This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
- Creator
- Eduard Röhrig
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,893 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
What was made by AI: the graphics (still images) of this game. What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person).
Store images
This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
This game uses generative AI tools during development to assist with creating some artwork and to support programming and iteration.
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
all the pictures are generated by artificial intelligence.
All UI in the game and store page covers was made with AI
游戏内配乐为人工智能生成。
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description.
AI tools were used to help create the capsule artwork for the store page.
In the demo version of this game, some art assets are based on AI-generated content that has been further processed. In the official release, all ai artworks will be completely replaced with hand-drawn assets.
This game’s illustrations were created using generative AI.
Some images and textures were created by artificial intelligence.
Character art generated with AI assistance.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
AI was used for background textures and background audio and store page capsules and trailers.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer. All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game
Some code was written with the help of AI.
To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation.
Some marketing materials and voiceovers feature AI generated content.
Using AI to translate text
Generate art resources using AI
This game uses generative AI to create some game assets.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
AI used for generating faces of people
Ai used for only for logo.
The image was generated using AI.
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
We use AI-assisted localization for some translations.
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
Some visual assets were generated using AI tools and further edited manually.
I used AI to generate many of the images in this game.
I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI.
AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the use of AI.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
The Artwork is AI Generated
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
* NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. *
NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page.
Claude was helping me develop this game.
Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer before use.
Character sprites and CGs are created with AI assistance.
AI was used for C# scripting and language translation.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
Some code and other small assets had AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Paper Trails In-game content text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer. | Eduard Röhrig | - | Mar 18, 2026 | |
Artificial Humanity In-game content art | What was made by AI: the graphics (still images) of this game.
What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person). | rluzzion_studios | - | Mar 18, 2026 | |
Wake up, Az. Store/marketing art | Store images | おまど | - | Mar 18, 2026 | |
The Chosen Jinx Dev only codetext | This game uses generative AI tools only during development to assist with scripting and partial text translation. All visual assets are originally hand-drawn by the developer. All AI-assisted content has been reviewed, edited, and approved by the developer before release. The game does not include any live AI generation during gameplay. | LM | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Neural Throttle In-game content artcode | This game uses generative AI tools during development to assist with creating some artwork and to support programming and iteration. | Mauro Otonelli | - | Mar 18, 2026 | |
MADURO RUN In-game content art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | 14 | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Astralyte Store/marketing art | All UI in the game and store page covers was made with AI | Minvwiz | - | Mar 18, 2026 | |
糖霜与灰烬之森 The forest of sweet lies In-game content audio | 游戏内配乐为人工智能生成。 | 零露 | - | Mar 18, 2026 | |
The Ladder In-game content art | Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development.
All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes.
Generative AI is not used in real-time during gameplay. | RunG215 | - | Mar 18, 2026 | |
City Painter In-game content text | Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description. | Blunix Games | 57 | Mar 18, 2026 | |
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
F.L.E.E.C.E In-game content art | In the demo version of this game, some art assets are based on AI-generated content that has been further processed.
In the official release, all ai artworks will be completely replaced with hand-drawn assets. | Light Mind Studio | - | Mar 18, 2026 | |
React wars Store/marketing art | This game’s illustrations were created using generative AI. | Abyssal★Star | - | Mar 18, 2026 | |
Radiance of Souls In-game content art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
对决深渊:拉提亚 / Duel Abyss Latia In-game content art | Character art generated with AI assistance. | WU ZHANGHUA | - | Mar 18, 2026 | |
Push The Cart Together In-game content text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages. | ANTK Studio | - | Mar 18, 2026 | |
WordMaxed In-game content artaudio | AI was used for background textures and background audio and store page capsules and trailers. | Flexibendi LLC | - | Mar 18, 2026 | |
Fool`s Road In-game content art | AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development. | Pikas | - | Mar 18, 2026 | |
Shotgun Joe In-game content art | AI imagery appears in the Capsule and Library images as well as the Menu and throughout the game | Gameaki | - | Mar 18, 2026 | |
Laur's Small Game Dev only code | Some code was written with the help of AI. | iTzMeLaur | - | Mar 18, 2026 | |
Tower of Ascension In-game content art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Mnemosyne In-game content audioart | Some marketing materials and voiceovers feature AI generated content. | DKS | - | Mar 18, 2026 | |
Flux Heroes In-game content text | Using AI to translate text | Funmax | - | Mar 18, 2026 | |
Card roguelike of musou farming Store/marketing art | Generate art resources using AI | CHEN JIE | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier In-game content artaudiotextcode | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Fortress of the Fallen In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
2048 Store/marketing art | Ai used for only for logo. | Raghavendra | - | Mar 18, 2026 | |
魔女的数学牌 Store/marketing art | The image was generated using AI. | Lin9973 | - | Mar 18, 2026 | |
The Most Boring Game In-game content arttext | This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay. | Pixel4D | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Vietnam Communist In-game content art | Some visual assets were generated using AI tools and further edited manually. | AXIMOX | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
Kartika In-game content art | I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI. | Okan Sumer | - | Mar 18, 2026 | |
MonsterGuest In-game content art | AI was used only for the UI images used in the menu and the in-game clipboard. All other assets were created without the use of AI. | Jay | - | Mar 18, 2026 | |
Check-In, Never Out In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used. | HogletNovaGames | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Clicker Kids Store/marketing art | The Artwork is AI Generated | Forge | 79 | Mar 18, 2026 | |
What the House Remembers In-game content textart | Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists. | V.S.Interactive | - | Mar 18, 2026 | |
A.I.ttorney In-game content textaudio | * NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. * | Archor Wright | - | Mar 18, 2026 | |
Trust Me, I Work Here Live AI text | NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page. | Youri | - | Mar 18, 2026 | |
Quantum Break Unclear | Claude was helping me develop this game. | morbo | - | Mar 18, 2026 | |
Crime Empire Idle Dev only art | Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer before use. | Litwire Games | - | Mar 18, 2026 | |
The Azure One In-game content art | Character sprites and CGs are created with AI assistance. | 好运风(Breezeborne Games) | 57 | Mar 18, 2026 | |
The Polygon Game In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 |