jun 10, 2026 | |
Wetline Store/marketing codetext | AI has helped creating the source code and store page text. | AceBuffer | - | Jun 10, 2026 | |
Heartmend: 3D Jigsaw Puzzle Store/marketing textart | Generative AI tools were used to assist with parts of the game's development, including UI text, localization, store page text, marketing text, and some visual reference materials. All final content included in the game and on the store page was reviewed, selected, edited, and integrated by the developer.
The game does not generate AI content during gameplay. | AWeekGame | - | Jun 10, 2026 | |
Paranormal Meatball Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content). | 1FPS Games | - | Jun 9, 2026 | |
Tyreman In-game content text | AI were used to assist with translating text into multiple languages. | NeroNn | - | Jun 9, 2026 | |
puckn hell Dev only audio | Puckn Hell's sound production processes and concepts have been supported by artificial intelligence. | ArcaneEdge | - | Jun 9, 2026 | |
Atomcraft In-game content text | translations into non-English languages (otherwise I could not translate the game into everyone's language in good time) | Triplejump | 340 | Jun 8, 2026 | |
Invisible Ascent In-game content art | Steam capsule art and a background image in game. | Farrukh Sajjad | - | Jun 8, 2026 | |
脉冲武装 In-game content art | Some 2D static art in this game (for example component icons in the UI, backgrounds, or similar decorative assets) was created with assistance from generative AI tools during development. Those assets were reviewed, edited, recolored, and cropped by humans before being included in the shipped build. The game does not call generative AI while you play—there is no live AI-generated story, dialogue, or imagery shown at runtime; gameplay rules, levels, and balance are implemented by design and code. We will update this statement and its localizations if our use of generative AI changes. | HuangJianJian | - | Jun 8, 2026 | |
Explosive Track Store/marketing art | AI was used only to enhance storyboard artwork and loading screen images. | UY Studios | - | Jun 8, 2026 | |
Totally Safe Delivery NOT In-game content artaudiotext | Images, sound effects, music, translation | SIENTURE | - | Jun 8, 2026 | |
Vibe Farmer Store/marketing art | AI used in some store images. | civciv | - | Jun 7, 2026 | |
Cat Ball Arena In-game content audio | Generative AI was used to create ingame voices. | Fox with a Cap | - | Jun 7, 2026 | |
Rolling Splat! Store/marketing art | Steam store Image | Fun-Link Studio | - | Jun 6, 2026 | |
Daily Brew Idle: Milk Tea Tycoon In-game content art | A portion of the in-game assets and promotional images were created using AI generation tools. | 天道(Tiandao Games) | - | Jun 6, 2026 | |
Ball Guys: Merge Party In-game content audiocodetext | We continue to draw all game art by hand.
Some of our sounds have been generated using a tool called ElevenLabs. We use a wide range of co-development tools to help optimise and test the code in our minigames. We have used tools like OpenAI to help with localisation of our content to other languages. | Half Moon Studios Ltd | - | Jun 5, 2026 | |
One Star Hotel In-game content audio | The game's radio includes AI-generated music tracks. | GoTouchGrass | - | Jun 5, 2026 | |
All For $1 In-game content art | We are using AI generated images for our store page materials and some in game visuals (some icons etc.) | loot ducks | - | Jun 5, 2026 | |
Hang in there In-game content artaudio | AI has been used to generate logos and some of the music tracks. | Skogman | - | Jun 5, 2026 | |
Send Them Fly In-game content art | Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer. | 奕枫 Aurel Voss | - | Jun 5, 2026 | |
They See Me Rollin' Unclear | Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow. | Equal Games | - | Jun 3, 2026 | |
Sol Survivor In-game content codetext | Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer.
Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing. | Evil Space Games | - | Jun 3, 2026 | |
Snowball Party In-game content artaudio | Some assets in this work are AI-generated:
Store page: Store promotional images, library promotional images, library homepage image.
Game itself: Some 3D models, background music, sound effects. | Game_Artisan | - | Jun 3, 2026 | |
Kaizen Kitchen: A Restaurant Simulator Store/marketing art | Generative AI tools are used exclusively during the development process to assist with creating store page and community-related visual materials. No generative AI content is used in the core gameplay experience or real-time in-game systems. | Dark Secrets Studio | - | Jun 3, 2026 | |
Starminer In-game content arttext | Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored. | CoolAndGoodGames | 1.8k | Jun 3, 2026 | |
Milling machine simulator In-game content art | Achievement icons in this game were created with the assistance of generative AI tools. All assets were reviewed and curated by the development team. | Igor Frank | 180 | Jun 3, 2026 | |
galaksia online Store/marketing art | Generative AI tools were used during the creation of marketing and promotional materials for the game's Steam Store page and Community Hub assets. Specifically, the game's official community avatars, group banner backgrounds, and concept art presentations were generated using AI imagery tools to establish the game's retro space pixel-art aesthetic. No AI-generated assets are contained directly within the game code or build itself. | Stellario games | - | Jun 3, 2026 | |
PNG BATTLE In-game content art | AI Usage Disclosure
Human-like characters are AI-generated and do not represent real individuals. Visuals and gameplay systems were developed with AI assistance. All creative decisions were made by the developer. | marimori | - | Jun 3, 2026 | |
PekoDownhillHurl In-game content text | AI was used to translate the game into Japanese and to correct any English mistakes. | atachibanadev | - | Jun 3, 2026 | |
暗面 Dark Side Void In-game content text | Al were used to assist with translating text into multiple languages. | Beyond The Light Cone | - | Jun 3, 2026 | |
BOOSTDRIVE Store/marketing art | Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets. | MICROMETA | - | Jun 3, 2026 | |
1 MONKEY LEFT Store/marketing art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | Gamepoc | - | Jun 3, 2026 | |
BallHole In-game content text | Some of the text was translated using AI. | Butterslug Games | - | Jun 3, 2026 | |
Crown Caps Soccer In-game content text | Crown Caps Soccer uses generative artificial intelligence tools for part of its content. Specifically, we use AI to generate and translate interface text and descriptions, as well as to assist in creating certain in-game content. All AI-generated content is reviewed by our team before publication. | AATSOFT | - | Jun 3, 2026 | |
Saw Rush In-game content artcode | Generative AI tools were used during the development process to assist in writing, optimizing, and refining C# scripts in Unity, as well as in the conceptualization, texture generation, and editing of 2D visual assets and user interface elements. | KBINDIE | - | Jun 3, 2026 | |
Black Hole Idle In-game content artaudio | Artificial intelligence was used for some of the graphic assets and sounds. | Furkan Ozbek | - | Jun 3, 2026 | |
Claw Machine Shop Simulator In-game content audio | This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay. | Dawn | - | Jun 3, 2026 |