Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
- Creator
- NSFW18 Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
Generative AI has been used only for the following things but will be replaced before the full release: -Voice announcements at the start of the battle -A few GUI elements and buttons
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets
Steam store background / images
During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
Generated images for some paintings and photographs using AI.
AI was used to create 3D models, images, and voiceovers.
In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like: - logos and design ideas - Randomized names, reports, and text responses - Suggestions and advice to improve features All core gameplay, systems, and programming are made by the development team. AI is only used to improve content of like callouts, reaction from NPC's etc.
Some art and music resources are processed using AI plus manual work.
AI was used in the images on the store page
The game's background music lyrics were sung by an AI model.
This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team. AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually. AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies.
AI-generated art objects
Images for the menus and steam page
The game features certain textures generated with the help of AI, as well as concept art created using AI tools.
Some game graphics made with AI help.
AI was used only for the logo. No in-game elements are AI-generated.
Store description and promotional graphics generated using AI tools.
在动画美术资源上使用了ai
Artificial intelligence was used for some images
AI-generated art object
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
AI-generated content was used for the Steam Store images.
Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted.
AI-Generated Content Disclosure AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images. AI is used in in-game chat to help players understand different languages.
Some game assets are AI-generated.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
AI was used for some elements of UI and 2D Art.
This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers.
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
Ai Art
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
AI-generated content used only for Steam page & some icons / textures in the game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
Some icons and translations in game and store page.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer.
AI is used for store page capsule art and in-game character portrait art creation...
Graphics generated using AI
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team. Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use. Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
Ai used for generation of some graphical assets and audio.
AI is used for store page capsule art and in-game character portrait art creation...
Speak Boy! Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ultimate Girlfriend Experience In-game content arttextaudio | Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools. | NSFW18 Games | - | Mar 18, 2026 | |
Primal Repairs In-game content audio | AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself. | GameCompany | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator In-game content audioart | Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons | Contec Games | - | Mar 18, 2026 | |
Donor Clinic Simulator Store/marketing art | Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets | 2 Stula Games | - | Mar 18, 2026 | |
BAIT & TACKLE STORE SIMULATOR Store/marketing art | Steam store background / images | AlbaGaming | - | Mar 18, 2026 | |
Biztopia: Prologue In-game content text | During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself. | Lymo Games | - | Mar 18, 2026 | |
Parcel Delivery Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | 110 | Mar 18, 2026 | |
Conductor: Eternal Service Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 31 | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
PoliceChief In-game content arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like:
- logos and design ideas
- Randomized names, reports, and text responses
- Suggestions and advice to improve features
All core gameplay, systems, and programming are made by the development team.
AI is only used to improve content of like callouts, reaction from NPC's etc. | Blue Directive Studios | - | Mar 18, 2026 | |
饺子与店主 In-game content artaudio | Some art and music resources are processed using AI plus manual work. | JialeGames | 11 | Mar 18, 2026 | |
Express Rider Simulator Store/marketing art | AI was used in the images on the store page | HatinBaba Game Studios | 44 | Mar 18, 2026 | |
Do It Together In-game content audio | The game's background music lyrics were sung by an AI model. | SeolJinSeok | - | Mar 18, 2026 | |
1948 In-game content art | This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team.
AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually.
AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies. | Trinity Wave Studios | - | Mar 18, 2026 | |
Truck Simulator 2026 : USA In-game content art | AI-generated art objects | KIWI PRODUCTION LTD | - | Mar 18, 2026 | |
Skies Scrapper Store/marketing art | Images for the menus and steam page | NerdHead | - | Mar 18, 2026 | |
Red Moon Cafe In-game content art | The game features certain textures generated with the help of AI, as well as concept art created using AI tools. | Black Monolith Games | - | Mar 18, 2026 | |
Crime Scene Clean: Paranormal In-game content art | Some game graphics made with AI help. | Alkame Games | - | Mar 18, 2026 | |
Zombie Diner Simulator 🥩 💀 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | 64 | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
立冬 LI Dong In-game content art | 在动画美术资源上使用了ai | LIDONG | - | Mar 18, 2026 | |
Breezy Bakes Simulator Unclear art | Artificial intelligence was used for some images | Editmode | 83 | Mar 18, 2026 | |
Vice Thief Simulator: 80s Nostalgia In-game content art | AI-generated art object | Oddi Tycoon | - | Mar 18, 2026 | |
Lost Diver In-game content textart | Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
Wasteland Corp Live AI text | This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content. | Fanglab Games | - | Mar 18, 2026 | |
Delivery Master In-game content art | During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator. | MustDev | - | Mar 18, 2026 | |
Cafe Business Manager Store/marketing art | AI-generated content was used for the Steam Store images. | Caos Interactive | 318 | Mar 18, 2026 | |
Tape Over: Night Shift In-game content art | Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted. | Dead Tape Studio | - | Mar 18, 2026 | |
Heartopia Live AI arttext | AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages. | XD | 7.8k | Mar 18, 2026 | |
Nano Flat Owner In-game content | Some game assets are AI-generated. | Vision Party | - | Mar 18, 2026 | |
Solo Chef Simulator In-game content art | This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics. | North Disk | - | Mar 18, 2026 | |
The Beginner Investor In-game content art | AI was used for some elements of UI and 2D Art. | Danila Mesenko | - | Mar 18, 2026 | |
E-Commerce Simulator In-game content textart | This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers. | Lagom Bytes | - | Mar 18, 2026 | |
Pharma R&D Manager In-game content artaudio | Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI. | Innopede GmbH | - | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
Office Chug In-game content arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game." | ByteLyft | - | Mar 18, 2026 | |
Crop Empire In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | - | Mar 18, 2026 | |
Super Egg Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
Rancher Simulator In-game content arttext | Some icons and translations in game and store page. | Kor Games | - | Mar 18, 2026 | |
FuBuBu: AI Companion Live AI text | This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features. | Huang, Hao-Yu | - | Mar 18, 2026 | |
Pawnbroker Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Next Sky Games | 348 | Mar 18, 2026 | |
What Every Man Wants In-game content art | This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer. | Kurozzz | - | Mar 18, 2026 | |
Coffee Bar Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 57 | Mar 18, 2026 | |
Coin idle Unclear art | Graphics generated using AI | Spaghetti | 13 | Mar 18, 2026 | |
Apes Ticker In-game content artaudio | Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training. | Studio Cheers | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Electronics Store Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 73 | Mar 18, 2026 | |
Legal Beagll: Justice is Argued Live AI text | Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions. | Flower Industries | - | Mar 18, 2026 | |
Otherworld Wandering Merchant In-game content art | We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies. | IndieJay | - | Mar 18, 2026 |