The background images and flowers pictures are pre-rendered AI art
- Creator
- Quantum Quiver Games
- Reviews
- -
- Added
- Mar 18, 2026
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The background images and flowers pictures are pre-rendered AI art
The background images and chocolate pictures are pre-rendered AI art.
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
This game uses music and some visual assets generated with the help of artificial intelligence. All AI-generated content is curated, edited, and integrated by the developers as part of the creative process.
AI has been utilized for some art work.
Gods of Angling uses customized, offline models for the purposes of certain image generation and enhancement.
The human character in the capsule image was generated with AI.
This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me.
Pre-generated content: - Translations: Generative AI was used for translation into English, with subsequent human review and editing to ensure quality and consistency. - Art, sound, and design: Generative AI was used in the prototyping phase to create reference sketches. Although the final assets, textures, and effects were created by humans, some elements derived from these prototypes may remain. Some sounds have been edited but retain the AI-generated base. Live-generated content: - None. Airana's dialogues were written entirely by humans, using AI solely as a creative reference to define her personality and tone, without generating text in real time.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly.
Generative AI was used for the localization and translation of some languages in this game.
The game login page image and store promotional image utilize AI.
Aside from AI-assisted programming, all art, music, and writing are fully original.
Some levels use AI-generated images.
During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality.
The title image was created with AI. The music was created with AI. AI-generated Steam library images. AI-translated language localization.
AI was used to translate in-game text and store page content from Japanese into English.
本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。
This game utilizes a generative AI tool for the creation of its BGM (background music), and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations.
Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay.
No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game.
Some visual assets in this game were generated or enhanced using AI tools.
This game features AI-generated content, including AI-developed materials such as imagery and audio.
Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated.
This game uses AI for generating artwork
在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中
AI was used to create the Steam page capsule art and some sound effects (including music)
Only the game's soundtrack was created with Artificial Intelligence.
This game contains AI-assisted artwork.
I used AI to help with the game's translations
Some of the games artwork was generated with generative artificial intelligence.
Utilize AI assistance to help with game generation
This game uses generative AI to create player images and for localization into languages not spoken by the developer. All AI-generated content is pre-generated during development, and no real-time AI content generation occurs during gameplay.
Includes AI-generated visual and audio content.
This game employs generative AI technology for portions of the background art and UI design. All AI-generated content has been manually reviewed, edited, and verified to ensure it is free of illegal or infringing material.
Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well as in code development and mechanics optimization. The final output has been manually supervised and refined to ensure a consistent and functional gameplay experience.
This game was developed with the assistance of generative AI tools during the development process. AI was used as a support tool for tasks such as code assistance, prototyping, and the creation of reference materials and assets. All game content was reviewed, edited, and finalized by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services while being played.
Sound effects, some 3D models and some textures are AI generated.
All the image assets in the game are generated using AI, such as the start screen, enemies, and the weapons used by the main character. However, these AI-generated assets have been processed, usually involving things like cutouts and compositing.
Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game.
Generative A.I. that was used in the game: Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated) Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated) Coding for the Enemy Health Numbers appearing Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself)
我
AI using in coding and music.
The store capsule assets for this game were created using generative AI.
Some in-game UI icons were created using generative AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Memory: Flowers In-game content art | The background images and flowers pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: White Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 | |
Burned Out! In-game content artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay. | Iron Angelo | - | Mar 18, 2026 | |
Ergo Adventure In-game content art | Some art assets were created with the assistance of AI image generation tools and then manually edited and refined. | Universal Oath Studios | - | Mar 18, 2026 | |
Dice Beauty: Roguelike Tactics In-game content audioart | This game uses music and some visual assets generated with the help of artificial intelligence. All AI-generated content is curated, edited, and integrated by the developers as part of the creative process. | Wardrobe Entertainment | - | Mar 18, 2026 | |
UnDiced In-game content art | AI has been utilized for some art work. | Lbros | - | Mar 18, 2026 | |
Gods of Angling Unclear art | Gods of Angling uses customized, offline models for the purposes of certain image generation and enhancement. | EarthBounder | 34 | Mar 18, 2026 | |
Aerosurfer Store/marketing art | The human character in the capsule image was generated with AI. | Breach | - | Mar 18, 2026 | |
Void Ascendancy In-game content art | This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me. | lijohnttle Studio | - | Mar 18, 2026 | |
Books of Horror In-game content textartaudio | Pre-generated content:
- Translations: Generative AI was used for translation into English, with subsequent human review and editing to ensure quality and consistency.
- Art, sound, and design: Generative AI was used in the prototyping phase to create reference sketches. Although the final assets, textures, and effects were created by humans, some elements derived from these prototypes may remain. Some sounds have been edited but retain the AI-generated base.
Live-generated content:
- None. Airana's dialogues were written entirely by humans, using AI solely as a creative reference to define her personality and tone, without generating text in real time. | Kuro Kósmico | - | Mar 18, 2026 | |
Hidden Legacy: Whispering Walls Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Holy Trial 1 In-game content art | Generative AI has been used to create some illustrations and visual assets in the game.
All AI-generated content was created prior to release and is not generated during gameplay. | 지식보관소 | - | Mar 18, 2026 | |
Console Cafe Simulator Dev only artcode | Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly. | Mutlu Games | - | Mar 18, 2026 | |
IROONI - Color Tag - In-game content text | Generative AI was used for the localization and translation of some languages in this game. | North Fox Games | - | Mar 18, 2026 | |
RoguePool Store/marketing art | The game login page image and store promotional image utilize AI. | Woniu Studio | - | Mar 18, 2026 | |
Eel On Mask Dev only code | Aside from AI-assisted programming, all art, music, and writing are fully original. | Eel On Mask | 10 | Mar 18, 2026 | |
谐音梗猜图 In-game content art | Some levels use AI-generated images. | 你猜呀 | - | Mar 18, 2026 | |
愿: Wish In-game content arttextcode | During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality. | 无双工作室Apex Studio | - | Mar 18, 2026 | |
DeadSlayers In-game content artaudiotext | The title image was created with AI.
The music was created with AI.
AI-generated Steam library images.
AI-translated language localization. | JINI SOFT | - | Mar 18, 2026 | |
お姉さんのいる屋敷 RUIN'S HOUSE In-game content text | AI was used to translate in-game text and store page content from Japanese into English. | HunshiRyu | - | Mar 18, 2026 | |
末日旅人 Dev only arttext | 本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。 | Drifter Studio | - | Mar 18, 2026 | |
Puju's RecTen In-game content audiotext | This game utilizes a generative AI tool for the creation of its BGM (background music), and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards. | Maruno Games | - | Mar 18, 2026 | |
AI Slop: The Race to AGI In-game content artaudiotext | AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations. | CezanneSoft | - | Mar 18, 2026 | |
Galleries In-game content art | Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay. | Black Gate Studios | - | Mar 18, 2026 | |
Bound Crystal Saga In-game content art | No pixel art in this game was generated using artificial intelligence. Some of the game’s artwork was created using artificial intelligence, but it was modified and/or processed before being added to the game. | Wendeoo | - | Mar 18, 2026 | |
Mia's Fantasy Tale In-game content art | Some visual assets in this game were generated or enhanced using AI tools. | 偽裝放血的DDT | - | Mar 18, 2026 | |
University 33 In-game content artaudio | This game features AI-generated content, including AI-developed materials such as imagery and audio. | Fridel Fox | 17 | Mar 18, 2026 | |
Florentum Dev only | Generative AI was only used for a few basic tasks. All gameplay, implementation, and in-game assets are not AI-generated. | 3TK Games | - | Mar 18, 2026 | |
Hypernova In-game content art | This game uses AI for generating artwork | Livius Hoffmann | - | Mar 18, 2026 | |
擦边禁止 In-game content art | 在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中 | Inktrain | - | Mar 18, 2026 | |
Turnveil In-game content artaudio | AI was used to create the Steam page capsule art and some sound effects (including music) | CBT Games | - | Mar 18, 2026 | |
TetraDice In-game content audio | Only the game's soundtrack was created with Artificial Intelligence. | Lunarhellgames | - | Mar 18, 2026 | |
Puppe Yerde In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
Wendigo Land : Survive The Legend In-game content text | I used AI to help with the game's translations | Apinat Studios | - | Mar 18, 2026 | |
Escape Up In-game content art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
星尘试炼 Unclear | Utilize AI assistance to help with game generation | 铭轩魔王 | - | Mar 18, 2026 | |
Pro Soccer Manager 27 In-game content arttext | This game uses generative AI to create player images and for localization into languages not spoken by the developer. All AI-generated content is pre-generated during development, and no real-time AI content generation occurs during gameplay. | Catoo Games | - | Mar 18, 2026 | |
零点夜巡 In-game content artaudio | Includes AI-generated visual and audio content. | DaVinci No Games | - | Mar 18, 2026 | |
GlyphBound In-game content art | This game employs generative AI technology for portions of the background art and UI design. All AI-generated content has been manually reviewed, edited, and verified to ensure it is free of illegal or infringing material. | yono | - | Mar 18, 2026 | |
3 Sheep Puzzle In-game content artcode | Generative AI tools were used to assist in creating the game's graphical assets (characters and environments), as well as in code development and mechanics optimization. The final output has been manually supervised and refined to ensure a consistent and functional gameplay experience. | Noel Oigres | - | Mar 18, 2026 | |
Lost Children of the Mansion In-game content codeart | This game was developed with the assistance of generative AI tools during the development process.
AI was used as a support tool for tasks such as code assistance, prototyping, and the creation of reference materials and assets. All game content was reviewed, edited, and finalized by the developer.
No generative AI is used during gameplay, and the game does not connect to external AI services while being played. | Kentaro Omi | - | Mar 18, 2026 | |
Void Sanction In-game content audioart | Sound effects, some 3D models and some textures are AI generated. | Buzzdead | - | Mar 18, 2026 | |
Employee Survivor In-game content art | All the image assets in the game are generated using AI, such as the start screen, enemies, and the weapons used by the main character. However, these AI-generated assets have been processed, usually involving things like cutouts and compositing. | simmirror | - | Mar 18, 2026 | |
烧烤列车 In-game content art | Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game. | Youxin | - | Mar 18, 2026 | |
Misfit: The ReBirth of Death Dev only code | Generative A.I. that was used in the game:
Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated)
Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated)
Coding for the Enemy Health Numbers appearing
Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself) | Hydyhude | - | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
Stellar Descending In-game content codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
Last Courier Store/marketing art | The store capsule assets for this game were created using generative AI. | Blightcore Studio | - | Mar 18, 2026 | |
Summoner Reborn In-game content art | Some in-game UI icons were created using generative AI tools. | vkdnjznd | - | Mar 18, 2026 |