Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
- Creator
- Cameron Kostopoulos
- Reviews
- 12
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
The AI in this game was used to generate a voice for the main character in the game. For more details on what we generated: 1. Character screams 2. Character scares
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Players need to talk to characters, powered by LLMs, for clues in their adventures.
Generative AI was used to help generate some of the backgrounds and artwork in this game.
Mainly used to help gather information, inspire content inspiration, and check the readability of text sentences, etc.
AI Driven Text to Speech Generation Some Images are created by AI
Snow mountain backgrounds are generated by AI.
Artificial Intelligence was used to generate drafts of written content and images, then we parsed the results, selected and arranged the most valuable assets to be in this game.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
Due to the lack of suitable ancient settings for one scene, we utilized AI-generated images to substitute for that portion of the scene.
The game features a few AI generated photos
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some lines are generated by AI, using free and open source voice. Some music is generated by AI, and paid for legal use. Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
We use Replica Studio and/or similar tools to voice our NPCs in the game.
just used the AI voice for 3 minute in intro video of the game
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
AI was used to create mural images and 3 musical themes.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
AI to generate ideas for monsters, characters designs and mechanics of the game.
Songs, image editing, text support, Video generation (trailer)
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
The original illustration is loaded and the illustration is generated by AI.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Some images that do not play a major role in the story were created using AI and edited using manual post-processing.
Photoshop and AI was used to tweak backgrounds.
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence.
AI-generated art
The AI generates responses to the player's interrogations.
The pictures for store page are generated by AI.
Some paintings.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team.
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
使用了ai绘画制作
Some posters and advertisements in the video game world have been generated by AI.
Some game materials are generated by AI
Backgrounds and some characters are created using AI.
Pre-rendered sprites.
Some subtitles were translated by A.I but are not listed as supported on steam. Those subtitles are marked as "A.I generated".
- Memes in the pictures are drawn with AI - Music in the player on the map is generated with AI
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
Character voices, posters in the background
Part of the NPC dialogue is generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Body of Mine Dev only artcode | Generative AI helped our indie development team generate code, environmental concept art, and 3D assets. | Cameron Kostopoulos | 12 | Mar 18, 2026 | |
For Whom the Stars Shine In-game content art | AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist. | New Dialog | 28 | Mar 18, 2026 | |
Eyes of Destiny In-game content audio | The AI in this game was used to generate a voice for the main character in the game.
For more details on what we generated:
1. Character screams
2. Character scares | Large Lake Team | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
ハーレムなんか望んでない! - Undesired Harem - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
恋色ぱれっと - Love Palette - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Paw Party: Joke'em Live AI text | Players need to talk to characters, powered by LLMs, for clues in their adventures. | AgentLive Games | - | Mar 18, 2026 | |
Beneath The Cherry Blossom Tree In-game content art | Generative AI was used to help generate some of the backgrounds and artwork in this game. | Single Blossom Games | - | Mar 18, 2026 | |
The Wanderer Dev only text | Mainly used to help gather information, inspire content inspiration, and check the readability of text sentences, etc. | Eventide Birds | - | Mar 18, 2026 | |
Vincent In-game content artaudio | AI Driven Text to Speech Generation
Some Images are created by AI | Painted BobCat | - | Mar 18, 2026 | |
我的时光:大学日记 In-game content art | Snow mountain backgrounds are generated by AI. | WaterWood Studio | 321 | Mar 18, 2026 | |
SVG-001 PUZZLE In-game content textart | Artificial Intelligence was used to generate drafts of written content and images, then we parsed the results, selected and arranged the most valuable assets to be in this game. | Harg | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
天哪!是心动的感觉! In-game content art | Due to the lack of suitable ancient settings for one scene, we utilized AI-generated images to substitute for that portion of the scene. | 天哪心动工作室 | 14 | Mar 18, 2026 | |
Acre Crisis Unclear art | The game features a few AI generated photos | David Pateti | 55 | Mar 18, 2026 | |
Falco Tunes Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 11 | Mar 18, 2026 | |
梦恋依心 Yixin In-game content audioart | Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues. | 神風教主 (Master Kamikaze) | 96 | Mar 18, 2026 | |
Dwellink: War of the Nine In-game content audio | We use Replica Studio and/or similar tools to voice our NPCs in the game. | HighPassionStudios | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
I am etheric In-game content artaudio | AI was used to create mural images and 3 musical themes. | Erick Alejandro Perez Orona | - | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Lutarus Dev only art | AI to generate ideas for monsters, characters designs and mechanics of the game. | El Wen Chalax | - | Mar 18, 2026 | |
A Diamond Display Store/marketing audioarttext | Songs, image editing, text support, Video generation (trailer) | Trash Games | - | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
Самый дорогой человек In-game content art | Some images that do not play a major role in the story were created using AI and edited using manual post-processing. | house.opposite | 618 | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 | |
KILL THE WITCH In-game content text | We use generative AI for localization support.
AI is not used for in-game content or gameplay. | SnakeEagle | 76 | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
Eclipse of Elysium In-game content art | I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI. | Thilo Tiede | - | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
Conflux: Prologue In-game content artaudiotext | The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | 39 | Mar 18, 2026 | |
Mom Simulator 2023 Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
Mister 9 Unclear art | Some paintings. | riinwin | 27 | Mar 18, 2026 | |
Dead Fibers Unclear | During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our development team. | UAVision | - | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
欧派大作战 Store/marketing art | 使用了ai绘画制作 | Laoyin | - | Mar 18, 2026 | |
Academia Z In-game content art | Some posters and advertisements in the video game world have been generated by AI. | SWJC Studios | - | Mar 18, 2026 | |
Commute Unclear | Some game materials are generated by AI | Triple E Games | - | Mar 18, 2026 | |
Love and Crime In-game content art | Backgrounds and some characters are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Christmas Journey to Santa art | Pre-rendered sprites. | Roman Stasyshyn | - | Mar 18, 2026 | |
Finally Free In-game content text | Some subtitles were translated by A.I but are not listed as supported on steam. Those subtitles are marked as "A.I generated". | agapiOS | - | Mar 18, 2026 | |
The Mosquito Gang In-game content artaudio | - Memes in the pictures are drawn with AI
- Music in the player on the map is generated with AI | Space Raccoon Game Studio | 146 | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
The Night Jackals Vol. 1 In-game content audioart | Character voices, posters in the background | Devilsky | - | Mar 18, 2026 | |
Cosmos Milk Tea Live AI text | Part of the NPC dialogue is generated by AI | Emma Yang | - | Mar 18, 2026 |