In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
- Creator
- Just L Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
AI has been used to help develop the game's cover art.
used ai for the image of shocked dog face
AI-generated images are used for the title background.
AI is only used to create individual images for the Store Page.
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
The voiceover featured in the tutorial was created using generative AI. Some visual design elements were also produced with the assistance of generative AI.
Some assets from Waste Time Lotto have been generated by AI.
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Game contains AI generated textures.
We use Text-to-Speech AI for audio.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.
Some images are generated by AI based on real photos provided by myself.
AI-generated portions of the code.
AI has been used to help develop the game's cover art.
Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI. Text translations (in-game menus, store page descriptions) were done using AI. The temporary capsule image art on the store page is also AI generated. AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days.
Some of the background artwork for store content was generated by AI.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
Visual AI
During the development process, we used procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools.
ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI. 2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
AI has been used to help develop the game's cover art.
Using AI for translation
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
I used some AI generated images for store page
The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience.
Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards.
Some of the level background images were generated with the use of Stable Diffusion.
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
This game uses AI-generated assets for background, monsters, items, player images, and sound effects.
AI was used to create some game background images and store promotional images
The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly. Also used in some icons.
The main screen of the game has been designed by AI.
AI was used for store page assets, nothing else.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some of the arts are made using A.I.
Some assets have been edited with AI tools.
AI is used to generate background music for the game. No other content is AI generated and there is no live generation of any kind
Storepage capsules and community assets are edited AI generated images.
AI helped generate some backgrounds
AI is used for marketing materials such as promo images and text descriptions.
2D assets for achievements Elements for Control scheme graphic Translations to Russian
Some UI elements contain AI generated content.
We use AI for capsule image and loading screens.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Chubby Cats audio | In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution. | Just L Studio | - | Mar 18, 2026 | |
Puzzled Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Forgot To POO Store/marketing art | used ai for the image of shocked dog face | lekham | - | Mar 18, 2026 | |
RYZY NYIL Store/marketing art | AI-generated images are used for the title background. | SB_Games_Public | - | Mar 18, 2026 | |
Void Guard Outpost Store/marketing art | AI is only used to create individual images for the Store Page. | Winged Dog Studios | - | Mar 18, 2026 | |
The Librarian In-game content art | This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated. | Codartesien Games | - | Mar 18, 2026 | |
THE XEN In-game content audioart | The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Waste Time Lotto In-game content art | Some assets from Waste Time Lotto have been generated by AI. | Software24601 | 21 | Mar 18, 2026 | |
Through The Trees Store/marketing art | We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand. | Nitrox Nova | - | Mar 18, 2026 | |
Super Slime Boy In-game content art | Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
ポーカーソリティア In-game content audio | We use Text-to-Speech AI for audio. | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Medieval Archer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Vampire Cat In-game content art | AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game.
I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games.
To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity.
Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me. | Hunt Games | 12 | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
99999両 Dev only code | AI-generated portions of the code. | WINGLAY | - | Mar 18, 2026 | |
Basketball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Rage Click In-game content textart | Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI.
Text translations (in-game menus, store page descriptions) were done using AI.
The temporary capsule image art on the store page is also AI generated.
AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days. | Kiyasuihito | - | Mar 18, 2026 | |
Fusion Skills Store/marketing art | Some of the background artwork for store content was generated by AI. | Infinite Fruit, Inc. | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
Rival Roads Car Racing Unclear art | Visual AI | HEASD | - | Mar 18, 2026 | |
The Liftboy In-game content audio | During the development process, we used procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio where we utilize text-to-speech tools. | Elevator Pitch Games | - | Mar 18, 2026 | |
Arkee Malarkey Dev only textcode | ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used. | Glitchu | - | Mar 18, 2026 | |
Battle AirForce Store/marketing art | 1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo. | SUZUKIPLAN | - | Mar 18, 2026 | |
Pinball Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Where is my hat? In-game content text | Using AI for translation | God's Hat Team | - | Mar 18, 2026 | |
Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
Multi Deck Hero Store/marketing art | I used some AI generated images for store page | Last Token | - | Mar 18, 2026 | |
Hyperdrive Horizon In-game content audio | The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience. | Nicolas Rousseau | 16 | Mar 18, 2026 | |
HoloCall - Send Your Cheers! In-game content art | Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards. | Wei Hsu | 85 | Mar 18, 2026 | |
Synthwave Smashers In-game content art | Some of the level background images were generated with the use of Stable Diffusion. | Source Industries | - | Mar 18, 2026 | |
Poker Clicker In-game content art | Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style. | NullBrigade | 39 | Mar 18, 2026 | |
Bookey Manor In-game content art | AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel | kabevabon | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
keyboard warrior In-game content artaudio | This game uses AI-generated assets for background, monsters, items, player images, and sound effects. | rulewrite | - | Mar 18, 2026 | |
Lottory World 彩金天下 Store/marketing art | AI was used to create some game background images and store promotional images | Kite Games | - | Mar 18, 2026 | |
みんなでウミガメのスープ Live AI text | The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly.
Also used in some icons. | PushForward | 87 | Mar 18, 2026 | |
Anti-Invasion Warfare In-game content art | The main screen of the game has been designed by AI. | Maria Emilia Sandu | - | Mar 18, 2026 | |
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
Rip & Tear In-game content art | Some of the arts are made using A.I. | CJ | 10 | Mar 18, 2026 | |
Rotten Forgotten Unclear artaudiotext | Some assets have been edited with AI tools. | Georgios Kletsas | - | Mar 18, 2026 | |
Orbital Cascade In-game content audio | AI is used to generate background music for the game.
No other content is AI generated and there is no live generation of any kind | Screaming Horse Studio | - | Mar 18, 2026 | |
Tiny Racing Store/marketing art | Storepage capsules and community assets are edited AI generated images. | 171Dev | 13 | Mar 18, 2026 | |
3.14 IDLE In-game content art | AI helped generate some backgrounds | DNN | 10 | Mar 18, 2026 | |
Crimson Skyline Store/marketing arttext | AI is used for marketing materials such as promo images and text descriptions. | Rogue Wolf Games | - | Mar 18, 2026 | |
Straight to the Bone In-game content arttext | 2D assets for achievements
Elements for Control scheme graphic
Translations to Russian | Foreign Acid | - | Mar 18, 2026 | |
Extermination In-game content art | Some UI elements contain AI generated content. | Dragonware Mechanics | - | Mar 18, 2026 | |
Rogue Samurai: Prologue In-game content art | We use AI for capsule image and loading screens. | CO's Entertainment | 22 | Mar 18, 2026 |