This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
- Creator
- Deive_Ex
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
AI was used for generation of players' faces and in-game logos.
Race announcer voice is AI generated and will be replaced by a voice actor during Early Access.
Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original.
Some game textures were created using generative AI with supervision and revision by the developers. Details of this generative AI usage can be found below. - Tree and leaf textures in the golf courses were created using AI-generated images.
AI helped us create graphic assets such as most icons in the game
Ai procedural weather system
Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can.
Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills.
Used for creating the game banner
Generation of pictures.
AI Integration in Our Game Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized: AI-Generated Background Music: The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere. AI-Generated Gun Icons: In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted.
The image in the main menu and some UI components are made with the help of Midjourney(AI)
Some of the images in the game are created with AI
Used for creating the game banner
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
Artificial intelligence used in promotional artwork, store page design, and soundtrack.
Our team uses generative AI tools to help develop some in game assets.
Placeholder loading screens and some in-game materials were made with AI assistance.
AI-generated character illustrations.
Only parts of the UI background and marketing images use AI
The New Boss: Football Club utilizes pre-rendered generative AI to enhance the depth and visual variety of its world. This includes: Character Portraits: Thousands of unique AI-generated faces for players and staff to ensure every 'fake name' in our database has a distinct identity. Environmental Artwork: AI-assisted imagery used in game menus, background art, and narrative events to create a gritty, atmospheric 5th-league experience. Marketing Materials: Select store assets, trailers, and promotional videos have been created or enhanced using AI tools to visualize the journey of the 'New Boss.' All AI content is pre-rendered and integrated into the game files to ensure a high-quality, stable, and consistent experience for all players.
In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example.
Animating static images.
Few images in-game are prepared using AI tools.
Part of graphics generated by AI.
AI assist in creation of some textures and logos
A.I was used to generate in-game painted props, and some of the games OST.
We use AI for some of the character portraits in the game.
Store description and promotional graphics generated using AI tools.
AI used for: cover art elements.
Our Cover art contains elements that were partially generated by AI, as shown on the shop page.
Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot!
Some artwork was made using ai
Some in-game icons are AI generated. Currently, UI VO is recorded with AI TTS engine.
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens.
The cover image is generated by AI, Some weapon objects are generated by AI. We can proof the object are generate by ourselves.
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
Some graphic materials are processed by the generated material, based on its own trained AI model. However, none of the material is completely generated by AI. All the work on creating materials is done manually using graphic editors.
Steam page banner was genearted using AI. But no more than that.
AI is used for images of Steam Achievements.
We use AI for some of the in-game character portraits
The game use AI generated music and some pictures generated by AI.
The game use AI generated music and some pictures generated by AI.
Some arts and sounds is made with AI assistance
The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated.
Creation of fantasy player pictures Creation of fantasy club crests
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Waving Around In-game content text | This game used AI for the Chinese and Spanish localizations.
English and Portuguese localizations were NOT made using AI. | Deive_Ex | - | Mar 18, 2026 | |
Esports Manager 2026 In-game content art | AI was used for generation of players' faces and in-game logos. | Neurona Games | 644 | Mar 18, 2026 | |
Horse Racing Manager In-game content audio | Race announcer voice is AI generated and will be replaced by a voice actor during Early Access. | Sheep Meadow Road Games | 191 | Mar 18, 2026 | |
Surfers Code In-game content audio | Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original. | E Marx | 12 | Mar 18, 2026 | |
EVERYBODY'S GOLF HOT SHOTS In-game content art | Some game textures were created using generative AI with supervision and revision by the developers.
Details of this generative AI usage can be found below.
- Tree and leaf textures in the golf courses were created using AI-generated images. | HYDE, Inc. | 1k | Mar 18, 2026 | |
City of Ashes In-game content art | AI helped us create graphic assets such as most icons in the game | BatFields s.r.o. | - | Mar 18, 2026 | |
Unreal Kingdoms Live AI | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 | |
Vector Strike In-game content audio | Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can. | Chamo Games [RIP], Zayra, Gio, Feedbear | - | Mar 18, 2026 | |
Skate Summit Store/marketing art | Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills. | PiconicStudios | - | Mar 18, 2026 | |
Dawn of Anarchy Store/marketing art | Used for creating the game banner | Quacky Games | 136 | Mar 18, 2026 | |
Aussie Rules Coach Unclear art | Generation of pictures. | Raymond Heaton | - | Mar 18, 2026 | |
Shoot to Shoot In-game content audioart | AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted. | Alan | - | Mar 18, 2026 | |
GOT HIGH In-game content art | The image in the main menu and some UI components are made with the help of Midjourney(AI) | Cow Games | - | Mar 18, 2026 | |
MEMOLOGY: GOYDA In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 1.7k | Mar 18, 2026 | |
Cyber Avenger Store/marketing art | Used for creating the game banner | Quacky Games | 138 | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Brazilian Fight: Capoeira In-game content artaudio | Artificial intelligence used in promotional artwork, store page design, and soundtrack. | The Mystery Box | - | Mar 18, 2026 | |
Tony Hawk's™ Pro Skater™ 3 + 4 In-game content art | Our team uses generative AI tools to help develop some in game assets. | Iron Galaxy Studios | 1.5k | Mar 18, 2026 | |
Wreckage In-game content art | Placeholder loading screens and some in-game materials were made with AI assistance. | Jupiter Lighthouse Games | - | Mar 18, 2026 | |
Home Run Batter: vs Fairy Tales Store/marketing art | AI-generated character illustrations. | INTENSE | - | Mar 18, 2026 | |
Racing: Storm Chase Store/marketing art | Only parts of the UI background and marketing images use AI | ChenZepeng | - | Mar 18, 2026 | |
THE NEW BOSS: FOOTBALL CLUB In-game content art | The New Boss: Football Club utilizes pre-rendered generative AI to enhance the depth and visual variety of its world. This includes:
Character Portraits: Thousands of unique AI-generated faces for players and staff to ensure every 'fake name' in our database has a distinct identity.
Environmental Artwork: AI-assisted imagery used in game menus, background art, and narrative events to create a gritty, atmospheric 5th-league experience.
Marketing Materials: Select store assets, trailers, and promotional videos have been created or enhanced using AI tools to visualize the journey of the 'New Boss.'
All AI content is pre-rendered and integrated into the game files to ensure a high-quality, stable, and consistent experience for all players. | Void256 | - | Mar 18, 2026 | |
Tactics Unlimited In-game content art | In TACTICS UNLIMITED, we use AI-generated, realistic-looking photos for male and female players. These images are displayed on the player profile or on the staff screen, for example. | 2tainment | 12 | Mar 18, 2026 | |
Dead Hook Unclear art | Animating static images. | Joy Way | 22 | Mar 18, 2026 | |
Gym Manager In-game content art | Few images in-game are prepared using AI tools. | Han GAMES | 274 | Mar 18, 2026 | |
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
Project: SnowBound In-game content artaudio | A.I was used to generate in-game painted props, and some of the games OST. | InfiniteHeavenlyDragon | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Car Wash Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 33 | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Ultimate Fishing® Online Store/marketing art | Our Cover art contains elements that were partially generated by AI, as shown on the shop page. | Pancake Games | - | Mar 18, 2026 | |
Metapilot Live AI text | Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot! | neurobotx | 10 | Mar 18, 2026 | |
Rally 9000 In-game content art | Some artwork was made using ai | Tegridy Made Games | - | Mar 18, 2026 | |
Dance Dash In-game content artaudio | Some in-game icons are AI generated.
Currently, UI VO is recorded with AI TTS engine. | Rebuff Reality | 149 | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 | |
WE ARE FOOTBALL 2024 In-game content art | In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens. | Winning Streak Games | 710 | Mar 18, 2026 | |
Motion Wulin In-game content art | The cover image is generated by AI,
Some weapon objects are generated by AI.
We can proof the object are generate by ourselves. | JOHN MAK | - | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 | |
Rugby Union Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 59 | Mar 18, 2026 | |
PLYLBL Dev only art | Some graphic materials are processed by the generated material, based on its own trained AI model. However, none of the material is completely generated by AI. All the work on creating materials is done manually using graphic editors. | Repin Develop | - | Mar 18, 2026 | |
Tank Golfing general | Steam page banner was genearted using AI.
But no more than that. | Ofer Rubinstein | - | Mar 18, 2026 | |
League of Felt Tanks Store/marketing art | AI is used for images of Steam Achievements. | Utage Guys | - | Mar 18, 2026 | |
Astonishing Baseball Manager In-game content art | We use AI for some of the in-game character portraits | Aerilys | 83 | Mar 18, 2026 | |
Street Racing: United In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Offroad Truck Racing In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Mister Furry: Hot Muscles In-game content artaudio | Some arts and sounds is made with AI assistance | Red Six Development | 308 | Mar 18, 2026 | |
Squiggle Football In-game content art | The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated. | Max Barry | 127 | Mar 18, 2026 | |
Startelf - Der Fußballmanager In-game content art | Creation of fantasy player pictures
Creation of fantasy club crests | Green Pitch Gaming | - | Mar 18, 2026 |