AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Physics
TitleDisclosureCreatorSrcReviewsAdded
Earth Simulator
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforfarm
-Jul 13, 2026
Battlegeuse
Unclear
audio
AI Voices.
Laboriontech Games
-Jul 12, 2026
Zombie Tag
In-game content
artaudio
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Babs Games
-Jul 11, 2026
Universalia
Dev only
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant. I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators. Thank you.
Roberto Schiavulli
-Jul 11, 2026
Bumper Buddies
In-game content
artaudio
Various sounds and images in this game have been generated through the use of generative artificial intelligence tools.
Bumper Buddies
-Jul 11, 2026
Unicycle Journey
In-game content
artaudiotext
Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.
JovakGames
-Jul 11, 2026
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
Canal Tycoon
In-game content
artaudio
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
Throup Media Ltd
-Jul 11, 2026
Karakulo 21
In-game content
audio
We use AI to generate songs
Pigeon-G
-Jul 11, 2026
Cyber Pet'Scape : Call of Freedom
In-game content
text
As a small development studio, we had to use AI to generate translations for the game and the Steam page in order to make the game accessible to the widest possible audience. The graphic and audio assets were created either by us or by the team at Craftpix.net (who, it seems, do not use AI).
Pixo Philo
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Cube Crawler
In-game content
textaudio
Generative AI was used to assist with some in-game text and voice narration. All content was reviewed and integrated by the developer.
FreeTimeDevelopment
-Jul 10, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
Deadly Dispatch
In-game content
audio
Certain assets, music, and sound effects were created using generative AI.
Monochrome Ltd
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
Nutshot Simulator
In-game content
art
Currently using some placeholder AI generated textures and assets (map screen, some textures)
Daniel X Moore
-Jul 9, 2026
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
Bouncy Birbs
In-game content
art
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
Cateto
-Jul 9, 2026
HeadOn - Body Cam Shooter Game
In-game content
art
AI-generated art objects
INSTAMARKETING & GAME
-Jul 9, 2026
水灵逃生 - Water Spirit Escape
In-game content
art
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI.
4ANDS
-Jul 9, 2026
You All Know! Arm Tank Volley
In-game content
art
This game uses generative AI in the production process for some item images. The generated images are reviewed and adjusted by the developer before being used in the game.
Hiroyuki
-Jul 9, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
Military Destruction: Shock & Awe
In-game content
artaudio
Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.
Bax Studios
-Jul 8, 2026
Idiots Stealing Things
In-game content
artaudio
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
BlackScale
-Jul 7, 2026
Turdventure
In-game content
art
Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself.
Turdventure
-Jul 7, 2026
Uyar Party
In-game content
audio
Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI.
Uyarrr
-Jul 7, 2026
CARNEVALE: Blades in the Crowd
Dev only
codetext
AI tools were used during development to help write the game's code and store text.
Racc PG
-Jul 7, 2026
The Legend of Fireball
Store/marketing
art
Some visual and promotional elements of the game have been created with the use of ai.
TapNation
-Jul 7, 2026
HELP FROG
In-game content
art
Some artwork and store page assets were created with the assistance of generative AI and were reviewed and edited by the developer before use. Gameplay and programming were created by the developer.
JG Studio
-Jul 7, 2026
Hardware Simulator - Prologue
In-game content
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Monarch Games
-Jul 7, 2026
Roll n' Bounce
In-game content
art
This product only uses generative AI for background scenery. These asset's visibility can simply be hidden via main menu toggle
Spot Dot Games
-Jul 7, 2026
Don’t Pop!: Splash Race
In-game content
artaudio
This game uses generative AI tools during development to assist with the creation of pre-generated game content. AI tools were used as part of the production workflow for concept/reference images, some 3D model generation, and audio/source material discovery or selection support. The final assets included in the game were reviewed, edited, and integrated by the developer before being added to the game. The game does not use generative AI to create new content during gameplay.
Copiasoft
-Jul 7, 2026
Goffy Clash
In-game content
art
Some of the meshes are generated with AI (its just for pre- alpha), in the final build all AI generated meshes and things will get replaced with handmade stuffs...
Black Scar Studio
-Jul 6, 2026
Suika 3D
Dev only
art
Some visual assets and visual reference material used during development were created with the assistance of generative AI tools. All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process.
Leaky Tap Games
-Jul 6, 2026
The Next Room
In-game content
art
This game contains AI generated images and design for the UI elements.
Ragdoll Games
-Jul 6, 2026
Pineview Drive 2 - Rising Storm
In-game content
art
Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game.
VIS-Games
-Jul 6, 2026
Mayhem Duck Simulator
In-game content
artaudio
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Glare Games
-Jul 6, 2026
Tank
Store/marketing
art
The graphics for the Steam library were created using AI
Tank Master
-Jul 5, 2026
拼好车
In-game content
artcode
Generative AI tools were used to create store page graphic assets, in-game textures, and assist with writing part of the game code.
布吉岛Game
-Jul 5, 2026
OxRox
In-game content
art
A small number of texture assets use generative AI as a starting point and were manually edited for use in-game. Most visual assets are original, licensed, purchased, or used with creator permission.
FatOx Games
45Jul 5, 2026
Lawn Mower Mayhem
In-game content
artaudio
Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms.
Patrick Scott Studios
-Jul 4, 2026
Europe Heatwave Simulator
In-game content
art
The capsule image has been edited with AI tools. All the in-game assets are human made.
swissm4n
-Jul 4, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
Tumly
In-game content
audio
Some audio assets in this game (music and sound effects) were created with the assistance of AI-based generation tools. All AI-generated content was reviewed by the developer to ensure it is appropriate and does not infringe third-party rights.
Tompan Studio
-Jul 4, 2026
FUNDAMENTA
In-game content
artaudio
Artificial intelligence tools were used to create sound effects, textures, and images.
Rangel Oblivion
-Jul 3, 2026
Terminal Closure
In-game content
art
Some of the background images were generated using AI and subsequently improved by the developers.
Darmac Game
-Jul 2, 2026
Stick Picker Simulator
In-game content
textart
Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion. The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model. Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand.
Some Assembly Games
-Jul 2, 2026
1,388 results
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