AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Shooter
TitleDisclosureCreatorSrcReviewsAdded
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Racc Game
In-game content
art
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Racc PG
-Aug 11, 2026
Beatlash: Survival
In-game content
art
Some of the visual assets in this game including character key art, promotional images, and certain 3D art were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer. No generative AI is used at runtime; nothing is generated live while you play. All gameplay, code, and design are hand-crafted by a developer.
Hawks and Owls
-Aug 11, 2026
屏幕精灵
In-game content
artcode
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
屏幕精灵
-Aug 11, 2026
CodePhantom
In-game content
textaudio
Generative AI is used in this title for translation (to support multiple languages) and for the initial concepts of the background music. All final assets have undergone a process of editing, refinement, and review by human creators.
RRR
-Aug 11, 2026
守护我的大火箭
In-game content
textart
We use AI to assist with localization and to create some of the comics used for in-game tutorials.
Gugu Studio
-Aug 11, 2026
Operation: Outbreak Idle
In-game content
art
Some ingame UI and Screenshots are Enhanced by AI
DeadLogics
-Aug 10, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Infected Escaped
Store/marketing
art
only game image
ALG Game Studio
-Aug 9, 2026
勇桜 ~Escape from the Empire~
In-game content
audiotext
This game uses generative artificial intelligence in part to improve development efficiency. It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages. However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
ChomaGames
-Aug 8, 2026
STRIKEM
In-game content
art
STRIKEM uses generative AI for some illustrated background art only. All gameplay sprites — characters, enemies, and tilesets — were hand-created without AI. All assets are pre-generated; nothing is AI-generated at runtime.
IR8 GAMES
-Aug 8, 2026
Duo Control
In-game content
art
Some visual assets and promotional artwork used in DuoControl were created or assisted using generative AI and were further refined by our development team. No generative AI is used during gameplay, and players cannot generate AI content within the game.
Emerge Studios
-Aug 8, 2026
SimulFactory:Robo fencing
In-game content
audio
Generative AI was utilized to compose the background music for this game. I instructed the AI to use string instruments, explained the overall mood of the game, and requested royalty-free music
SimulFactory
-Aug 8, 2026
Epsilon Hyperpunk
In-game content
audioart
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
n8tus
-Aug 8, 2026
SqueakFront
Unclear
The game development was completed based on AI Agent
Mang
-Aug 8, 2026
Retrobot: 2085
Store/marketing
art
Key art for store page.
Supergonk
-Aug 8, 2026
Abyssal Guardians
In-game content
audio
All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.
Titan Interactive
-Aug 8, 2026
Nova Survivors
In-game content
audiotext
This game features background music generated with AI, used under a commercial license. Some of the supported-language translations were produced with AI assistance. All visual art and game code are hand-authored.
PandaRojas Studios
-Aug 7, 2026
TORI GAME
In-game content
audio
Generative AI tools were used to create some of the pre-generated music included in the game. No live-generated AI content is used.
Yamaneko Works, K. K.
-Aug 7, 2026
Arena Blast
Store/marketing
art
Blast Arena does not use AI to generate gameplay, code, or real-time content. Artificial intelligence was only used during development to help create certain promotional and marketing assets, such as concept art and store visuals. All in-game content and player experiences are fully handcrafted and not AI-generated.
OXS Games
-Aug 7, 2026
Army Troop Remastered
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 6, 2026
Brawl Squad X: Battle Arena
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
11Aug 6, 2026
Dead Extraction
In-game content
artaudiocode
Ai was significantly used in art, programming, music
bleachmama
-Aug 5, 2026
Project R
In-game content
artaudiotext
some 3D objects,bgm,voice for npc were generated using AI
Kajiya Dev
-Aug 5, 2026
FarmWings
In-game content
artaudiocode
This game was entirely generated using artificial intelligence tools, including all visual assets, audio, graphics, and code.
Vinteset Studios
-Aug 5, 2026
aimRPG
In-game content
art
A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release.
crin
-Aug 5, 2026
Frontline Total Warfare
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
Last Squad Alive
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
BattleVox
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
Medals Of Valor: Last Stand
In-game content
art
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Army Troop Studios
-Aug 5, 2026
No Knock
In-game content
art
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
No Knock
-Aug 5, 2026
DuckShot Bros
In-game content
text
We used generative AI to assist with drafting in-game text and localization into supported languages.and no content is generated by AI during gameplay.
PTLH
-Aug 4, 2026
MAINLINE
In-game content
audio
music by ai
Bakuevo
-Aug 4, 2026
ASTROXION
In-game content
audio
The game includes licensed background music from Pixabay. Some of the music tracks used in the game are labeled by their creators as AI-generated. No AI-generated gameplay, artwork, or code is used.
Branec Games
-Aug 4, 2026
Memory Cyphers
In-game content
art
Some 2D art assets in this game (such as item and relic icons) were created with the assistance of generative AI image tools. All AI-assisted assets are reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.
Brain Soda Games
-Aug 2, 2026
敵国工場への潜入
In-game content
art
Some in-game backgrounds and icons, as well as icons in the game preview thumbnails.
Asaruto
-Aug 2, 2026
Wild West Poker
Store/marketing
art
Header image
Day Zero Studio
-Aug 2, 2026
Called Shot
In-game content
art
As a solo developer, I use generative image AI to assist in creating Called Shot's 2D artwork — specifically the card illustrations and the store page key art (capsule images). No content is generated by AI in real time during gameplay. All AI-assisted art is created in advance during development, then reviewed and revised before being included in the game. The in-game 3D models and environment art are not AI-generated.
SIMYA Softworks
-Aug 2, 2026
ESCAPE FROM TOUHOU
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Aug 1, 2026
小狗不上班
In-game content
art
Some 2D artwork, including character, enemy, map, user-interface, icon, and visual-effect source images, was created with the assistance of generative AI tools during development. Every shipped asset is selected, edited, integrated, and reviewed by the development team for visual consistency, gameplay readability, and rights compliance. The game does not generate content with AI while it is running and does not send player prompts to an AI service.
Medui Studio
-Aug 1, 2026
GRIDNOVA
In-game content
text
Portions of the game's written content (interface text, in-game help, Russian/English localization) and store page texts were created with the assistance of AI tools, directed, reviewed and edited by the developer. All graphics are hand-coded procedural visuals and all audio is procedurally synthesized in code — no AI-generated images or audio are included.
Mokcemka Games
-Aug 1, 2026
Zone//Zero
In-game content
art
Generative AI was used in the creation of some of the digital assets in this game.
OmniVibe
-Aug 1, 2026
Lightgun Shooting Range
In-game content
art
some of the 3D vases are created with help of AI
Misfortune Studios
-Aug 1, 2026
赛博神话:悟空
Store/marketing
art
Used for generating image information such as game covers and UI.
CyberMoonStudio
-Aug 1, 2026
Corny Johnny
In-game content
artaudiotext
Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play.
DozBroz Studio
-Aug 1, 2026
FIRE STATE
In-game content
art
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
UnderFire
-Jul 31, 2026
Oldies
In-game content
artaudio
This game contains some pre-generated AI-assisted artwork and music. All AI-assisted content has been reviewed, curated, and integrated by the developer. AI coding tools were also used during development.
saiko14
-Jul 31, 2026
Gemfire Survival
Store/marketing
codetext
Gemfire Survival was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.
RVLWorks
-Jul 30, 2026
Blue Guy Must Die
In-game content
art
Note: some imagery for the store page, in-game and marketing is pre-rendered by AI.
Gravistar Games
-Jul 30, 2026
Xydorth
In-game content
art
The pictures in the journal are created by AI.
SadGaming
-Jul 30, 2026
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