All art assets were generated using generative AI
- Creator
- 洛米条
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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All art assets were generated using generative AI
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision.
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
My background image was generated by AI, and it was not used anywhere else.
- To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
Generative AI was used to refine the store page text.
Localization for languages other than English and Estonian has been generated with help of AI.
Some art resources are completed with the help of AI.
部分BGM由AI生成
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release.
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
Steam page images use content generated with AI
AI was used for the localization of in-game text and the store page, and it may be improved later.
AI was used to resize the background skies that were obtained from markets.
AI was used to generate concept art and to generate voices for all characters.
AI was used to help with localizing texts and voice lines.
Voice acting Some texure generated
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels
AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
The game uses DALL-E to generate card image assets in the game
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
AI-generated art objects
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
Some store page and in-game text translations have been generated with artificial intelligence.
Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials.
Temp art assets.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI. -Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality. -Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC) -Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for. -No decisions are taken by AI -No lore/story elements are written or decided by AI -No 3D models have been made using AI Last updated: March 22 2026 (5th game anniversary) Possible changes in the future: -Realtime AI NPC actions -AI-driven text-to-speech for NPCs -Player mimics (takes in player voices and movements to create player "doppelgangers")
All in-game voice lines were created using text-to-speech tools.
AI generated images may be used in in-game UI or in image assets on the Steam store page
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
During Early Access some AI generated images may be used as placeholders, for example during the loading screens.
Marketing material such as capsule images, event/news post images and library images have used Generative AI.
AI tools were used in the creation of this game’s box art. The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail. The background environment and title text were generated using AI tools. This AI disclosure was written with the assistance of AI tools. No generative AI has been used for in-game assets at this time.
The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.
Several post-release languages (specifically Bulgarian, Hungarian, Ukrainian, Slovak, and Latin) were experimentally translated using an AI model. The quality of these translations is not guaranteed, and they may contain mistakes. All other languages were translated by a team of human translators.
Images and music created by AI
This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI.
This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Concept art assets.
The logo was created using AI
Only used for the creation of some visual elements.
Some visual and audio assets were created with the assistance of AI tools and further refined by the development team.
Game logo and steam headers and game menu image made with ai software
AI was used as help to develop this Game with resolving bugs etc.
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
舰魂重构 In-game content art | All art assets were generated using generative AI | 洛米条 | - | May 23, 2026 | |
Deadtime Defenders 2 Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | May 23, 2026 | |
Red Horizon In-game content audio | To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision. | Fullscale Interactive | - | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) Dev only code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
ThePlaneWar Store/marketing art | My background image was generated by AI, and it was not used anywhere else. | HaoJunDeveloper | - | May 23, 2026 | |
MEATHOOK In-game content text | - To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information. | Alex Rassloff | - | May 23, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
You Are Circle Store/marketing text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
Black Powder Magic In-game content text | Localization for languages other than English and Estonian has been generated with help of AI. | Teekond | - | May 23, 2026 | |
鸡哥守护者 In-game content art | Some art resources are completed with the help of AI. | Yaww | - | May 23, 2026 | |
Millennium Police In-game content audio | 部分BGM由AI生成 | LI XITAO | - | May 23, 2026 | |
Blightstorm In-game content art | We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget. | Orc Powered Games LLC | - | May 23, 2026 | |
Ace Squared Unclear | This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release. | Oldground Software Oy | 246 | May 23, 2026 | |
Modern Warships In-game content art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team.
As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards. | Artstorm FZE | 1.1k | May 23, 2026 | |
Untitled Project Store/marketing art | Steam page images use content generated with AI | Gleb Lebedev | - | May 23, 2026 | |
Guardians Of Restoration In-game content text | AI was used for the localization of in-game text and the store page, and it may be improved later. | Creative Gorae | 14 | May 23, 2026 | |
Space Combat Dev only art | AI was used to resize the background skies that were obtained from markets. | cosmopage | - | May 23, 2026 | |
Zомби Апокалипсис - Война Марка Фейгина In-game content artaudio | AI was used to generate concept art and to generate voices for all characters. | Zehn Bros Productions | - | May 23, 2026 | |
Euro3v3 In-game content textaudio | AI was used to help with localizing texts and voice lines. | Epoch Games Palma | 286 | May 23, 2026 | |
MedCom Origin In-game content audio | Voice acting
Some texure generated | ANP Production | - | May 23, 2026 | |
The graveyard duty fall of the last demon In-game content audio | AI Disclosure:
This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay. | Faustina Mutamba | - | May 23, 2026 | |
Legion: Dead Metal In-game content audio | AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels | GRID IRON STUDIOS | - | May 23, 2026 | |
Dawn of the Zombies: Survivors In-game content art | AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration. | ES-Interactive | - | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
坦克幸存者 In-game content art | The game uses DALL-E to generate card image assets in the game | King Stone | - | May 23, 2026 | |
World of Tanks: HEAT In-game content codetext | Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers. | Wargaming Group Limited | 2k | May 23, 2026 | |
Dymension:Scary Horror Survival Shooter In-game content art | AI-generated art objects | GameToTop | 17 | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
Lake of Creatures In-game content text | Some store page and in-game text translations have been generated with artificial intelligence. | ANTENNA GAMES | 340 | May 23, 2026 | |
VALE In-game content arttext | Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials. | F-Games | - | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
WAR LAB In-game content artaudiocode | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers") | NestorVG | - | May 23, 2026 | |
Situation Normal In-game content audio | All in-game voice lines were created using text-to-speech tools. | ia97lies | - | May 23, 2026 | |
3on3 FreeStyle: Rebound In-game content art | AI generated images may be used in in-game UI or in image assets on the Steam store page | Joycity | 2.5k | May 23, 2026 | |
Deadtime Defenders Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | 47 | May 23, 2026 | |
Hidden Deep In-game content art | During Early Access some AI generated images may be used as placeholders, for example during the loading screens. | Cogwheel Software | 1.8k | May 23, 2026 | |
Power Gunner Store/marketing art | Marketing material such as capsule images, event/news post images and library images have used Generative AI. | Mega Toast Games | 22 | May 23, 2026 | |
Murder Miners X In-game content art | AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time. | JForce Games | - | May 23, 2026 | |
District Steel Live AI audio | The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options. | Barricade Studio | 72 | May 23, 2026 | |
Arma 3 In-game content text | Several post-release languages (specifically Bulgarian, Hungarian, Ukrainian, Slovak, and Latin) were experimentally translated using an AI model. The quality of these translations is not guaranteed, and they may contain mistakes.
All other languages were translated by a team of human translators. | Bohemia Interactive | 111.2k | May 23, 2026 | |
哈基米打败绿豆 In-game content artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Omnicore: Freiza's Retribution In-game content audioart | This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI. | Mayur | - | Mar 18, 2026 | |
Ninja Vs Bomb Store/marketing art | This game uses generative artificial intelligence to enhance visual design and branding assets.
Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content. | Sprem | - | Mar 18, 2026 | |
Void Rhythm Store/marketing art | Concept art assets. | DeepStream | - | Mar 18, 2026 | |
OVERDEAD Store/marketing art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
The Crimson Hunt Store/marketing art | Only used for the creation of some visual elements. | Farelas | - | Mar 18, 2026 | |
Corgi Survivor In-game content artaudio | Some visual and audio assets were created with the assistance of AI tools and further refined by the development team. | Symbolic | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge Store/marketing art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 11 | Mar 18, 2026 | |
Space Tormentor Dev only | AI was used as help to develop this Game with resolving bugs etc. | SpeedStealth | - | Mar 18, 2026 | |
QDFracture In-game content art | Use of Generative AI
This game makes selective use of generative AI tools as part of its development pipeline.
Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow.
The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools.
Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control. | Mariano Miguel Lanzi | - | Mar 18, 2026 |