AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Physics
TitleDisclosureCreatorSrcReviewsAdded
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
Tilefall
In-game content
art
Some in-game and marketing images were generated with AI.
Echelon Productions
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
Racc Game
In-game content
art
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Racc PG
-Aug 11, 2026
Kayak Photography Sim
Store/marketing
text
AI tool assisted in translating the store page into 15 different languages. We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
Pixelpeak
-Aug 11, 2026
Handsy
In-game content
art
Background elements, signs and graffitis are generated with AI.
SIA Blinkovio
-Aug 11, 2026
Froggy Logic
Store/marketing
art
Some of the store marketing images were created with AI assistance.
Qianyu Tiancheng
-Aug 11, 2026
FRANKED!
In-game content
artaudio
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
Endpaper
-Aug 11, 2026
Night Courier
Dev only
code
AI assistance was used for the game's coding.
Toon Shift Games
-Aug 11, 2026
Lawn Order
In-game content
audioart
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself. Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Funcible Studios
-Aug 11, 2026
Ice Cream Truck Simulator
In-game content
audioart
- sound effects - male/female speeches - some UI elements - models (character)
B.S.S.
-Aug 10, 2026
Magnet to Planet
Dev only
art
AI was used only during early development for temporary placeholder assets. These materials are not intended to be included in the final shipped game. The game does not use live-generated AI content during gameplay.
Magnet to Planet
-Aug 10, 2026
Alpha 7: The Last Hope
In-game content
art
We used AI tools to generate several 2D images and art assets used throughout the game.
WarMov Studios
-Aug 10, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Thread Match Festival
Store/marketing
art
The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools.
Tuga Studios
-Aug 8, 2026
Seemed Logical
In-game content
art
Some models and textures in the game are AI generated to save resources as a solo developer.
Budget Milk Entertainment
-Aug 8, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
Torque Trails: Beyond Limits
In-game content
art
Generative AI was used to assist in creating certain promotional artwork and the game's logo/title. These assets were manually edited, composited, and refined by the developer. All gameplay, code, vehicles, environments, UI, level design, and core game content were created manually by the developer.
Hidden Hitbox Studio
-Aug 8, 2026
LEG DAY: Four Steps Through Hell
In-game content
art
Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.
Yanis Scripts
-Aug 8, 2026
SimulFactory:Robo fencing
In-game content
audio
Generative AI was utilized to compose the background music for this game. I instructed the AI to use string instruments, explained the overall mood of the game, and requested royalty-free music
SimulFactory
-Aug 8, 2026
Pin A Million
In-game content
audioart
AI-generated content in Pin a Million: - Music: All in-game music tracks were created using generative AI (Suno). - Icons: The icon artwork on Peg and Perk cards was generated using AI tools. All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
Whitebeard Interactive
-Aug 8, 2026
YOU ARE NEWTON
In-game content
arttext
Generative AI was used to assist in creating some promotional artwork and localization text. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
YOU ARE NEWTON
-Aug 8, 2026
Pachinko Forge
In-game content
artaudio
Generative AI tools were used during development to assist with the creation and iteration of some 2D visual assets, UI elements, concept artwork, and selected audio assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Cow Horse Studio
-Aug 8, 2026
SqueakFront
Unclear
The game development was completed based on AI Agent
Mang
-Aug 8, 2026
BattleDeck
In-game content
artaudiocode
BattleDeck uses AI tools in the following areas: Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer.
5Aces
-Aug 8, 2026
Endzone Football
In-game content
audio
I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so.
Studio73
-Aug 8, 2026
Bottle Cracks
In-game content
text
Generative AI was only used to assist with localization/translation. It was not used to create art, audio, or other game assets.
Alunova Studios
-Aug 8, 2026
Timberline Factory
Store/marketing
art
Timberline Factory is a 100% hand-crafted physics and factory simulation developed by a solo indie developer. All 3D models, game mechanics, conveyor physics, and factory systems were manually designed and built. AI tools were only used as an assistant to help generate the 2D promotional store banner artwork.
El Grande Games
-Aug 7, 2026
Liminal Angel
In-game content
art
During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.
Qmpel Studio
-Aug 7, 2026
Discard
In-game content
artaudiotextcode
Some of the game's 2D artwork (the slot machine cabinet and its symbols) was created with the help of generative AI image tools, then reviewed, corrected and integrated by hand. Part of the soundtrack was created with generative AI music tools. All game design, gameplay code and text were authored by the developer, who also used AI coding assistants during development. Nothing is AI-generated at runtime: the game contains no live AI content.
GiorgioFox
-Aug 7, 2026
Buckaroo
In-game content
artaudiocode
I’m a web designer by day, and making a game has been a childhood dream of mine. I used generative AI as part of my development process, including helping with code, visual and audio assets. Every asset included in the final game was personally selected, refined by hand, placed, and directed by me to match the game’s overall vision.
Max G Games
-Aug 7, 2026
Pachinko Swamp
In-game content
art
We used generative AI tools to create the video content shown on the in-game pinball machine, and some of the promotional assets on our store page. All AI-generated content is reviewed by our team before release.
Trollix Games
-Aug 7, 2026
染色斗兽场
In-game content
arttext
Generative AI tools were used during development to assist in creating selected pre-generated 2D artwork used in the game and on the store page, including promotional illustrations and some visual assets. AI-assisted localization drafts were also used and subsequently reviewed and integrated by the developer. All included content was selected, edited, and prepared before release. The game does not generate AI content while running.
driftalltime
-Aug 7, 2026
Bird Game: Tokyo
In-game content
artcode
In-game textures were generated and enhanced via the use of generative AI. Large Language Models were used to generate and assist with the Code.
Polygunplay
-Aug 7, 2026
Lifebearers
Store/marketing
codeaudio
Artificial intelligence was used to support the game's coding and the trailer music.
Bear Games
-Aug 7, 2026
BIRDBOTS
In-game content
art
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
DogSoul Studios
-Aug 7, 2026
Space Punk
Store/marketing
artcode
Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.
ShyneB0X
-Aug 5, 2026
NyanDrop
In-game content
artaudiotext
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
SQOOL
-Aug 5, 2026
Sealcoating Simulator
Dev only
artcodetext
Generative AI was used during pre-production to create early concept sketches, used purely as visual inspiration and reference. None of these initial AI-generated images appear in the final game, all art assets were subsequently created and replaced by the development team. Generative AI tools were also used to assist with writing portions of the game's code and with translating the game's text into other languages. In all cases, all output was reviewed, tested, and approved by human developers before being used in the final product.
Ace 87 Studios
-Aug 5, 2026
Mana Boom
In-game content
codetext
Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay.
YUU_0w0
-Aug 5, 2026
KurunMania: Spiral Drop
In-game content
art
Portions of this game's visual assets were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Harusara Games
-Aug 5, 2026
Matchinko
In-game content
artaudiotextcode
Generative AI tools were used during development to create all visual artwork, sound effects, and music in Matchinko, including artwork used in store and marketing materials. AI tools also assisted with code, debugging, and drafts of some written content. All generated material was reviewed, selected, edited, tested, and integrated by the developer before inclusion. The game does not generate content using AI at runtime, connect to external AI services during play, or send player data to AI systems.
nitzan.games LLC
-Aug 5, 2026
Beneath the Snow
Dev only
codeart
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Soda Can Studio
-Aug 5, 2026
Lunch Break Dodgeball
Live AI
art
This game uses a bundled on-device AI model to estimate body-shape parameters from a player-selected full-body photo and apply them to a predefined 3D character mesh. The photo is processed locally and is not sent to an external AI service. Photo-based appearance projection is handled separately as user-provided character customization and is not open-ended AI image generation.
vigourjp2
-Aug 5, 2026
P.R.O.E.B.
In-game content
artaudio
We use AI tools only to demonstrate the game's feel, for marketing materials, and to optimise development. 3D models, UI, characters, robot enemies, the main soundtrack and other key elements of the game are lovingly crafted by our team. Yes, we're not the fastest indie developers in the world. But we're working hard for you! ^_^
UltraSimpleGames
-Aug 5, 2026
Hook Party Arena
In-game content
art
Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running.
Hook Party Arena
-Aug 5, 2026
Zombie Panic
In-game content
art
AI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game.
Kent Higashino
-Aug 5, 2026
Mountain Surfer Drone Racing Game
Store/marketing
art
ChatGPT generative AI was used to create the images used in the menu buttons. All graphics in the store, Logo, Hero image etc, were also generated by ChatGPT.
Mountain Surfer Studio
-Aug 5, 2026
Tubular Tides
In-game content
text
Generative AI has only been used in the process of localization to serve our international players. We are trying our best to minimalize through out the process of localization.
Octo Studios
-Aug 5, 2026
Party Time Bowling
Unclear
artcode
AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc.
SixPiece Studios
-Aug 5, 2026
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