Used for illustration.
- Creator
- ClockMaker
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used for illustration.
AI Has Been Used To Create The Game Capsules and some images used in game
Our game does not contain AI-generated content; AI support is only used in the game logo.
AI was used to assist in the generation of a small number of game textures.
Some images and sounds are AI-generated.
One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.
AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design.
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
AI-generated content used only for Steam page
AI-generated art object
Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software. The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak. All assets generated were manually changed and designed to fit the look and feel of the game.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
The voice of the promotion video, the game description, and the translation are done by ai.
AI is used for store page capsule art
we used it for store capsules
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork.
The store page capsule image background is generated by AI.
Generative AI is used to create product company logos and Steam capsule.
AI was used to generate the backgrounds, enemies, and character portraits. Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity. "Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources. I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible!
AI-generated artifacts
A lot of art materials in the game use AI generation, please pay attention to screening.
The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches)
AI created contents used when design store capsules and some of diecast cardboard background.
The game's loading screens and some promotional images on the store page are AI pre-rendered.
Steam title capsule image
AI Create Photo
Texture Upscaling and Logo Creation
Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product.
Background Music (Suno) Voice Over Audio (XTTS) All voice over audio was created with permission from the voice actor. Cosmic Construct has a constructed language (conlang) spoken by the game's characters.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
Generative AI is used to help in the early stages of products' art creation and some marketing materials.
We used AI to create the capsules for the game's store page.
AI used only for improving page capsule art and localizations
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
The icons and UIs used in the game are created with AI-generated images.
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
We used generative AI to assist in parts of the code development and to generate some images for the game.
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
Contains AI-generated art, sound effects and music
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Using AI Assets for UI improvements
Some of the photos used for decorations and some voice lines have been generated.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
We have used AI to generate marketing and store content.
Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
트리테일 Store/marketing art | Used for illustration. | ClockMaker | - | Mar 18, 2026 | |
A Game About Cutting A Tree In-game content art | AI Has Been Used To Create The Game Capsules and some images used in game | Limey Studio | - | Mar 18, 2026 | |
Prison Miners In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Enes Kaplan | - | Mar 18, 2026 | |
Vasilisa In-game content art | AI was used to assist in the generation of a small number of game textures. | Steppe Hare Studio | 61 | Mar 18, 2026 | |
Gloamryn In-game content artaudio | Some images and sounds are AI-generated. | Gloamryn Studio | - | Mar 18, 2026 | |
One More Run In-game content art | One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality. | Rekatan | - | Mar 18, 2026 | |
Alchemia Rogue: Mia and the Mystery Labyrinth In-game content text | AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design. | Limeleaf Games | - | Mar 18, 2026 | |
Office Simulator: Prologue Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 49 | Mar 18, 2026 | |
Wrap House Simulator🌯 Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 682 | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
Sonak In-game content artaudio | Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software.
The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak.
All assets generated were manually changed and designed to fit the look and feel of the game. | Sublime Orange LLC | - | Mar 18, 2026 | |
Secret Seeker In-game content arttextaudio | During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools. | Radikate | - | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
Moving Simulator Store/marketing art | AI is used for store page capsule art | Corpix Games | 99 | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
Hotel Manager Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 49 | Mar 18, 2026 | |
Tinker-World: Arrival at Kedhreon In-game content art | Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork. | From The Cave | - | Mar 18, 2026 | |
Pekla Store/marketing art | The store page capsule image background is generated by AI. | Project Dawn | - | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
Guild Encounters In-game content art | AI was used to generate the backgrounds, enemies, and character portraits.
Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity.
"Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources.
I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible! | Gyudon Games | 13 | Mar 18, 2026 | |
CHERNOBYL: The Secrets of Pripyat Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
画剑Draw Sword In-game content art | A lot of art materials in the game use AI generation, please pay attention to screening. | 多米猪工作室 | - | Mar 18, 2026 | |
Lost City of Bardo Store/marketing art | The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches) | Daniel Green | 10 | Mar 18, 2026 | |
Firewheels Shop Simulator Store/marketing art | AI created contents used when design store capsules and some of diecast cardboard background. | Alkame Games | - | Mar 18, 2026 | |
元卡牌之背包传说 Meta Card Backpack Legend Store/marketing art | The game's loading screens and some promotional images on the store page are AI pre-rendered. | KY Games | 67 | Mar 18, 2026 | |
Supermarket Store/marketing art | Steam title capsule image | Acute Motivation Inc | - | Mar 18, 2026 | |
Shadows of the Past Unclear art | AI Create Photo | SomeTimesAtNight | - | Mar 18, 2026 | |
Perfect Sword In-game content art | Texture Upscaling and Logo Creation | Pixel-ate Bytes | - | Mar 18, 2026 | |
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
Vanguard Galaxy In-game content art | Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product. | Bat Roost Games | 530 | Mar 18, 2026 | |
Cosmic Construct In-game content audio | Background Music (Suno)
Voice Over Audio (XTTS)
All voice over audio was created with permission from the voice actor. Cosmic Construct has a constructed language (conlang) spoken by the game's characters. | YuLabs Entertainment | - | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Game Store Chronicle Store/marketing art | Generative AI is used to help in the early stages of products' art creation and some marketing materials. | Imponix Game Studio | 58 | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
PC Store Simulator In-game content text | AI used only for improving page capsule art and localizations | CS Forge | 35 | Mar 18, 2026 | |
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Photographer's Life Simulator In-game content artaudio | We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI. | Poisonic Studio | 23 | Mar 18, 2026 | |
SteamForge In-game content artcode | We used generative AI to assist in parts of the code development and to generate some images for the game. | Stefan Tatar | 24 | Mar 18, 2026 | |
Cosmic Dream In-game content artaudiotext | This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards. | Andre Mitchell | - | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
Farmer’s Market Simulator In-game content art | Using AI Assets for UI improvements | Heze Games | 34 | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Dungeons of Ironshade In-game content art | Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI. | Nurdogan Erdem | - | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
Neuroarena: Black Duel Master art | Our AI system has special restrictions in generation within the existing game universe, blocking explicit images | PGD L.L.C | 15 | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 |