Some of the abnormal phenomena in this game include AI-generated content.
- Creator
- LuminDrive
- Reviews
- 13
- Added
- Mar 18, 2026
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Some of the abnormal phenomena in this game include AI-generated content.
Some of the images in game are AI-generated
all the pictures are generated by artificial intelligence.
I use generative AI to create various assets.
The backgrounds images pre-rendered AI art
This game includes assets generated by AI tools (Copilot and Suno) to provide background images and music.
You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward.
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
Game voice acting and "absurdometer" image
Some materials were generated by AI and manually modified.
Some of our promotional materials are created using AI.
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
Github Copilot was used during the writing of code. No AI was used for art, music, or design.
Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
Some images and icons were created with the help of ai. And our music was generated using Suno.
We use machine translation to help translate the store page descriptions. None of the content in this game uses generative AI at all. Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site. We credit the respective owners of each photo within the corresponding levels. The in-game translations were entirely handled by our community members without any assistance from generative AI.
部份美术角色形象,武器图标,使用了AI生成
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
The game uses artificial intelligence for localization assistance.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
Game icons generated using AI, including skill icons and equipment item icons.
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
code, graphic, sound
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
Game logo and jigsaw images which player need solve is made with ai tools
A small number of materials in the game are generated using AI
AI generation used for initial concept art and marketing images for key art.
As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title), The game does NOT contain AI.
songs generated by AI.
AI used for concept art inspiration and as a starting point for characters in the game
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement. Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction. All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer. Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
Some of the game assets created with the help of ai.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay.
Some UI patterns
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
all the pictures are generated by artificial intelligence.
I use gpt chat to test and debug code and check text for errors.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
Game logo and some of jigsaw images made with ai tools
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ghost Observation In-game content | Some of the abnormal phenomena in this game include AI-generated content. | LuminDrive | 13 | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Death Sees Twice: Spot the Difference Unclear | I use generative AI to create various assets. | hirohasu | 60 | Mar 18, 2026 | |
SeaQuest Find the Difference art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Phase Cross In-game content artaudio | This game includes assets generated by AI tools (Copilot and Suno) to provide background images and music. | Thor Thunderhammer | 11 | Mar 18, 2026 | |
Detective Bureau Live AI text | You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward. | Endless Thyme | - | Mar 18, 2026 | |
Max Sterling PI: The Grady Case In-game content artcode | This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement. | Saint Cloud Studios | - | Mar 18, 2026 | |
NO LOGIC INC. In-game content audioart | Game voice acting and "absurdometer" image | DarkLight Studio | - | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
机甲风暴之星际传奇 In-game content art | Some of our promotional materials are created using AI. | 机甲风暴 | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
Galactic Coffee Shop Dev only code | Github Copilot was used during the writing of code. No AI was used for art, music, or design. | Rat Bones Studio | - | Mar 18, 2026 | |
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Wake Explorer In-game content artaudio | Some images and icons were created with the help of ai.
And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
Pictective In-game content text | We use machine translation to help translate the store page descriptions.
None of the content in this game uses generative AI at all.
Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site.
We credit the respective owners of each photo within the corresponding levels.
The in-game translations were entirely handled by our community members without any assistance from generative AI. | Noobzilla | 41 | Mar 18, 2026 | |
三国志群雄天下 In-game content art | 部份美术角色形象,武器图标,使用了AI生成 | 光速银河系 | 13 | Mar 18, 2026 | |
Idle Dangers Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 17 | Mar 18, 2026 | |
Ruling HorsesTown In-game content text | The game uses artificial intelligence for localization assistance. | HighGrounder Studio | - | Mar 18, 2026 | |
Gacha Idle Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | - | Mar 18, 2026 | |
Dark Origins Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | 20 | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Painting Pixels In-game content art | Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay. | Slumber Studio | - | Mar 18, 2026 | |
Music Producer Tycoon Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Harmonia Games | - | Mar 18, 2026 | |
CyberControl: Another Life In-game content art | AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product. | Cat Games Studio | 35 | Mar 18, 2026 | |
しばりよ、バイバイ! Unclear artaudiocode | code, graphic, sound | Nisake | - | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
Putin Jigsaw In-game content art | Game logo and jigsaw images which player need solve is made with ai tools | indie.games | 11 | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
Mech Assembler: Model Kit Simulator Store/marketing art | As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title),
The game does NOT contain AI. | TurboPixeles | - | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
The Vault: Logic Puzzle Box In-game content art | AI used for concept art inspiration and as a starting point for characters in the game | Peaksel | 14 | Mar 18, 2026 | |
Yogoe Hunter In-game content art | All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns. | Studio Justice | - | Mar 18, 2026 | |
かえると剣鬼 In-game content textart | Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality. | StarGazer | - | Mar 18, 2026 | |
Achievement Monster In-game content artaudiocodetext | Some of the game assets created with the help of ai. | Alper Yayla | - | Mar 18, 2026 | |
Meow Time Machine: VAN GOGH In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Mar 18, 2026 | |
Past, Future and the Other One In-game content art | Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay. | Dust and Flame | - | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
Shards Reunited: Kintsugi Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 27 | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Find Cats 4 女神与猫 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
Trump Jigsaw Store/marketing art | Game logo and some of jigsaw images made with ai tools | Valkeala Software | - | Mar 18, 2026 |