AI-generated art objects
- Creator
- GOGAME
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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AI-generated art objects
AI-generated art objects
AI- generated images
AI-generated art objects
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer.
ストアページに掲載されている画像や、ゲーム内のグラフィックに関して、一部生成AIで作成した画像を加工、編集して使用しています。
Background Resource, Localization ( English, Chinese )
Some model assets are generated using AI technology.
Neofold includes real-time generated AI content, such as its recommended "Infinity Mode", which uses a local diffusion model to generate infinite unique creatures in real-time using your GPU. No external servers are used. No generation happens without your prior input, ensuring stable performance during your work and gaming sessions. Neofold includes pre-generated AI content, such as its alternate "Lite Mode", which uses a giant set of pre-generated creatures for players without a suitable video card.
Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay.
Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer. No real-time AI-generated content is used during gameplay.
Generative AI was used during development to assist with the creation of certain pre-rendered visual assets and marketing materials, such as concept art and promotional imagery. No AI-generated content is created during gameplay, and no external AI services are used while the game is running. All gameplay systems, logic, and outcomes are fully deterministic and designed by the developers.
Voiceovers for some NPC characters.
The store page and community assets utilized AI-generated content
We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools.
AI was used only for generating store page images. The game itself does not use generative AI.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork. No people have been replaced by AI.
Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.
The artwork and music for this game were created using AI.
The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI.
This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material.
AI-assisted tools were used extensively in the creation of this game’s assets.
Our team uses generative AI to develop some in-game 2D assets.
Artificial Intelligence was only used to create the store page icons and the in game welcome screen. All gameplay code, mechanics, artwork, and sound was naturally created.
Only code
We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI. Some sound effects were created using AI.
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
This game does not contain any AI-generated visual or audio assets. AI tools were used solely as development assistance for: • Translation assistance • Text proofreading and wording suggestions • Code review, debugging, and programming assistance • Brainstorming and general development support All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
Adobe Photoshop and other AI-powered image generation tools were used during the development of this game.
Background Music (BGM) Team Logo
AI tools were used to assist in the creation of specific visual assets, translation localization, and voiceovers. All AI-generated content has been manually refined and adjusted to fit the game's artistic style.
Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer
This game uses generative AI only for certain 3D textures, background music, and translation during development.
This game uses generative AI tools during its development. Specifically: AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo. AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style.
本游戏之头像立绘、BGM音乐及部分品牌宣传内容采用生成式人工智能进行优化。特此声明。
Due to time and budget constraints as a solo developer, the art assets in this project were generated using AI technology.
Generative AI was used for a few non-gameplay elements: marketing materials excluding screenshots, the game logo and its in-game implementation, a noise map for shaders, and some post processing textures specifically to aid in the creation of the CRTV effect. All other visible assets, music, and sounds were made by hand.
Planets, 2D ships, wireframe models and cut-scenes images were created with generative AI
Some of the capsule art and promotional banners for this title may contain assets created with the assistance of AI generation tools
Some AI is used in materials
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
game logo and game menu image made with ai tools
Some background art assets and icons were generated with AI.
Pre-rendered app icon and assets with AI.
Used for logos and main covers in the Steam store and library
For this game, generative AI is used as an auxiliary tool in some parts of development and production. It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game. Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness. Please note that no content is generated in real time in response to player input within the game.
Some background music tracks were generated using Suno AI and curated by the developer for use in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Airport Police Contraband Simulator - Border Patrol In-game content art | AI-generated art objects | GOGAME | - | Mar 18, 2026 | |
Sheriff Park Ranger In-game content art | AI-generated art objects | Christopher Ikeda | - | Mar 18, 2026 | |
SCP Foundation: Universe Horror Unclear art | AI- generated images | Great Ave Games | - | Mar 18, 2026 | |
Bigfoot Hunting In-game content art | AI-generated art objects | VRCFORGE STUDIOS | - | Mar 18, 2026 | |
Rituals & War: Shan Hai In-game content art | This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release. | Little Puck Studio | - | Mar 18, 2026 | |
DeadEndGram In-game content artcode | Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer. | Michael Morgan | - | Mar 18, 2026 | |
DroPlaying! In-game content art | ストアページに掲載されている画像や、ゲーム内のグラフィックに関して、一部生成AIで作成した画像を加工、編集して使用しています。 | Land Ho Co.,Ltd. | - | Mar 18, 2026 | |
HARSH REIGNS In-game content text | Background Resource,
Localization ( English, Chinese ) | Patron Minette | - | Mar 18, 2026 | |
Swords and Sprites In-game content art | Some model assets are generated using AI technology. | Sun Haohao | - | Mar 18, 2026 | |
Neofold Live AI art | Neofold includes real-time generated AI content, such as its recommended "Infinity Mode", which uses a local diffusion model to generate infinite unique creatures in real-time using your GPU. No external servers are used. No generation happens without your prior input, ensuring stable performance during your work and gaming sessions.
Neofold includes pre-generated AI content, such as its alternate "Lite Mode", which uses a giant set of pre-generated creatures for players without a suitable video card. | ChromaTactic | 12 | Mar 18, 2026 | |
Run of the Lost In-game content art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay. | FERIG Games | - | Mar 18, 2026 | |
Humans vs Aliens BattleWorlds In-game content art | Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer.
No real-time AI-generated content is used during gameplay. | BNMBY | - | Mar 18, 2026 | |
Warfront: One Turn In-game content art | Generative AI was used during development to assist with the creation of certain pre-rendered visual assets and marketing materials, such as concept art and promotional imagery.
No AI-generated content is created during gameplay, and no external AI services are used while the game is running. All gameplay systems, logic, and outcomes are fully deterministic and designed by the developers. | Plenty Code | - | Mar 18, 2026 | |
Quarantine Zombies - Prologue In-game content audio | Voiceovers for some NPC characters. | Stones Games | 81 | Mar 18, 2026 | |
无极之境:放置 Store/marketing art | The store page and community assets utilized AI-generated content | 彩虹工坊 | - | Mar 18, 2026 | |
To The Deep In-game content audioart | We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools. | kay56 | - | Mar 18, 2026 | |
Backburner Store/marketing art | AI was used only for generating store page images. The game itself does not use generative AI. | Jankyhand Games | - | Mar 18, 2026 | |
SpiritBorn Dev only art | As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI. | Highforge Studios | - | Mar 18, 2026 | |
J. El Tanquista In-game content art | Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego.
La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real. | Jorge Damian Rodriguez | - | Mar 18, 2026 | |
Runes & Rivets In-game content artaudio | The artwork and music for this game were created using AI. | Dano Sato | - | Mar 18, 2026 | |
Midnight Food Truck In-game content codearttext | The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI. | eroAlucard | - | Mar 18, 2026 | |
Tetrarchon In-game content art | This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material. | Fallen Angel Studio | - | Mar 18, 2026 | |
Snowy Heaven In-game content artaudiotextcode | AI-assisted tools were used extensively in the creation of this game’s assets. | Reinfree | - | Mar 18, 2026 | |
Skyblitz In-game content art | Our team uses generative AI to develop some in-game 2D assets. | Adarna Entertainment LLC | - | Mar 18, 2026 | |
Orbital Peril In-game content art | Artificial Intelligence was only used to create the store page icons and the in game welcome screen. All gameplay code, mechanics, artwork, and sound was naturally created. | ZaxtorGameS | - | Mar 18, 2026 | |
Crossline Dev only code | Only code | Mor. Game Studio | - | Mar 18, 2026 | |
THE APARTMENT LIES In-game content artaudio | We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI.
Some sound effects were created using AI. | SIENTURE | - | Mar 18, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 | |
LOGBOOK: Beneath the Storm In-game content artaudiocodetext | Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality. | Pink Iceberg Games | - | Mar 18, 2026 | |
Imperial Kingdoms In-game content textcode | This game does not contain any AI-generated visual or audio assets.
AI tools were used solely as development assistance for:
• Translation assistance
• Text proofreading and wording suggestions
• Code review, debugging, and programming assistance
• Brainstorming and general development support
All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game. | BaroxxTech | - | Mar 18, 2026 | |
Alpha Genesis Unclear art | Adobe Photoshop and other AI-powered image generation tools were used during the development of this game. | Estro.Games | - | Mar 18, 2026 | |
Minus Nine Unclear audio | Background Music (BGM)
Team Logo | SmallShip | 29 | Mar 18, 2026 | |
Ferryman of Wangchuan: River of Delusion In-game content arttextaudio | AI tools were used to assist in the creation of specific visual assets, translation localization, and voiceovers. All AI-generated content has been manually refined and adjusted to fit the game's artistic style. | Lingering Warmth Studio | - | Mar 18, 2026 | |
Oddslinger In-game content art | Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer | GiantIce | - | Mar 18, 2026 | |
The Abandoned House in Yeongdeok In-game content artaudiotext | This game uses generative AI only for certain 3D textures, background music, and translation during development. | Utane | - | Mar 18, 2026 | |
Jade Simulator In-game content art | This game uses generative AI tools during its development. Specifically:
AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo.
AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style. | Mola Studio | - | Mar 18, 2026 | |
昭明日月 Pax Serica: Rise of the Ming In-game content artaudio | 本游戏之头像立绘、BGM音乐及部分品牌宣传内容采用生成式人工智能进行优化。特此声明。 | Serica Dynamics Studio | - | Mar 18, 2026 | |
SanGuo Tactics: Touch to Match 三国指点消 In-game content art | Due to time and budget constraints as a solo developer, the art assets in this project were generated using AI technology. | Way_Z_Studio | - | Mar 18, 2026 | |
Batouttahell! In-game content art | Generative AI was used for a few non-gameplay elements: marketing materials excluding screenshots, the game logo and its in-game implementation, a noise map for shaders, and some post processing textures specifically to aid in the creation of the CRTV effect. All other visible assets, music, and sounds were made by hand. | Ovvl | - | Mar 18, 2026 | |
Unit 97 In-game content art | Planets, 2D ships, wireframe models and cut-scenes images were created with generative AI | Sip | - | Mar 18, 2026 | |
Island Idle RPG: Build and Conquer Store/marketing art | Some of the capsule art and promotional banners for this title may contain assets created with the assistance of AI generation tools | Overaction Game Studio | - | Mar 18, 2026 | |
SpaceR Store/marketing | Some AI is used in materials | ATG | - | Mar 18, 2026 | |
<Unknown_Terminal> Store/marketing art | The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence. | Stelex Software | 19 | Mar 18, 2026 | |
Nash Racing Pursuit 2 In-game content art | game logo and game menu image made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
Sam's Die-abalical Minesweeper In-game content art | Some background art assets and icons were generated with AI. | Ya Betcha Games | - | Mar 18, 2026 | |
Solitaire Holiday : Card Games In-game content art | Pre-rendered app icon and assets with AI. | Desoline | - | Mar 18, 2026 | |
SuperNova Store/marketing art | Used for logos and main covers in the Steam store and library | SlimeStudio | - | Mar 18, 2026 | |
Inga Chronicle In-game content arttext | For this game, generative AI is used as an auxiliary tool in some parts of development and production.
It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game.
Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness.
Please note that no content is generated in real time in response to player input within the game. | RandaWorks | - | Mar 18, 2026 | |
Nestify: Cozy Design In-game content audio | Some background music tracks were generated using Suno AI and curated by the developer for use in the game. | Kinetic Vision Studio | - | Mar 18, 2026 |