Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
- Creator
- HAPPYTECH
- Reviews
- -
- Added
- Mar 18, 2026
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Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
As NPCs encounter events during the game, it is used to generate their speech.
Some texts are generated using generative AI
AI was used to create some of the artwork, sprites and music.
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
Generative AI used as an inspiration, design and was manually edited.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Music Generation (Licensed)
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
AI is used in the game to improve the quality of audio tracks.
Generative AI was used in this project to create the musical soundtrack and translations.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
The generated soundtrack
We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
Artificial intelligence has been used to create in-game assets and certain store materials.
Some NPC voices
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
There are a few textures and steam icon assets use from privately trained AI models
We have only used AI tools to assist with localization.
The game description is made with AI
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated. The games logo / icon was improved with the help of AI.
The music for the following rooms has been AI generated: - Menus, Credits + Map - Level 4, 5, 6, 7 and 8
Used to create visual assets for the game
Some of the in-game graphical elements and some parts of the game code is generated by AI.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
The music.
KI is used to generate images/visual art for backgrounds or emotes.
SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze.
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
AI helped with capsule images and some textures.
I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.
Some AI generated in-game Images Included
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets. All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Some art assets and code has been made using AI
Materials created using generative AI are used. BGM: SUNO BGM images: Stable Diffusion
Banners for the store page were generated using AI.
Pre-generated AI content present in the store page capsule images as well as the in game main menu
AI used in generation of content for Store Page
The game is using AI generated poster in the store listing.
The game and the store page use AI-generated images and meshes.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
In-game BGM is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bulletproof Tank Adventure In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Supernatural Power Troll Live AI text | As NPCs encounter events during the game, it is used to generate their speech. | Jack Le Hamster | - | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
Hardcore Circus Unclear arttext | Generative AI used as an inspiration, design and was manually edited. | PocketsOfEnergy | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
Death Trap Mountain In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | Daniel Gill | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
Eye: The Journey Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Unshaken In-game content audio | The generated soundtrack | Catgene Games | - | Mar 18, 2026 | |
Mishaka Ubivaka In-game content art | We used AI to generate textures when painting images for the library.
The gameplay screenshots do not contain generative content.
The game itself, its code and assets do not contain generated content. | Low Res | 10 | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
A Station In-game content art | Artificial intelligence has been used to create in-game assets and certain store materials. | Tawus Games | - | Mar 18, 2026 | |
Warden In-game content audio | Some NPC voices | D.Forge | - | Mar 18, 2026 | |
You Make The Game In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
Mazestalker Store/marketing art | AI was used to assist in generating marketing materials. The game itself contains no AI generated content. | Florian-Silvester Kraner | - | Mar 18, 2026 | |
Banana Next Gen In-game content art | There are a few textures and steam icon assets use from privately trained AI models | Steven R DiLeo | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
Hooked On Speed Store/marketing text | The game description is made with AI | Stonehill Games | - | Mar 18, 2026 | |
Throwing Knight In-game content codetext | This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts. | Michal Vároš | - | Mar 18, 2026 | |
Death Frame In-game content artaudio | Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI. | EpiXR Games UG | 44 | Mar 18, 2026 | |
KAZEKAO In-game content audio | The music for the following rooms has been AI generated:
- Menus, Credits + Map
- Level 4, 5, 6, 7 and 8 | Cojico | 19 | Mar 18, 2026 | |
Echoes of Eldoria In-game content art | Used to create visual assets for the game | Joshua Shih | - | Mar 18, 2026 | |
Tornado - Caballo del Zorro In-game content artcode | Some of the in-game graphical elements and some parts of the game code is generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
1989 After the War In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 15 | Mar 18, 2026 | |
Rocks Are Cool Unclear | The music. | Matt Stuertz | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
PingWin In-game content art | SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze. | GameBit Hubert Klich | - | Mar 18, 2026 | |
Cybernetic Ninja Nuns Dev only art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference. | Good Bad Guy | - | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
Leap of Sins In-game content art | AI helped with capsule images and some textures. | Floky | - | Mar 18, 2026 | |
DOLL is BACK Store/marketing art | I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page. | RomaWorks | 28 | Mar 18, 2026 | |
The Tale of Azu In-game content art | Some AI generated in-game Images Included | paaz | - | Mar 18, 2026 | |
Mush Dash In-game content textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players. | Lv.B | - | Mar 18, 2026 | |
Jenny's Adventures Unclear artcode | Some art assets and code has been made using AI | Pranav Gaur | 18 | Mar 18, 2026 | |
Coming From Above! In-game content audioart | Materials created using generative AI are used.
BGM: SUNO
BGM images: Stable Diffusion | KakeiA | - | Mar 18, 2026 | |
Princess Trouble Store/marketing art | Banners for the store page were generated using AI. | RedBrickStone Games | - | Mar 18, 2026 | |
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
UnPlugged Store/marketing arttext | AI used in generation of content for Store Page | DemonLabs Interactive | 20 | Mar 18, 2026 | |
Carnival Heroes Store/marketing art | The game is using AI generated poster in the store listing. | LAN - GAMES LTD | 40 | Mar 18, 2026 | |
PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 |